The Evil Within 2

The Evil Within 2

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Dr. Gori Feb 24, 2018 @ 2:37pm
Did it sell well enough for a Evil Within 3?
Kinda enjoyed part 1, enjoyed part 2 more. Sadly the quick and frequent half off sales haven't inspired a ton of confidence the game sold that well since Watch Dogs 2 had the same quick half off sales and notoriously sold like crap despite being a better game then the original. So do you think we will see a part 3?
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Showing 31-45 of 45 comments
Stigma Sep 30, 2019 @ 3:29pm 
Originally posted by dprog1995:
I don't know why you people consider the shooting to be better in TEW 2 where you can barely even headshot enemies.(In the first encounter I could barely even hit that enemy.)
In TEW 1 shooting is far more better.

Also the story of the first one never forced you to buy it's DLCs since it was explained well in the main game.(And you would face no problems moving into the second one without playing the DLCs)

Also it's a rule of survival horror games to explain some plot points via journals and examining.(Similar to Silent Hill games)
+1 Spoonfeeding the plot has never been part of the genre
Hmmm... The Keeper's story was never explained in the main game, the dlc was needed for that. Whether we want to admit it or not, he's a hugr part of the game and that lore should have been touched on somewhere in the base game. If I'm wrong, you are free to link me where the Keeper's lore was spotlighted in the game (it wasn't), that's because Laura and Ruvik's story was prioritized. Whether we can look up the dlc story points on YouTube isn't relevant.

Spoonfeeding? So now we're going to settle on petty insults lol I, too, am used to far more complex storylines as I'm a long time horror and Jrpg fan (horror fulms and games don't really have complex stories, Jrpgs and anime do though) but that's not the issue here. The story of The Evil Within isn't too complex or hard to follow and that's not what I meant by when I said that it's all over the place in fact it's simple, some of it is just better written than other parts. As Shinji himself described in an interview, some of the parody's were just there to be "there". So when you have elements forced, it's naturally going to draw off some of the story anyway. This is what happens when you try to mesh a bunch of inspirations together. Is it bad? That's debatable.

Kidman's dlc was needed as it sheds more light and understanding on Stem as a whole. We didn't really need Jojo or Ruvy in TEW2 but we did need Kidman, why? Because she knew all that time (no, she was involved) with Lily's disappearance. As Seb's family was the main focal point of TEW2, it made sense that it only really featured Kidman. We can try to excuse that by saying "We could fill in the blanks" or even excused by "We're in the mind of thr madman" ans my favorite "Some things are explained in the character viewer if you'd just look at it!" but I'm just being realistic here by saying, no we can't just connect the dots. We can try but would we ever be sure? Even with certain things being confirmed, we would still be in doubt on some things. That's what's missing and perhaps diluted by only being hinted at by journal entries and character viewer text. That's why the dlc's were indeed needed, if we're being honest TEW1 felt incomplete without them - the game was made with the dlc's in mind before it was even developed anyway, was it not?

Either way, it's Tango's first game and a great entry to the series. I wouldn't recommend that anyone play the second without the first and as said before, this was not only the first game I ever bought multiple copies of, including the special edition but also beating the game twice on Akumu mode. So this isn't really an attempt to throw dirt at the game in any way if that's what people wanna my comments as. Does that deny the fact that TEW2 was mechanically better, more focused or/and polished? Of course not.
Stigma Sep 30, 2019 @ 4:37pm 
LOL The Keeper dlc. Waste of money that was.
He didn't even need a background story, it was just as "needed" as giving Pyramid Head a background story..

Yes, spoonfeeding. It's not an insult to say the game didn't do that. It would have been insulting to the gamers if they had done that, like part 2 did. That was unneeded.

Kidman's dlc sadly seemed like cut content rewamped as a dlc, simply to squeeze a few extra bucks out of the players.. It wasn't really needed per se, but it shed some interesting light on the story.

TEW2 was mechanically worse, as it suffered from micro-stuttering whereas TEW1 had zero issues whatsoever.
Originally posted by Stigma:
LOL The Keeper dlc. Waste of money that was. He didn't even need a background story, it was just as "needed" as giving Pyramid Head a background story..
Except, unlike Pyramid Head, he was actually human and had a daughter. His name was Pedro Martin and his daughter was Marta Martin. If you didn't play the dlc or didn't pay attention, you don't know these thinga or what actually happened.

Downplaying this particular chatacter's backstory just to prove a point or try to validate that the base game was okay without it is strange considering that if they make a third game, more will definitely be exapanded upon this. Maybe Marta Martin will be a vaillain and we'll get to play as Lily. Sebastian and Pedro's story nearly parallel each other so it would be unwise to say that it couldn't happen at some point. I'm just not sure why The Keeper's backstory isn't as important as Laura's, Ruvik's or anyone else's, considering that a dlc was dedicated to the Keeper, I think it unwise.
Originally posted by Stigma:
Yes, spoonfeeding. It's not an insult to say the game didn't do that. It would have been insulting to the gamers if they had done that, like part 2 did. That was unneeded.
It is actually. You're ignoring thr fact that the story wasn't as well written or as focused as the second game, and implying that anyone who doesn't agree with you couldn't grasp what you did or able to figure out what's going on period. That's not what's going om here lol People like myself are simply pointing out how the story was, the fact that it wasn't written up to par or at least executed due to lack of resources which the game brought into fruition.

For me, personally, I want the full backstories of everything. Not because I can't wrap my head around certain things or situations but because I actually care about lore, the fullness of it. I want backstories to The Sadist, to Anima, The Guardian to all the major enemies. Now they had a comic book, that was what you should be saying is pointless filler but hey, at least it's a collectable that not many have.
Originally posted by Stigma:
Kidman's dlc sadly seemed like cut content rewamped as a dlc, simply to squeeze a few extra bucks out of the players.. It wasn't really needed per se, but it shed some interesting light on the story.
It was cut content, that's why it filled alot of plot holes and like I said, we could connect the dots and "assume" those holes in the first game but that wouldn't erase the issue that the game is incomplete without it. Like any game with story dlc, it's a business incentive. The second game didn't need any plot hole dlc so that's why it had none.
Originally posted by Stigma:
TEW2 was mechanically worse, as it suffered from micro-stuttering whereas TEW1 had zero issues whatsoever.
Stuttering isn't a mechanic, that's a performance issue so it falls under technicalities.

Mechancally TEW2 is a bit superior. No more match burning mechanic, I can actually aim and not feel like Bass is drunk. Stealth actually has purpose and I can do corner takedowns. The list goes on... Shinji wasn't as involved in the second game's development as the first and it shows. I'm just giving credit where it's due.
dprog1995 Oct 1, 2019 @ 3:56am 
Burning matches were awesome and it was disappointing that they removed it in TEW 2.
Uryon Oct 1, 2019 @ 4:17am 
Originally posted by dprog1995:
Burning matches were awesome and it was disappointing that they removed it in TEW 2.

That and the traps. Why did they remove the traps in TEW2, it was such an element of pressure the first time you played through the first game, it was making me paranoid and keeping me alert all game. Exactly the kind of state of mind I expect an horror game to put me in.
Last edited by Uryon; Oct 1, 2019 @ 4:17am
I loved the traps as well, espcially as a Saw fan... the problem with the match burning mechanic is that it was iffy.

An enemy could be upright and given how much timed allowed, you could drop a match and that poor animation handling woud make it so that the enemy was as if they were instantly laying down again. Given the time frame between a zombie/possesed waking up, the game would either let you or not let you. I understand that most people who prefer the first game loved it though.
Last edited by ♡ Katalina Aryze ♡; Oct 1, 2019 @ 4:32am
Stigma Oct 1, 2019 @ 5:44am 
Originally posted by Kimurion:
Exactly the kind of state of mind I expect an horror game to put me in.
This says it all. Arguing about TEW vs TEW2 is like arguing what genre is best. Survival horror or action..
dprog1995 Oct 1, 2019 @ 6:55am 
Well, for now we are getting an Arrow game with ghosts instead of TEW 3.

I'm not convinced to get that though.(Need a gameplay video)
Last edited by dprog1995; Oct 1, 2019 @ 6:56am
Keep in mind, this wasn't a horror vs survival argument. We all know TEW1 was a better survival horror game, TEW2 is a better action game. Nobody is arguing that. I simply stated that TEW2 was a better game as a whole, in general and more polished than the original. While they are apples and oranges, it's perfectly normal to compare the two because TEW2 is a direct sequel, if you say "The first game was better" you already compared them in your mind after all. We should all be real here. I'm not going to list everything else that was wrong in the first game because I know people will say that whatever I point out is irrelevant or that I'm making a big deal out of something small (just because people simply do not like what I have to say).

Even as the general reception of the second game was much better than the original (I'm being generous to leave out accessibility), I don't think TEW3 will be linear and add match burning or hiding under beds. Unless Lily will be a playable character (I do see this happening) which would not only justify hiding under beds would also make sense for returning of the mechanic. Bring back that old Clock Tower feel.

Given the nature of TEW2 and Ghostwire Tokyo being open world and more towards exploration and action, I doubt TEW3 will go back to the linear pure survival formula that was found in the first game. Why do I doubt they'll go the route again? Not only because TEW2 was more successful to horror fans and gamers alike but also because Tango is only going to continue to challenge themselves by creating bigger worlds and push the limit.

Assuming that there will be TEW3, I also don't think they'll go back to the horrid idTech5 engine which is optimized for weaker hardware sets and older gen of consoles, I think they'll stick to the Stem engine, tweak it and optimize it so that performance will be less of an issue for those with low-end and mid-end machines. Possibly taking advantage of new console hardware as well. I think TEW3 will be even more cinematic than TEW2 was, that's not a bad thing but depends on your preference. We'll see though.

Pray that Ghostwire Tokyo gets finished, that it sells well enough for Tango to stay open and that they can bring us a new The Evil Within. Ikumi being the actual heart and soul behind Ghostwire and TEW series is bad news no matter how we try to spin it. And Ghostwire Tokyo is going to be a full action game sprinkled with supernatural elements (not horror). So if you're expecting horror stuff you're going to be disappointed. Nobody knows if the game is going to be hack and slash style or third person over the shoulder type gameplay, I'm guessing the latter.

And yes, I think Ghostwire Tokyo will be recieved even better than TEW2 for the simple fact that it's Japanese themed game with an archer and not being marketed as a horror game. So there's that. I think Tango needed this.


Edit:

Maybe TEW3 could even be a marriage of both games melded into one. I could Sebastian's gameplay being action oriented and that makes sense because he's already experienced and has dealt with these things before on more than one occasion. And Lily's gameplay being more survival cat and mouse gameplay , hide and seek from Marta Martin and Laura. Agility of a young girl comes to play, not unlike what we see in The Last Of Us.

Again, I'll say this though, I notice that alot of the times on the forums when I point things out or say something that goes against the grain, I can be made to look like the bad guy. I love both games equally but I'm not afraid to be honest and talk about what the game needed improvement on as no game is perfect, and as said before, TEW1 did indeed do some things better than the sequel: Lighting, atmosphere, boss battles, environmental design, music, variations of enemies and levels.
JocularJosh Oct 1, 2019 @ 8:11am 
Originally posted by Stigma:
TEW2 was mechanically worse, as it suffered from micro-stuttering whereas TEW1 had zero issues whatsoever.
It was mechanically better and that is something the majority agrees on.
Stop saying that, just stop it.
Diablerie Oct 7, 2019 @ 3:22pm 
Dunno why a third game would be needed as this one wrapped up fairly nicely. Mobius is effectively ended. I mean you could probably have someone else move in and try the STEM technology again, but after these two colossal failures (Beacon, and now union) one would be left to wonder why even continue to bother? Then again maybe they'd be operating using Resident Evil logic - I.E despite all the catastrophic incidents involving bio outbreaks, companies still think it's a viable tactic. So I guess whatever new company picks up the project won't mind tossing another psychopath into the system for giggles.
thebaconson Oct 14, 2019 @ 2:06am 
Originally posted by Stigma:
LOL The Keeper dlc. Waste of money that was.
He didn't even need a background story, it was just as "needed" as giving Pyramid Head a background story..

Yes, spoonfeeding. It's not an insult to say the game didn't do that. It would have been insulting to the gamers if they had done that, like part 2 did. That was unneeded.

Kidman's dlc sadly seemed like cut content rewamped as a dlc, simply to squeeze a few extra bucks out of the players.. It wasn't really needed per se, but it shed some interesting light on the story.

TEW2 was mechanically worse, as it suffered from micro-stuttering whereas TEW1 had zero issues whatsoever.
Hang on, pyramid heads background is actually quite a big part of SH2.
thebaconson Oct 14, 2019 @ 2:07am 
Originally posted by Diablerie:
Dunno why a third game would be needed as this one wrapped up fairly nicely. Mobius is effectively ended. I mean you could probably have someone else move in and try the STEM technology again, but after these two colossal failures (Beacon, and now union) one would be left to wonder why even continue to bother? Then again maybe they'd be operating using Resident Evil logic - I.E despite all the catastrophic incidents involving bio outbreaks, companies still think it's a viable tactic. So I guess whatever new company picks up the project won't mind tossing another psychopath into the system for giggles.
I feel a 3rd game would just be a money making venture. I also find it hard to push the story to much past where it is, with out as hollywood loves, rebooting, new protagonist new everything, but the STEM stays.
It sold well enough, they just want to do something new.
Last edited by ♡ Katalina Aryze ♡; Nov 25, 2019 @ 1:31pm
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Date Posted: Feb 24, 2018 @ 2:37pm
Posts: 45