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I thought the sequel was patronizing pap with truly awful combat and even worse stealth but I still wanted it to sell well in the hopes a third game gets the series back on track.
Also I don't think they have the animators to make a quality melee action game. Though I'd love God Hand 2, there's still so much potential there.
TEW2 took something like 2 years to make so there's a good chance we'll know for sure next year what's going on.
Was hoping for third game in the series.
The same has happened to almost every game Bethesda launched recently, this is why they decided to no longer publish games from 3rd party developers.
Stealth was not handled better. The moment you turn a corner Lost lose track of you, that is very easy to abuse. They also have a set distance they can't go beyond. Level design is devoid of traps, allowing for free movement. Giant, omnipresent bushes give you total invisibility any time you need it. All enemies during stealth are dumb and remain dumb for the entire game. Seb has new abilities that allow him to abuse the poorly designed stealth sections bad design all the more. Enemies have no new abilities compared to TEW1 to counter Seb and even less than TEW1's DLC.
Stealth is almost always available as an option, so if you are totally reliant on this mind numbing dreck you never have to evolve your gameplay style. That the system requires zero resources means it works completely contrary to the game's purported survival horror gameplay and effectively renders combat as the resource using wrong choice. Stealth wasn't great in TEW1 either and I consider it infinitely better purely for having less of it. TEW1 also had the good sense later on to increase the length of time a Haunted would pursue you for which TEW2 never does.
Stealth in TEW1 also worked in contrast to intense non-stealth sections so it could be appreciated as the totally lacking in tension gameplay that it was and allow you a chance to catch your breath.
If you want to avoid stealth, and I really do because the AI is so truly awful, you can't. Engage in gunplay with the enemy and any time you turn a corner they lose aggro. Backpedal too much while shooting and they lose aggro. Start a fight with a group and odds are 20 seconds in half of them have wandered off because their stealth AI interferes with their ability to pursue a target.
Combat in TEW1 had way more options at any given time, all of the guns were better fleshed out. It allowed for a greater degree of skill to be exercised, required greater timing, required more precision. Any one gun in TEW1 offers several more options to the player than it's TEW2 counterpart does. Enemies reacted better to being shot which simply feels much better to play. There isn't much room in TEW 2 for skill to play a role in combat, the mechanics to manipulate your enemy and environment just aren't there. You are pushed into using low skill ceiling power weapons as a matter of course and the new gunpowder system makes that perfectly easy to do. You aren't pushed to use combat very often so maybe you never engaged with it enough to realize how awful it was.
Matches were a system that rewarded timing and aiming not only in the act itself but in regards to the use of other weapons they had synergy with. By using a resource and lacking I-frames they still allowed other weapons to be a valid choice to finish off an enemy on the ground, that leads to more varied gameplay. Enemies you killed without matches could then be burned, so the system loops back on itself. Because they required timing and aiming, and because their power was effectively unlimited depending on player skill, they had a high skill ceiling.
Stomp requires no timing and no aim, it has a low skill ceiling and it is the best choice against any floored enemy. This leads to stale repetitive gameplay. It doesn't require resources so you can do it as often as you like. This leads to precision shots like aiming for the head with the shotgun to be worse than an easily made shot to the chest because a chest shot knocks a Lost down. Across the board TEW2 rewards low skill options over more interesting and more difficult ones.
Gameplay sections were far more inventive, with spinning blades, raining harpoons, larger more complex area design and true verticality all being involved in gameplay. When TEW2 starts up a combat section it's a certainty that its going to be a very small square room with not much going on, it's going to fill very slowly with one enemy type and it's going to be very brief. Those enemies are also going to have less health than normal because TEW2 is aware how awful it is. It no longer offers up sections like the invisible Haunted of TEW1 where the goal isn't to necessarily fight/stealth but to extricate yourself from an intense onslaught.
Bosses in TEW2 are made patronizingly easy on the assumption you are an idiot. Never more evident than when they recycle TEW1 bosses but make them slower, lacking in their moveset and placed in an arena that leaves them without advantages they had in the original.
Hitboxes were better in TEW1, weapon switching sticks in TEW2.
In TEW2 the game is reliant on you being too awful at the game to realize how badly made it is. The moment you actually understand any of it's systems even slightly the whole thing falls to pieces becomes joyless and repetitive.