The Evil Within 2

The Evil Within 2

Zobacz statystyki:
The Evil Within 2 is the best that Silent Hill fans can rely on today.
:paGirl:
< >
Wyświetlanie 46-60 z 62 komentarzy
Bankai9212 26 października 2017 o 12:28 
Początkowo opublikowane przez NobleNorth_UlfR:
Początkowo opublikowane przez Klepty Snatchngrab:
"But horror games are meant to be played on the highest difficulty! That's what the developers intended!"

So, the developers intended for me to have a frustrating, un-fun experience that completely sucks any and all horror out of the game? No thanks.

If you are bad at video-games, it doesn't matter if you play on easy because this difficulty is hard enough for you. So you will not have same experience with me but still you will face challenges. High-difficulty is important because this is where developers push AI to the limit as far as they really want. Lower difficulties are cut versions of this idea, but they're important as well.

Początkowo opublikowane przez Klepty Snatchngrab:

Fear of death shouldn't be the only driving force of a horror game.

I didn't said it should be. And TEW2 has another driving forces as well.
Sorry the ai really isn't any smarter on nightmare also difficulty!=horror.
Рафнсвартр 26 października 2017 o 12:31 
Początkowo opublikowane przez Klepty Snatchngrab:
I do enjoy the game. It's fun to play. But I find it to be even more disappointing as a horror title than the original.

For me it's a great horror-game. Atmospheric, creepy and unsafe. Way more fearsome than Outlast or another games alike. There you just run and hide and run from your fears, but in TEW you can run away or face your fears what is a lot scarier.
SushiJaguar 26 października 2017 o 12:32 
There is no mystical atmosphere of a sleepy small town. The guy who posted that it is talking a load of ♥♥♥♥♥. Besides, that was never the great part about Silent Hill. The spooky fog was never the most interesting thing about it.

Things like Lisa in SH1, Angela's attitude and boss fight in SH2 and Eddie's way of making you wonder what he was seeing compared to you, in the same game...cerebral, clever stuff like that was the best.

Not "oh mate it were proper 'ard to see 'cuz there were a big ♥♥♥♥♥♥' misty fing, innit."

As far as TEW 2 goes, it's not got a "mystical" atmosphere in any way, much less of a "sleepy small town". It's a couple blocks of a regular old American city. You want "sleepy small town" you play Alan Wake. TEW 2 has no subtlety or mystery at all. We already know it's STEM shenanigans, we already know none of it's real.
Рафнсвартр 26 października 2017 o 12:34 
Początkowo opublikowane przez Bankai9212:
Początkowo opublikowane przez NobleNorth_UlfR:

If you are bad at video-games, it doesn't matter if you play on easy because this difficulty is hard enough for you. So you will not have same experience with me but still you will face challenges. High-difficulty is important because this is where developers push AI to the limit as far as they really want. Lower difficulties are cut versions of this idea, but they're important as well.



I didn't said it should be. And TEW2 has another driving forces as well.
Sorry the ai really isn't any smarter on nightmare also difficulty!=horror.

they're not smarter but they see better, they hear better and they probably chase you better (which is still not enough of chasing though).
SushiJaguar 26 października 2017 o 12:37 
Nightmare difficulty enemies aren't any better at chasing you. Shoot a smoke bolt at your own feet and you're fine. Heck, sprint away from them around a corner and hop in a bush - they lose you instantly. They don't even come and CHECK the bush.
Рафнсвартр 26 października 2017 o 12:37 
Początkowo opublikowane przez SushiJaguar:
There is no mystical atmosphere of a sleepy small town. The guy who posted that it is talking a load of ♥♥♥♥♥. Besides, that was never the great part about Silent Hill. The spooky fog was never the most interesting thing about it.

Things like Lisa in SH1, Angela's attitude and boss fight in SH2 and Eddie's way of making you wonder what he was seeing compared to you, in the same game...cerebral, clever stuff like that was the best.

Not "oh mate it were proper 'ard to see 'cuz there were a big ♥♥♥♥♥♥' misty fing, innit."

As far as TEW 2 goes, it's not got a "mystical" atmosphere in any way, much less of a "sleepy small town". It's a couple blocks of a regular old American city. You want "sleepy small town" you play Alan Wake. TEW 2 has no subtlety or mystery at all. We already know it's STEM shenanigans, we already know none of it's real.

Thank you for sharing your opinion. I'm not share it with you but i respect you for having that.
SushiJaguar 26 października 2017 o 12:42 
Out of genuine curiosity, why do you choose not to debate certain opinions? Your reasoning so far seems a bit...arbitrary. What I mean is, you posted a thread with such a provocative title that's guaranteed to get some replies - but you don't want people to post opposing or contradictory views?
Рафнсвартр 26 października 2017 o 12:48 
Początkowo opublikowane przez SushiJaguar:
Out of genuine curiosity, why do you choose not to debate certain opinions? Your reasoning so far seems a bit...arbitrary. What I mean is, you posted a thread with such a provocative title that's guaranteed to get some replies - but you don't want people to post opposing or contradictory views?

i don't want to debate with you specifically because you adressed your previous message to me starting from the words
Początkowo opublikowane przez SushiJaguar:
There is no mystical atmosphere of a sleepy small town. The guy who posted that it is talking a load of ♥♥♥♥♥.

there will be no debate with you, only a dispute but i don't want to prove nothing to you.
Рафнсвартр 26 października 2017 o 12:53 
that's the example of discussion:

Początkowo opublikowane przez NobleNorth_UlfR:
High-difficulty is important because this is where developers push AI to the limit as far as they really want. Lower difficulties are cut versions of this idea, but they're important as well.

Początkowo opublikowane przez Bankai9212:
Sorry the ai really isn't any smarter on nightmare also difficulty!=horror.

Początkowo opublikowane przez NobleNorth_UlfR:
they're not smarter but they see better, they hear better and they probably chase you better (which is still not enough of chasing though).
SushiJaguar 26 października 2017 o 13:11 
Seems like a discussion where you can still assert your opinion as factual. I didn't actually realise it was you whom had made the comment comparing TEW 2's atmosphere and Silent Hill's - but I stand by what I said.

Unfortunately, you don't seem capable of proper debate, since you reflextively throw a temper tantrum when someone outright states your opinion as incorrect. People won't always baby you with polite language, y'know.
Ostatnio edytowany przez: SushiJaguar; 26 października 2017 o 13:13
the2ndSign 26 października 2017 o 13:12 
Początkowo opublikowane przez NobleNorth_UlfR:

Początkowo opublikowane przez Klepty Snatchngrab:

Fear of death shouldn't be the only driving force of a horror game.

I didn't said it should be. And TEW2 has another driving forces as well.
... Like?
Ostatnio edytowany przez: the2ndSign; 26 października 2017 o 13:12
Рафнсвартр 26 października 2017 o 13:17 
Początkowo opublikowane przez SushiJaguar:
Seems like a discussion where you can still assert your opinion as factual. I didn't actually realise it was you whom had made the comment comparing TEW 2's atmosphere and Silent Hill's - but I stand by what I said.

I was agree with him at the point of enemy not being smarter on higher difficulty though.

Początkowo opublikowane przez SushiJaguar:
Unfortunately, you don't seem capable of proper debate, since you reflextively throw a temper tantrum when someone outright states your opinion as incorrect. People won't always baby you with polite language, y'know.

Yeah, i know but it doesn't mean that people is capable of "proper debate" either.
Рафнсвартр 26 października 2017 o 13:19 
Początkowo opublikowane przez Klepty Snatchngrab:
Początkowo opublikowane przez NobleNorth_UlfR:



I didn't said it should be. And TEW2 has another driving forces as well.
... Like?

Like a creepy atmosphere of insanity, like the ghost-woman, like the random events in open-world (you can ask me for more certain examples of these events). There's a lot to be scare of to me.
SushiJaguar 26 października 2017 o 13:31 
After the first two times, escaping the ghost out in the sandbox isn't scary or particularly challenging. All you have to do is find her and then run in the opposite direction at full sprint. And she is the only random event.
JocularJosh 26 października 2017 o 13:34 
Początkowo opublikowane przez SushiJaguar:
After the first two times, escaping the ghost out in the sandbox isn't scary or particularly challenging. All you have to do is find her and then run in the opposite direction at full sprint. And she is the only random event.
That happens with every horror game though.
As soon as you figure out the mechanic it becomes less scary.
< >
Wyświetlanie 46-60 z 62 komentarzy
Na stronę: 1530 50

Data napisania: 25 października 2017 o 4:42
Posty: 62