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^ well-said. Lol
To be fair, he said nothing of the sort that comprises "Hurr durr you arh stupid."
This was metaphorical reference to a quality of arguments that are essentially ad homineum, the length of review and the fact that it's fine to have bad games.
This was a, "It's fine if I ad hom."
These are not facts, but sophistry. I'm sorry.
We don't know what is happening in the game. For the 75% of the story we don't even suspect that the world around us is not even /real/."
Are you serious? You didnt see the "we were inside STEM the whole time" coming?
I agree that EW1 ain't a perfect cupcake. It is a little rough around the edges in terms of gameplay, but it's better than EW2 on that note. I do disagree with you on the pacing though. I think dividing the game into chapters and having it be more linear helped keep this chaotic game organized, and each chapter was concise. Together, they had a nice cohesive plot going. I think the pacing may have felt off because you are thrown all over the city whenever Ruvik gets creative. The changing setting can be disorienting. But yeah. Very difficult and frustrating. Pacing good, gameplay hard. But it's a horror game. We don't get an A for effort. If only, right? I agree that it was anything but dull. There was never an end to something wanting to eat your eyes for jujubes, ambush you around a corner, or teleport right in your face. On the topic of game developers; I guess I seldom if ever look at who made a game unless it's made by Scott Cawthon or Scriptwelder. But I have heard good things about Shinji Mikami's games.
When you talk about story and setting, I agree. The EW1 DLC's were pretty good. Despite how much I hate Kidman. Watching her get eaten by the lamp monster, scared to death by Ruvik, mocked by Ruvik via a scattered letter and permanent scar on her hand, and blown to bits were fun times. So yeah, why was EW2 lesser by comparison if it had the same director? I suppose we'll never know. The first words that comes to my mind when I think of EW1 are Death Tag, Nightmare Party, and Ruvik. I love the premise too. Gifted but eccentric child born on a wealthy charitable estate likes to experiment with the brain. Parents are either too busy to pay much attention to him or he doesn't agree with them. Sister dies tragically in a fire. He's burned painfully as a result. Doctor Jimenez is a bad influence on him, and only encourages Ruben's grisly experimentation. After the traumatic barn fire, Ruben's father locks him away in the basement for fear of public appearances, and Ruben is left alone to stew in his grief and resentment. He mourns his sister, and devises a plan to be with her again. He kills his parents, takes over the mansion's money and privacy, and with Jimenez's help and the hospital's resources, he runs experiments on patients supplied from Beacon Mental Hospital. Mobius catches wind of what he's up to thanks to Jimenez, and they force Ruben to work for them. He is close to completing his work, and refuses to recalibrate the machine so it can be used without his brain waves. Mobius takes drastic measures and dissects him down to a husk of a body, placing his brain in a jar, stimulating an artificial body to keep the brain alive, and uses his brain waves to use the machine. This backfires, since Ruben's consciousness is manifested as a humanoid entity within the system. Now called Ruvik, he corrupts STEM and kills or corrupts any and all minds that are connected to his brain in the system. Mobius learns of Leslie, the only person compatible with Ruvik's brain waves due to a similar childhood trauma. They wish to use Leslie to replace Ruvik, and because Leslie is easy to manipulate and control, Mobius wants to use Leslie to purge Ruvik from STEM. But Jimenez found Ruvik's research on a wireless STEM, and used it to enter the system with Leslie, inadvertently dragging anyone else nearby into STEM, hence Kidman, Joseph, and Sebastian are also sucked into the system. Then it's all about escape and survival as Kidman tries to fulfill her mission with Mobius and 'bring the boy back.' Ruvik just wants to escape the nightmare of his own creation, and poor Seb and Jojo just want an end to it all, and have no idea what is going on. Jimenez, meanwhile, tries to use Leslie to escape STEM, fails, and is killed by the amalgamation monster. Everybody is drawn to the lighthouse. Even Ruvik has stated he doesn't know why everybody flocks to that lighthouse, since Ruvik himself has no memory of it. Stuff happens, Ruvik escapes via Leslie (confirmed in Executioner DLC), Seb destroys what he believes is Ruvik, and Kidman is faced with her own demons. Everybody except Jojo and those killed wake up, and we see Ruvik has perfected hiding in plain sight within Leslie. I wonder if he ever played Assassin's Creed.
What I loved was how intricate and scattered this plot was. It was up to the player to explore and find audio tapes, documents, letters, symbols, and solve puzzles and easter eggs to understand the entire gist of what was going on. We were a detective! And it was fun. EW2 was all tell and no show. EW1 made us work for the story, and it created a sense of accomplishment when exploring for every easter egg and secret in EW1 because the story and plot itself was the reward. EW2 had an open world with collectibles and secrets, but EW1 managed to do much more with a linear game and less open world areas.
I knew this game was trippy when Conelly started to wig out in the ambulance, and when the ground split apart and started shifting about. I knew something strange was going on at that point, that this might not be real, that it was in their minds. You mention this:
*This is a nightmare that does not have rules and structure, that is formed and shaped in a dreamscape panorama by deep fears and desires of game characters. Why do we stuck in land of decaying villages and abandoned mansions? Because this was a kind of chilhood Kidman had. Why there are pieces of almost mundane clarity where everything looks normal and stable? Becasue this is the kind of reality Sebastian and Leslie would expect. Why everything is getting corrupted and destroyed? Because the main antoganist is an incredibly psychotic and unstable person. The is nothing like this in EW2. What is a first word you would use to discribe EW2? "A videogame". Or "a virtual reality".*
I agree with you entirely here. EW2 doesn't speak nightmare or horror. EW1's bizarre nature had a clear explanation behind it, so it made sense why everything was crazy and didn't obey the laws of physics or mental limitations. Ruvik's got quite the imagination... And everyone else's is pretty vivid as well.
You talk about how introducing STEM was a crime in EW1, and that maybe the team thought people would be confused, hence an explanation. I think introducing STEM was necessary in EW1, but what I like is that they didn't reveal Mobius until the DLCs. STEM was a large part of Ruvik's backstory, so it made sense. It was his life's work, his precious that got stolen like the ring from Lord of the Rings. So I think explaining STEM was essential. But they didn't mention Mobius until the DLCs. I think that was smart. Before the DLCs, we were left knowing Jimenez and Ruvik made a terrible machine called STEM that linked minds together and created nightmare fuel cuz Ruvik's a psychopath. But we never assume someone else was behind it until we see Ruvik get cornered in one of his flashbacks by men in black once STEM was close to completion.
I agree with you wholeheartedly on EW2. It was boring, predictable, and felt way too open. EW1 was very claustrophobic, which made it scary. In EW2, you can just run away and back up in circles to avoid enemy attacks. Or sneak by them. It's too easy. And because it's so open, it ain't scary anymore, and while there are lots of easter eggs to be found, it became tedious to go search for them all. In EW1, all the secrets were easier to find, and were always 'on the way' as you headed in the direction of your goal. And the glowing enemies in EW2. Could it not be more obvious? Shoot the glowing thingy! Bull's Eye! EW1 be like 'shoot me a million times and I'll come back to life and kill you.' And no lighting people on fire in EW2...sad. They aren't interesting zom-zoms either. EW2 seemed like it was trying so hard to diversify the generic enemies, but in doing so, made them boring and OP. There was no creativity in killing them besides a knife or a bullet. In EW1, you could blow off a bomb when they walked by, light oil spills on fire for them to walk into, shoot them with different kinds of arrows to get an advantage over them, etc. It also made them more scary when you had nowhere else to go and got cornered by them in a dead end. In EW2 Union, you can just run as far away as possible to get a better angle. There was no tension or pressure to hurry or kill them quick so you wouldn't die with your back against the wall like in EW1.
I agree with you that the game graphics were off. EW2 looks worse than EW1. EW1 had a rustic, classical look to it. It had lighting glare, shadows, disgusting noises around every corner, soothing Claire de Lune in the save room (at least Ruvik lets us listen to music...), great blood and gore graphics, etc. The only critique on EW1's graphics was that sometimes Sebastian's movements felt a little stiff. But in EW2 his movements aren't as realistic. And his stamina in EW1 was ridiculous. Sebastian needs to stop smoking and get out more, I guess. He can't run worth a darn. All Jojo has to do to survive is outrun Seb. EW1 was beautiful to look at albeit the blood and gore decorating every surface like paint. The smell of blood is the new perfume, huh? It had a gruesome charm to it, dark and 'detailored' for stark, raw horror. EW2 was boring to look at, and everything looked and felt the same. In EW1, we took the smelly slide to bloodborne diseases in the beginning of the game, and fell into a giant pool of crimson in Krimson City! But in EW2 we just get dark tunnels, and every single one has a light at the end of the tunnel that ends up being a train sooner or later.
The beasties in EW1 were fearsome foul oddities. Poor corrupted barbed wire souls. All groaning and wheezing, barely clinging to life. Some wear masks. Others are fat. Some explode. Ya get to light 'em on fire when they refuse to die underfoot. Great fun. EW2 enemies are OP people with rabies who ate a lot of glowsticks. The ghost lady, Anima, was interesting, but I still have no idea why she needed to be there. She never amounted to anything significant. The only cool thing about it was that Anima sections allowed us to see EW1's cool rustic artstyle again. I do like the camera lady, though. The Obscura. The constant moaning, and the yucky fleshy body...I immediately had images of it rush through my brain when I saw the projector monster from 'Bendy and the Ink Machine.'
I also agree that the characters in EW2 felt hollow, plain, boring, and unsatisfactory. We never learn why they do or say what they do. Plot convenience. Sebastian and Kidman aren't cool anymore, and have regressed into a whiny man child and an infuriating receptionist. I didn't like Kidman in EW1, but I liked her character development. There's a difference between disliking a character for who they are versus disliking them because they were written badly. In EW1, I just didn't like her, but she was written well. In EW2, she was written badly, I hated her new voice, and she made me dislike her even more. Cool detective Seb was reduced to whiny self-loathing depressed Seb. He went from determined loyal detective to incompetent confused man who never stops asking dumb questions like "Where am I?" "What was that?" "Where's Lily?" "What the hell?" He should know better by now that STEM is STEM. I think Sebastian needs to sober up a bit and remember bizarre is considered normal in STEM. If it's trippy, it's normal. He should this ten times over, and yet here he acts naiive and worried all the time. EW2 Seb is not the real Sebastian. EW1 Sebastian would have seen the EW2 STEM and would have plowed on through it like a knife through butter. "I've dealt with spider ladies, teleporting lunatics, armed zombies who need fire to die right, and men with safes for heads that beat you to a bloody pulp with a bag of nails. Come at me, bro!" He wouldn't be afraid of Theodore at all, and he wouldn't have guilt. More like rage and vengeance. He'd scoop his daughter into his arms and jog off to the save room no problemo.
EW2 dialogue is just weird. The dialogue option trees don't fit in in this gam, and it's badly written like you said. And the clichés...ugh. The game tells us everything, never lets us figure it out, never shows it to us through the characters (except for the characters mouthing off about it every single time...). Lily might as well be a sugar cookie everyone is vying for. We don't feel any connection to her. Therefore, there are no stakes in EW2. We know Sebastian is eventually going to save her and drag others to their deaths along the way. Way too predictable. The only villain I liked was Stefano. "Philistine!" Classic Stefano. He was great, and I wanted to know more about him whilst also hoping Ruvik would show up sometime soon. Theodore and Myra were awful, not to mention Myra's outfit was a Ruvik rip-off...
It would have been awesome is Stefano and Theodore went up against each other, and Seb was caught in the middle of the crossfire. Obscura vs flamethrower dudes. Stefano trying to knife Theodore, who tries to roast the art fanatic alive. Dinner and a show. And while Stefano and Theodore are fighting, Sebastian slips in all quiet-like and steals Lily away from the maniacs. Hooray! Myra's maternal instinct thing is pretty lame. They couldn't have been more original?
It was hard to watch Sebastian and Kidman fall so far beneath their EW1 counterparts. They used to be so cool (even if Kidman is a giant meany towards the gang). It'd be cool to have the same song, Claire de Lune, and maybe Sebastian recognizes it and is therefore drawn to the mirrors. I still like the idea of it being a mirror, but maybe different sizes and shapes, and maybe each new save room has some kind of Beacon Mental Hospital message written in blood on it. It would make the mirrors more interesting, and people would enjoy finding a new mirror to read the newest message.
In my EW1 and EW2 Comparative Analysis, I mention ways they could redevelop the game to make it much more interesting and fun to play. And no Lily or Myra. Sheesh. Check it out if you're interested in reading. I really enjoyed your EW2 critique, and wanted to show my support.
You get entertained by TEW2 that's fine, but don't try to nullify other people's criticism on the game. Different people have different standards, again: fine. You got entertained by a cheap product, but other people that played more games that you ever did might expect something more out of the game.
EW1 - Old School Survival Horror, for the elite
EW2 - Open World Action Adventure, for the casual gamers
This is not meant to be offensive in the slightest, it's the truth!
To The Metal:
Behemoth suck a bag of dix after 2004 and Eva was a start of a ♥♥♥♥♥♥♥♥. Deal with it