The Evil Within 2

The Evil Within 2

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Vahnkiljoy Oct 14, 2017 @ 7:29pm
Why is aiming with the controller the most pos aiming ever?
It's soooo stiff, seriously, they can get it right in resident evil 4 but can't even get it right in this game decades after that game was made.
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Showing 1-15 of 19 comments
Design Choice. You are suppose to improve your skills via upgrades. The first game had the most clunkiest aiming, and that was on purpose. It would swing around and it would take a moment to get tighter. Resident Evil 4 was designed with shooting in mind, this game is designed to avoid combat, and use it when you have to use it.

And no, aiming with a controller is perfectly fine. It sure as hell ain't precise as the mouse, but using a mouse on this game is like cheating to me. Plus a controller feels spot on for a third person survival horror game. I mean, i play a lot of TLOU MP, and i can aim just fine againt other players.
Kusabi Oct 14, 2017 @ 7:34pm 
I'm playing on PS4 (I own it on Steam too), and the aiming is horrible. It feels like a combination of poor deadzone settings and no aim acceleration (with mouse that's good, I usually shut that crap off but for a controller, it needs that).
Deadzone is fine on my DualShock 4. Dunno if it has any other things. I know it doesn't have aim assist on Nightmare mode. It just feels a lot better than the first game.
Vahnkiljoy Oct 14, 2017 @ 7:39pm 
Originally posted by GLUE:
Design Choice. You are suppose to improve your skills via upgrades. The first game had the most clunkiest aiming, and that was on purpose. It would swing around and it would take a moment to get tighter. Resident Evil 4 was designed with shooting in mind, this game is designed to avoid combat, and use it when you have to use it.

And no, aiming with a controller is perfectly fine. It sure as hell ain't precise as the mouse, but using a mouse on this game is like cheating to me. Plus a controller feels spot on for a third person survival horror game. I mean, i play a lot of TLOU MP, and i can aim just fine againt other players.

No it's anything but 'fine' if you can't see it then I want some of that koolaid you ingested because there is no SEPARATE aiming speed, all tied idiotically to camera speed, which is slow as hell, you can't make circles while aiming, its in squares, diagonal aiming is impossible to do as well as camera movement, it's slow and not viable.

Apparently you did not play the first one, I had NONE of these issues in that game at all using controllers, I was able to pull off aiming just fine, and you seem to equate the reticle to aiming, no friend, I mean camera aiming, it.is.trash.
Originally posted by Vahnkiljoy:
Originally posted by GLUE:
Design Choice. You are suppose to improve your skills via upgrades. The first game had the most clunkiest aiming, and that was on purpose. It would swing around and it would take a moment to get tighter. Resident Evil 4 was designed with shooting in mind, this game is designed to avoid combat, and use it when you have to use it.

And no, aiming with a controller is perfectly fine. It sure as hell ain't precise as the mouse, but using a mouse on this game is like cheating to me. Plus a controller feels spot on for a third person survival horror game. I mean, i play a lot of TLOU MP, and i can aim just fine againt other players.

No it's anything but 'fine' if you can't see it then I want some of that koolaid you ingested because there is no SEPARATE aiming speed, all tied idiotically to camera speed, which is slow as hell, you can't make circles while aiming, its in squares, diagonal aiming is impossible to do as well as camera movement, it's slow and not viable.

Apparently you did not play the first one, I had NONE of these issues in that game at all using controllers, I was able to pull off aiming just fine, and you seem to equate the reticle to aiming, no friend, I mean camera aiming, it.is.trash.

Apparently check my damn profile if you don't believe that i played the first one. First one had a design choice of having weapon sway and big recoil until your hand is steady. It was hard as hell to shoot at the beginning due to that.

The moment i used a gun in this game, it felt faster, more natural. And i am comparing this since i played the first one again, today. Now, what you say isn't wrong. It is tied to the camera and it moves in incrementals, but i never had a problem aiming for the head in close combat, or any body part for that matter. Thing is, there is a fixed speed when aiming. So tilting it more won't really improve anything or make your weapon go faster.

Guess i am kinda lucky to adapted in the first two minutes of when you get the gun.
Vahnkiljoy Oct 14, 2017 @ 8:04pm 
First of all I'm not even talking about the weapon sway or the crosshair, I'm talking about the ACTUAL aiming genius, instead of flowing freely like it SHOULD be you can't even make circles, it does idiotic squares if you move your stick in circles, making aiming just plain stupid.
SNAKE † Oct 14, 2017 @ 8:21pm 
Originally posted by Vahnkiljoy:
It's soooo stiff, seriously, they can get it right in resident evil 4 but can't even get it right in this game decades after that game was made.

The game has sway to not make it ridiculously easy, it's the same on the last of us.

secondly, who the ♥♥♥♥ in their right mind chooses a ♥♥♥♥♥♥♥ controller over keyboard and mouse to shoot? If it's a ps4 exclusive then fine but if it's not you're just asking for a ♥♥♥♥ time.
SleeveDagger Oct 14, 2017 @ 8:47pm 
Originally posted by Snake:
Originally posted by Vahnkiljoy:
It's soooo stiff, seriously, they can get it right in resident evil 4 but can't even get it right in this game decades after that game was made.

The game has sway to not make it ridiculously easy, it's the same on the last of us.

secondly, who the ♥♥♥♥ in their right mind chooses a ♥♥♥♥♥♥♥ controller over keyboard and mouse to shoot? If it's a ps4 exclusive then fine but if it's not you're just asking for a ♥♥♥♥ time.

I do, I use ps4 controller, I like to be able to walk in game.
SNAKE † Oct 14, 2017 @ 10:30pm 
Originally posted by SleeveDagger:
Originally posted by Snake:

The game has sway to not make it ridiculously easy, it's the same on the last of us.

secondly, who the ♥♥♥♥ in their right mind chooses a ♥♥♥♥♥♥♥ controller over keyboard and mouse to shoot? If it's a ps4 exclusive then fine but if it's not you're just asking for a ♥♥♥♥ time.

I do, I use ps4 controller, I like to be able to walk in game.

So happy I possess the skill and knowledge to use WASD to walk in a game.
trek554 Oct 14, 2017 @ 10:33pm 
Originally posted by Snake:
Originally posted by SleeveDagger:

I do, I use ps4 controller, I like to be able to walk in game.

So happy I possess the skill and knowledge to use WASD to walk in a game.
obviously you don't have the skill and knowledge to know that there is no "walk" with the keyboard in this game.
Last edited by trek554; Oct 14, 2017 @ 10:33pm
DaemonX_HUN Oct 14, 2017 @ 11:11pm 
Originally posted by Kusabi:
I'm playing on PS4 (I own it on Steam too), and the aiming is horrible. It feels like a combination of poor deadzone settings and no aim acceleration (with mouse that's good, I usually shut that crap off but for a controller, it needs that).

It's a common problem in a lot of games. Use Xbox360CE to fix itt (add anti-deadzone values) and your controls then will be perfectly responsive.
RandalMcdaniel Oct 14, 2017 @ 11:19pm 
Originally posted by Vahnkiljoy:
It's soooo stiff, seriously, they can get it right in resident evil 4 but can't even get it right in this game decades after that game was made.

stiff? its literally too buttery smooth. The exact opposite
DaemonX_HUN Oct 14, 2017 @ 11:31pm 
The Last Guardian for example was pretty much unplayable because of this on PS4. A normal deadzone value is around 10%, but that game used roughly a 40% deadzone, which means that 40% of the stick movement wasn't even registered, this way making the controls + camera movement extremely unresponsive.
Last edited by DaemonX_HUN; Oct 14, 2017 @ 11:31pm
Trian Oct 15, 2017 @ 12:18am 
Originally posted by Kusabi:
I'm playing on PS4 (I own it on Steam too), and the aiming is horrible. It feels like a combination of poor deadzone settings and no aim acceleration (with mouse that's good, I usually shut that crap off but for a controller, it needs that).
wth u buy the game 2 times wtf
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Date Posted: Oct 14, 2017 @ 7:29pm
Posts: 19