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Spoonfeeding? So now we're going to settle on petty insults lol I, too, am used to far more complex storylines as I'm a long time horror and Jrpg fan (horror fulms and games don't really have complex stories, Jrpgs and anime do though) but that's not the issue here. The story of The Evil Within isn't too complex or hard to follow and that's not what I meant by when I said that it's all over the place in fact it's simple, some of it is just better written than other parts. As Shinji himself described in an interview, some of the parody's were just there to be "there". So when you have elements forced, it's naturally going to draw off some of the story anyway. This is what happens when you try to mesh a bunch of inspirations together. Is it bad? That's debatable.
Kidman's dlc was needed as it sheds more light and understanding on Stem as a whole. We didn't really need Jojo or Ruvy in TEW2 but we did need Kidman, why? Because she knew all that time (no, she was involved) with Lily's disappearance. As Seb's family was the main focal point of TEW2, it made sense that it only really featured Kidman. We can try to excuse that by saying "We could fill in the blanks" or even excused by "We're in the mind of thr madman" ans my favorite "Some things are explained in the character viewer if you'd just look at it!" but I'm just being realistic here by saying, no we can't just connect the dots. We can try but would we ever be sure? Even with certain things being confirmed, we would still be in doubt on some things. That's what's missing and perhaps diluted by only being hinted at by journal entries and character viewer text. That's why the dlc's were indeed needed, if we're being honest TEW1 felt incomplete without them - the game was made with the dlc's in mind before it was even developed anyway, was it not?
Either way, it's Tango's first game and a great entry to the series. I wouldn't recommend that anyone play the second without the first and as said before, this was not only the first game I ever bought multiple copies of, including the special edition but also beating the game twice on Akumu mode. So this isn't really an attempt to throw dirt at the game in any way if that's what people wanna my comments as. Does that deny the fact that TEW2 was mechanically better, more focused or/and polished? Of course not.
He didn't even need a background story, it was just as "needed" as giving Pyramid Head a background story..
Yes, spoonfeeding. It's not an insult to say the game didn't do that. It would have been insulting to the gamers if they had done that, like part 2 did. That was unneeded.
Kidman's dlc sadly seemed like cut content rewamped as a dlc, simply to squeeze a few extra bucks out of the players.. It wasn't really needed per se, but it shed some interesting light on the story.
TEW2 was mechanically worse, as it suffered from micro-stuttering whereas TEW1 had zero issues whatsoever.
Downplaying this particular chatacter's backstory just to prove a point or try to validate that the base game was okay without it is strange considering that if they make a third game, more will definitely be exapanded upon this. Maybe Marta Martin will be a vaillain and we'll get to play as Lily. Sebastian and Pedro's story nearly parallel each other so it would be unwise to say that it couldn't happen at some point. I'm just not sure why The Keeper's backstory isn't as important as Laura's, Ruvik's or anyone else's, considering that a dlc was dedicated to the Keeper, I think it unwise.
It is actually. You're ignoring thr fact that the story wasn't as well written or as focused as the second game, and implying that anyone who doesn't agree with you couldn't grasp what you did or able to figure out what's going on period. That's not what's going om here lol People like myself are simply pointing out how the story was, the fact that it wasn't written up to par or at least executed due to lack of resources which the game brought into fruition.
For me, personally, I want the full backstories of everything. Not because I can't wrap my head around certain things or situations but because I actually care about lore, the fullness of it. I want backstories to The Sadist, to Anima, The Guardian to all the major enemies. Now they had a comic book, that was what you should be saying is pointless filler but hey, at least it's a collectable that not many have.
It was cut content, that's why it filled alot of plot holes and like I said, we could connect the dots and "assume" those holes in the first game but that wouldn't erase the issue that the game is incomplete without it. Like any game with story dlc, it's a business incentive. The second game didn't need any plot hole dlc so that's why it had none.
Stuttering isn't a mechanic, that's a performance issue so it falls under technicalities.
Mechancally TEW2 is a bit superior. No more match burning mechanic, I can actually aim and not feel like Bass is drunk. Stealth actually has purpose and I can do corner takedowns. The list goes on... Shinji wasn't as involved in the second game's development as the first and it shows. I'm just giving credit where it's due.
That and the traps. Why did they remove the traps in TEW2, it was such an element of pressure the first time you played through the first game, it was making me paranoid and keeping me alert all game. Exactly the kind of state of mind I expect an horror game to put me in.
An enemy could be upright and given how much timed allowed, you could drop a match and that poor animation handling woud make it so that the enemy was as if they were instantly laying down again. Given the time frame between a zombie/possesed waking up, the game would either let you or not let you. I understand that most people who prefer the first game loved it though.
I'm not convinced to get that though.(Need a gameplay video)
Even as the general reception of the second game was much better than the original (I'm being generous to leave out accessibility), I don't think TEW3 will be linear and add match burning or hiding under beds. Unless Lily will be a playable character (I do see this happening) which would not only justify hiding under beds would also make sense for returning of the mechanic. Bring back that old Clock Tower feel.
Given the nature of TEW2 and Ghostwire Tokyo being open world and more towards exploration and action, I doubt TEW3 will go back to the linear pure survival formula that was found in the first game. Why do I doubt they'll go the route again? Not only because TEW2 was more successful to horror fans and gamers alike but also because Tango is only going to continue to challenge themselves by creating bigger worlds and push the limit.
Assuming that there will be TEW3, I also don't think they'll go back to the horrid idTech5 engine which is optimized for weaker hardware sets and older gen of consoles, I think they'll stick to the Stem engine, tweak it and optimize it so that performance will be less of an issue for those with low-end and mid-end machines. Possibly taking advantage of new console hardware as well. I think TEW3 will be even more cinematic than TEW2 was, that's not a bad thing but depends on your preference. We'll see though.
Pray that Ghostwire Tokyo gets finished, that it sells well enough for Tango to stay open and that they can bring us a new The Evil Within. Ikumi being the actual heart and soul behind Ghostwire and TEW series is bad news no matter how we try to spin it. And Ghostwire Tokyo is going to be a full action game sprinkled with supernatural elements (not horror). So if you're expecting horror stuff you're going to be disappointed. Nobody knows if the game is going to be hack and slash style or third person over the shoulder type gameplay, I'm guessing the latter.
And yes, I think Ghostwire Tokyo will be recieved even better than TEW2 for the simple fact that it's Japanese themed game with an archer and not being marketed as a horror game. So there's that. I think Tango needed this.
Edit:
Maybe TEW3 could even be a marriage of both games melded into one. I could Sebastian's gameplay being action oriented and that makes sense because he's already experienced and has dealt with these things before on more than one occasion. And Lily's gameplay being more survival cat and mouse gameplay , hide and seek from Marta Martin and Laura. Agility of a young girl comes to play, not unlike what we see in The Last Of Us.
Again, I'll say this though, I notice that alot of the times on the forums when I point things out or say something that goes against the grain, I can be made to look like the bad guy. I love both games equally but I'm not afraid to be honest and talk about what the game needed improvement on as no game is perfect, and as said before, TEW1 did indeed do some things better than the sequel: Lighting, atmosphere, boss battles, environmental design, music, variations of enemies and levels.
Stop saying that, just stop it.