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now: it'll be entirely based around Steam Input's Controls layout configurator as opposed to having in-game and SIAPI Configurator controlling the same Camera sensitivity.
However: it does not address "Joystick Head Movement" aka Flick Stick problem. it is still misreading and it's still broken. Please overhaul the "Joystick Head Movement" and make it into an actual Flick Stick action (and this time: it must be a Joystick source, as making it a Mouse-like Camera does not work properly.)
alternatively: wait for the upcoming SteamInput "camera_angles" source feature to come out officially (currently only available in Deadlock as an experimental feature). No need to create two different versions of the same Camera action.