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It would literally take you 3 minutes to download , run the program set it up and play to see for yourself.
Me personally, I see a game as a vision of a person. Someone wanted to present something to me in a certain way, to create an experience. I am open to experiencing a game the way the creator wanted me to see it. They add black bars, so you feel claustrophopic, 30 FPS so you feel like you do not have full controll of the situation. They add blur, so you cannot see clearly, they add super dark regions so you cannot know what is there.
I played the first game at 30 FPS with black bars and I enjoyed it. It was the way, the creator wanted me to experience it and it worked out for me.
Some people want super crisp, highly saturated games. It is okay, but it is a personal taste.
I just want proper black levels. I think the first game did badly at black levels, but thisone is just fine, if you tone down the brightness. I think the looks are great. They are not "realism"-level great, but they create an impression, that I do enjoy.
Most console ports do wrong on the blacklevels, because most developers even nowadays seem to create games at 16-235 and they fail at transporting it to the full black level spectrum, that PCs are capable of. Capcom for example ♥♥♥♥♥♥ up every single PC game regarding that up until RE7, which had perfect color space setups for any kind of device.
I think The evil within 2 does a pretty good job. They definitely had picture artists who knew their job.
95% of people are trash with reshade, tew doesn't need reshade
@Randal You are right. It does not need it. But picture is up to preference. I have friends, who have their TV set up in dynamic mode. I get serious eye cancer when watching that. But then again, that is not my TV and not my experience. No need to bash people for their opinion.
Then we must be talking about different ReShades. Try enabling Bloom, RBM, AO and a bunch of sharpening shaders, and see your framerate take a dive.
My eyes are not as good as they use to be, But they look the same.