Portal: Revolution

Portal: Revolution

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D.A.R.K. Jan 18, 2024 @ 4:24am
Ending (Spoilers)
So... The first question I asked myself was "When did this game take place?", the answer is after Portal 1 events, (GLaDOS is dead) and before Portal 2 events (GLaDOS is alive). Because of the events of Portal 1, the facility is melting down, everything is wracked, breaking, in the process of destruction.

In this game, we meet a core who's trying to fix GLaDOS because only GLaDOS can fix the facility (he's right, by the way), but because of the destruction GLaDOS is spread all across the facility, this means he needs to bring everything back together by activating a teleporter.

We help him to do that but the teleporter takes too much energy to work, it is stealing energy from the rest of the facility, further accelerating the meltdown. Unfortunately, the teleporter doesn't work, it only makes everything worse. Eventually, we meet another core that knows more about the situation and decides that we shouldn't bring back GLaDOS, thus we try to reach the teleporter again, but to turn it off.

We believe we successfully did it by pressing buttons and cutting down the feeding tube, but we didn't. We, actually, helped the first core because, in Portal 2, GLaDOS pieces are back together in her chamber, but in the process of the events of this game, cutting down the feeding tubes activated the teleporter sending the entire teleporter area to the moon. We wake up and (I'm gonna assume) a Party Escort Bot brings the main character back to the pod.





Well... I have some questions about the game and how it fits with the general lore of the Portal series...

01. 8 Km?
One thing that's bothering me is about how far we can shoot the portal device. In Portal 2 (which happened AFTER this game) we beat Wheatley by shooting at the moon and sending him to space, but during this game (which happened BEFORE Portal 2) the first core tells us that they recalibrated the Portal Gun to shoot only up to 8 Km far to avoid people from shooting the sun. So... Why can we shoot at the moon that is more than 380k km from Earth? By the way, we know we aren't on the moon because we can see the moon from where we are, and it's the same place as the other games.

02. No Fighting Back?
Why doesn't the first core fight back while we try to press the final buttons? He clearly can control the part of the facility, at some point he brings up turrets to shoot us, but he could turn off the spiral (blue spiral, not the area) and drop us to death as Wheatley did, or move plates to squish us as GLaDOS did? I don't believe he knew that pressing the buttons and cutting down the tubes would make what he wanted because he says at the end that we messed up his dreams of fixing his home, so... Why doesn't he fight back?

03. New Cubes and Apparatus?
During the events of this game, we meet some new cubes, like the laser ones, and new apparatus like the water curtain dispenser, why don't we see those apparatus in Portal 2? The reason why we don't see them in Portal 1 could be because they didn't exist at that point (although based on timing everything in Portal 2 already existed in Portal 1), but don't we see them in Portal 2 that happened after this game? We see pretty much everything from Portal 2 in this game, showing the blue/orange spiral, the laser and glass cube, and the floor (sorry, I don't remember the name), so why those cubes and water dispensers aren't in Portal 2?

04. What Happened to the Cores?
So, the whole area is teleported to the moon, I'm gonna assume both cores were also teleported to the moon, right? We hear a message from the second core, but what happens with the first core?
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Showing 1-15 of 31 comments
GuyManBot Jan 18, 2024 @ 2:02pm 
From what I hear the ending was admittedly rushed cause the devs worked on it for 8 years and just wanted to be done with it. It makes me question why they also decided to give it a cliffhanger since they said they don't have plans to do a sequel.
D.A.R.K. Jan 18, 2024 @ 2:09pm 
Originally posted by GuyManBot:
From what I hear the ending was admittedly rushed cause the devs worked on it for 8 years and just wanted to be done with it. It makes me question why they also decided to give it a cliffhanger since they said they don't have plans to do a sequel.
Cliffhanger? What cliffhenger? Did I miss something?

My ending was that one, the player's character (which I don't know the name) is back to the freezer, the yellow/orange core (Stirling? I don't remember the name) is MIA, and the cyan core just told us she put us on ice, and that's it... Is there are more of it?
GuyManBot Jan 18, 2024 @ 2:16pm 
That IS the cliffhanger
Last edited by GuyManBot; Jan 18, 2024 @ 2:16pm
D.A.R.K. Jan 18, 2024 @ 2:31pm 
Originally posted by GuyManBot:
That IS the cliffhanger
That's a resolution, it's over, we are back on ice.
zillion895 Jan 18, 2024 @ 5:00pm 
if we are going based off of the base games at the end of portal 2's co op we find a bunch of humans in stasis and glados proceeds to kill every one of them as told in the game. so i assume what we play as dies in that
Λvery Jan 18, 2024 @ 6:10pm 
There is more than one human vault. The one's the co-op bots found is in Aperture on Earth. The one Kate is in is on the Moon, in an Aperture moon base facility
TMT Jan 19, 2024 @ 8:54am 
Originally posted by D.A.R.K.:
02. No Fighting Back?

Well he is a vacuum cleaner with depression. I would just say he is stupid and doesn't know how to stop you under stress.
D.A.R.K. Jan 19, 2024 @ 12:51pm 
Originally posted by TMT:
Originally posted by D.A.R.K.:
02. No Fighting Back?

Well he is a vacuum cleaner with depression. I would just say he is stupid and doesn't know how to stop you under stress.
Whealtey?
The answer to Q3 is that simply releasing levels with existing elements wouldn't be nearly as interesting a game.
Deny Jan 21, 2024 @ 5:14am 
1. Question; I have the feeling that the 8 km is a funny comment and a callback to Portal 2, nothing more. and apetrue seems to be so big, that they can several versions of Portal devices laying around.

2. i guess he fought back the same waz GlaDos fought back in Portal one.

3. because new Puzzle mechanics are more fun and interersting. Apeture as a facility doesn't make much sense to me. So I would not overthink those.
D.A.R.K. Jan 21, 2024 @ 5:32am 
Originally posted by Deny:
1. Question; I have the feeling that the 8 km is a funny comment and a callback to Portal 2, nothing more. and apetrue seems to be so big, that they can several versions of Portal devices laying around.

2. i guess he fought back the same waz GlaDos fought back in Portal one.

3. because new Puzzle mechanics are more fun and interersting. Apeture as a facility doesn't make much sense to me. So I would not overthink those.
01. This can make sense, different types of Portal Guns.

02. GLaDOS and Wheatley used gas, turrets, platforms, bombs, spirals... They have control of the entire facility, so if they ccould use gel to make us bounce around to kill us, they would. I don't think the core, I don't remember his name, could use more, but he didn't, and I don't think it's because he's a moron or anything like that because Wheatley was designed to be a moron and did better.

Originally posted by I can't believe I'm not butter:
The answer to Q3 is that simply releasing levels with existing elements wouldn't be nearly as interesting a game.

03. I'm not saying they should ctrl C + V Portal 2 and make the same thing, I'm asking a continuity lore based question. For example, one question that people made about Left 4 Dead 2 was "Why don't we see Jockey, Spitter, and Charger in Left 4 Dead 1 since both games are playing at the same time?" because its weird, right? They are moving around different parts of the world, why there aren't those 3 special infected in L4D but they are in L4D2? The same with Half-Life series, Half-Life: Alyx happened before Half-Life 2, and in Half-Life: Alyx we see a lot of different Headcrabs, like the electric one, that we don't see in Half-Life 2, why? Valve explained, the reason is that those Headcrabes mutated based on the prison holding up G-Man, so only around that thing would have the Headcrab.

That's what I'm asking, lore-based continuity mistakes (if it's a mistake) why in previous time we see those two glass cubes, but we don't see them ahead of the time? It make no sense, they should exist.
Λvery Jan 21, 2024 @ 11:48am 
Revolution is not cannon and does not need to adhere to previously stated lore within either two games.
D.A.R.K. Jan 21, 2024 @ 12:00pm 
Originally posted by Mystical Λva:
Revolution is not cannon and does not need to adhere to previously stated lore within either two games.

I know it's not cannon, of course. But if the lore doesn't apply to Portal series, then you can say whatever you want and it would be ok, basically there's no rule. Like... Who told everything that's happening is really happening? What if our character is dreaming? Or, we are actually a robot, not a human, like P-Body and Atlas?

If you say that we "wake up" I could argue with "doesn't follow Portal series, so "waking up" doesn't mean we were sleeping" or "we went back to the freezer" I could say "who said, in this game, robots aren't stored in freezers as well?"

Do you understand? The lore of the game needs to follow a rule in order to make sense, and since the game is based on Portal series, the rules of the lore are from the Portal series.
Λvery Jan 21, 2024 @ 12:33pm 
Originally posted by D.A.R.K. EN PT:
Originally posted by Mystical Λva:
Revolution is not cannon and does not need to adhere to previously stated lore within either two games.

I know it's not cannon, of course. But if the lore doesn't apply to Portal series, then you can say whatever you want and it would be ok, basically there's no rule. Like... Who told everything that's happening is really happening? What if our character is dreaming? Or, we are actually a robot, not a human, like P-Body and Atlas?

If you say that we "wake up" I could argue with "doesn't follow Portal series, so "waking up" doesn't mean we were sleeping" or "we went back to the freezer" I could say "who said, in this game, robots aren't stored in freezers as well?"

Do you understand? The lore of the game needs to follow a rule in order to make sense, and since the game is based on Portal series, the rules of the lore are from the Portal series.

I’m saying it lack of appearances of two cubes doesn’t matter nearly as much as you think it does, and community mods shouldn’t restrict themselves with what they can or cannot add.

Schrodinger Cubes are not the first, nor the last, element to appear and then never appear again.

Next you’ll be saying that the Electrified Surfaces in Portal Prelude should’ve appeared in Portal 1, since the former mod takes place prior to the events of the latter game
D.A.R.K. Jan 21, 2024 @ 1:58pm 
Originally posted by Mystical Λva:
Originally posted by D.A.R.K. EN PT:

I know it's not cannon, of course. But if the lore doesn't apply to Portal series, then you can say whatever you want and it would be ok, basically there's no rule. Like... Who told everything that's happening is really happening? What if our character is dreaming? Or, we are actually a robot, not a human, like P-Body and Atlas?

If you say that we "wake up" I could argue with "doesn't follow Portal series, so "waking up" doesn't mean we were sleeping" or "we went back to the freezer" I could say "who said, in this game, robots aren't stored in freezers as well?"

Do you understand? The lore of the game needs to follow a rule in order to make sense, and since the game is based on Portal series, the rules of the lore are from the Portal series.

I’m saying it lack of appearances of two cubes doesn’t matter nearly as much as you think it does, and community mods shouldn’t restrict themselves with what they can or cannot add.

Schrodinger Cubes are not the first, nor the last, element to appear and then never appear again.

Next you’ll be saying that the Electrified Surfaces in Portal Prelude should’ve appeared in Portal 1, since the former mod takes place prior to the events of the latter game
If you want to maintain a consistency in the details, yes. Let's say I make a Half-Life 2 mod, when talking about lore, one thing that I should maintain consistent is the details of the universe. Of course, the mod could give a crap about the lore, why not, but if it's just for playing, nobody would care about the lore, thus having interaction and characters, all that, wouldn't also matter.
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