The Evil Within 2

The Evil Within 2

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dprog1995 Jul 15, 2018 @ 5:11am
The Evil Within 2 has sold 227,653 copies on steam.
Too bad. I'm not sure if we get any TEW 3. Even though that I didn't like this game as much as the first one I liked it more than all the other 2015-2018 games that I played.

link[twinfinite.net]
Last edited by dprog1995; Jul 15, 2018 @ 10:43am
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Showing 1-15 of 54 comments
stonersunshine Jul 15, 2018 @ 10:11am 
Bummer, it's hard to read the author's disappointment with Wolf's sales when they are so much higher than TEW2. Even still I don't think TEW2's main audience is found on PC, there's potential the console sales aren't so bad. Tango are still up and running a year later, that's a good sign and even if more TEW isn't on the way maybe something equally exciting or better will come out of that studio.

I thought the sequel was patronizing pap with truly awful combat and even worse stealth but I still wanted it to sell well in the hopes a third game gets the series back on track.
dprog1995 Jul 15, 2018 @ 10:44am 
So do you think they'll make a spiritual successor to Vanquish/God Hand ?
Forever Culé Jul 15, 2018 @ 7:08pm 
I hope they don't abandon the serie. They should get back on track, if TEW3 has similar gameplay to the first game with some improvements, the game will perform well on the market.
stonersunshine Jul 16, 2018 @ 12:57am 
I'm still optimistic TEW3 will come out but if it's not that then I don't think it'll be a spiritual successor to anything. Even TEW series wasn't a spiritual successor to RE4 in how it actually played. Given it's Bethesda publishing and giving Tango the genre to work in I'd imagine whatever they make next, whatever they call it will be heavily laden with immersive sim elements. Even if those elements bog down what the game should be.

Also I don't think they have the animators to make a quality melee action game. Though I'd love God Hand 2, there's still so much potential there.

TEW2 took something like 2 years to make so there's a good chance we'll know for sure next year what's going on.
mouth Jul 16, 2018 @ 1:23am 
Sad to see these figures. I love both games (slight nudge to the first one), and would love a third. I really hope they don't abandon the series as it's one of the most interesting horror worlds, and IMO the best horror survival out there.
dprog1995 Jul 16, 2018 @ 7:30am 
Originally posted by Forever Culé:
I hope they don't abandon the serie. They should get back on track, if TEW3 has similar gameplay to the first game with some improvements, the game will perform well on the market.
I think the main reason that TEW 2 was due to marketing. Just announcing the game 6 months before release isn't good for niche franchises.(It worked for Fallout 4 because fallout is fallout)
TEAM SALTY Jul 16, 2018 @ 11:25am 
:(
Was hoping for third game in the series.
Moonflame Jul 17, 2018 @ 2:46pm 
Originally posted by dprog1995:
Too bad. I'm not sure if we get any TEW 3. Even though that I didn't like this game as much as the first one I liked it more than all the other 2015-2018 games that I played.

link[twinfinite.net]
200K+ isn't that bad for a niche horror genre. idk what that linked website is smoking. they're comparing wolfenstein 2's sale figure to an old wolfentein game that went through multiple steam sales.
You didn't count X box and PS4 sales, which should bring the game to over 500,000 units.
Guydodge Jul 18, 2018 @ 6:01am 
as much as i like bethesda games lets face it thier known for releasing games with crap optimization.it stopped me from buying alot of thier games on release.rather id wait for a sale to see if the game was up and running properly by then. TEW1 was no exception it still runs pretty crappy to this day.so its of no suprise to me the second didnt sell well.they need to step up there game in quality of condition of thier games in optimization.a clear pattern has emerged with bethesda and bad optimized game releases.when i hear bethesda is releasing a game my very first thought is i hope this runs ok.thats not what you want your customers first thought to be.
Last edited by Guydodge; Jul 18, 2018 @ 6:04am
Spindles Jul 28, 2018 @ 1:48am 
Originally posted by dprog1995:
Too bad. I'm not sure if we get any TEW 3. Even though that I didn't like this game as much as the first one I liked it more than all the other 2015-2018 games that I played.

link[twinfinite.net]

The same has happened to almost every game Bethesda launched recently, this is why they decided to no longer publish games from 3rd party developers.
Bankai9212 Jul 31, 2018 @ 5:14am 
Originally posted by Spindle:
Originally posted by dprog1995:
Too bad. I'm not sure if we get any TEW 3. Even though that I didn't like this game as much as the first one I liked it more than all the other 2015-2018 games that I played.

link[twinfinite.net]

The same has happened to almost every game Bethesda launched recently, this is why they decided to no longer publish games from 3rd party developers.
Eh, but they own tango game works don't they?
Bankai9212 Jul 31, 2018 @ 5:15am 
Originally posted by stonersunshine:
Bummer, it's hard to read the author's disappointment with Wolf's sales when they are so much higher than TEW2. Even still I don't think TEW2's main audience is found on PC, there's potential the console sales aren't so bad. Tango are still up and running a year later, that's a good sign and even if more TEW isn't on the way maybe something equally exciting or better will come out of that studio.

I thought the sequel was patronizing pap with truly awful combat and even worse stealth but I still wanted it to sell well in the hopes a third game gets the series back on track.
What are you smoking stealth was handled better then the first and the combat was way more fluid. Only issue is the ai and ambush being broken with a better told plot.
stonersunshine Jul 31, 2018 @ 2:14pm 
Originally posted by Bankai9212:
Originally posted by stonersunshine:
Bummer, it's hard to read the author's disappointment with Wolf's sales when they are so much higher than TEW2. Even still I don't think TEW2's main audience is found on PC, there's potential the console sales aren't so bad. Tango are still up and running a year later, that's a good sign and even if more TEW isn't on the way maybe something equally exciting or better will come out of that studio.

I thought the sequel was patronizing pap with truly awful combat and even worse stealth but I still wanted it to sell well in the hopes a third game gets the series back on track.
What are you smoking stealth was handled better then the first and the combat was way more fluid. Only issue is the ai and ambush being broken with a better told plot.

Stealth was not handled better. The moment you turn a corner Lost lose track of you, that is very easy to abuse. They also have a set distance they can't go beyond. Level design is devoid of traps, allowing for free movement. Giant, omnipresent bushes give you total invisibility any time you need it. All enemies during stealth are dumb and remain dumb for the entire game. Seb has new abilities that allow him to abuse the poorly designed stealth sections bad design all the more. Enemies have no new abilities compared to TEW1 to counter Seb and even less than TEW1's DLC.

Stealth is almost always available as an option, so if you are totally reliant on this mind numbing dreck you never have to evolve your gameplay style. That the system requires zero resources means it works completely contrary to the game's purported survival horror gameplay and effectively renders combat as the resource using wrong choice. Stealth wasn't great in TEW1 either and I consider it infinitely better purely for having less of it. TEW1 also had the good sense later on to increase the length of time a Haunted would pursue you for which TEW2 never does.

Stealth in TEW1 also worked in contrast to intense non-stealth sections so it could be appreciated as the totally lacking in tension gameplay that it was and allow you a chance to catch your breath.

If you want to avoid stealth, and I really do because the AI is so truly awful, you can't. Engage in gunplay with the enemy and any time you turn a corner they lose aggro. Backpedal too much while shooting and they lose aggro. Start a fight with a group and odds are 20 seconds in half of them have wandered off because their stealth AI interferes with their ability to pursue a target.

Combat in TEW1 had way more options at any given time, all of the guns were better fleshed out. It allowed for a greater degree of skill to be exercised, required greater timing, required more precision. Any one gun in TEW1 offers several more options to the player than it's TEW2 counterpart does. Enemies reacted better to being shot which simply feels much better to play. There isn't much room in TEW 2 for skill to play a role in combat, the mechanics to manipulate your enemy and environment just aren't there. You are pushed into using low skill ceiling power weapons as a matter of course and the new gunpowder system makes that perfectly easy to do. You aren't pushed to use combat very often so maybe you never engaged with it enough to realize how awful it was.

Matches were a system that rewarded timing and aiming not only in the act itself but in regards to the use of other weapons they had synergy with. By using a resource and lacking I-frames they still allowed other weapons to be a valid choice to finish off an enemy on the ground, that leads to more varied gameplay. Enemies you killed without matches could then be burned, so the system loops back on itself. Because they required timing and aiming, and because their power was effectively unlimited depending on player skill, they had a high skill ceiling.

Stomp requires no timing and no aim, it has a low skill ceiling and it is the best choice against any floored enemy. This leads to stale repetitive gameplay. It doesn't require resources so you can do it as often as you like. This leads to precision shots like aiming for the head with the shotgun to be worse than an easily made shot to the chest because a chest shot knocks a Lost down. Across the board TEW2 rewards low skill options over more interesting and more difficult ones.

Gameplay sections were far more inventive, with spinning blades, raining harpoons, larger more complex area design and true verticality all being involved in gameplay. When TEW2 starts up a combat section it's a certainty that its going to be a very small square room with not much going on, it's going to fill very slowly with one enemy type and it's going to be very brief. Those enemies are also going to have less health than normal because TEW2 is aware how awful it is. It no longer offers up sections like the invisible Haunted of TEW1 where the goal isn't to necessarily fight/stealth but to extricate yourself from an intense onslaught.

Bosses in TEW2 are made patronizingly easy on the assumption you are an idiot. Never more evident than when they recycle TEW1 bosses but make them slower, lacking in their moveset and placed in an arena that leaves them without advantages they had in the original.

Hitboxes were better in TEW1, weapon switching sticks in TEW2.

In TEW2 the game is reliant on you being too awful at the game to realize how badly made it is. The moment you actually understand any of it's systems even slightly the whole thing falls to pieces becomes joyless and repetitive.
Bankai9212 Jul 31, 2018 @ 2:25pm 
So you like some of the cheap aspects of the evil within 1 got it. Also I already mentioned the ai but how stealth is handled is implemented better then the first 1 that rarely worked outside of the dlc. The invisible enemies occur in one part of the game you only face 4 of them in narrow cluttered hallways. Matches can just as easily be exploited. How we're guns fleshed our you had a pistole, shotgun, rifle that all do the same thing in evil within 2.
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Date Posted: Jul 15, 2018 @ 5:11am
Posts: 54