Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
http://twinfinite.net/2015/07/developer-of-the-evil-within-tango-gameworks-hiring-for-new-project/
No way to know for sure but I'd be very surprised if it is not UE4. Not only because of the troubles they had with id tech 5, but I read that the language barier was a big problem for tango gamerworks because there was no Japanese documenation for id tech 5 and its probably the same for 6. As a Japanese dev UE 4 would be much easier to work with.
As long as it performs better I don't care which engine they use lol :-P Id Tech 6 and UE4 are both good engines.
Tango rewrote massive parts of the engine to fit their needs.
From Rendering, physics... down to the lighting engine. idTech5 uses pre-baked light maps, but Tango wanted dynamic lighting for The Evil Within. So, it took a huge amount of coding to change the engine.
This also meant, removing MegaTextures and revamping the rendering pipeline for the engine.
The Evil Within uses DirectX, while idTech5 (as with all idTech engines) was coded for OpenGL.
John Carmack even removed dynamic lighting from idTech5 because the impact it had on performance was too high.
idTech5 works great, when it's left as is.
But, it seems to fall apart when it's tampered with, which it was never meant to be modified. Carmack built it for one very specific reason, to manage a 1:1 control latency at 60fps, he also designed the engine for the Xbox 360.
Stating the engine was never intended to be used past that generation.
He had always planned to build a new engine for the next generation of hardware, an engine more PC friendly. But, he left before doing so.
The Evil Within's performance problems came from Tango's work in trying to cobble idTech5 into what they needed.
IF TEW 2 uses id Tech 5 it is entirely possible the engine has been improved/optimized.
Also, unless it was some sort of mistake/confusion with the original game, another forum goer pointed out that the PS4 store mentions id Tech on TEW 2 page.
"The Evil Within® 2 © 2017 ZeniMax Media Inc. Developed in association with Tango Gameworks. The Evil Within, Tango, Tango Gameworks, Bethesda, Bethesda Softworks, ZeniMax and related logos are registered trademarks or trademarks of ZeniMax Media Inc. in the U.S. and/or other countries. id Tech and related logos are registered trademarks or trademarks of id Software LLC in the U.S. and/or other countries. All Rights Reserved."
^ Note the bold "id Tech and related logos".
https://store.playstation.com/#!/en-us/games/the-evil-within-2/cid=UP1003-CUSA06166_00-PRJGDN0000000000?gclid=CKTclYnzwNQCFUpNfgodxOEDOA
It could be either 5 or 6. I really wouldn't be surprised after all the work they put into it if it was their modified 5 engine again. Then again both Evil Within & New Order came out in 2014 on id Tech 5 and both are getting sequels this year with New Order under id Tech 6. Entirely possible Tango switched to 6 as well.
Time will tell.
But who knows is this true or false.
https://en.wikipedia.org/wiki/The_Evil_Within_2
That said take wikipedia with a grain of salt... until they at least provide a source for that. The only mention of 'id Tech' I've seen was on the PS Store and no mention of which version.
1+
Probably a overhaul of idTech.