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You practice SSS combos in the Void (air combos and(or) RG are recommended), then use SSS Sin cancel (Quadruple S, Sin Inferno) to control, stun a group of enemies, deal massive damage and hold SSS rank.
https://youtu.be/Ip91TlJsO38
Correct. I collect what I know so far:
- I must use different moves as a combo.
- Need to avoid getting hit or else my style will drop down 2 levels.
- Reaching at least S rank doesn't mean much if I can't keep it up for a longer time, so I need to maintain it as long as I can.
- Some players mentioned that the game may give you penalty for using the same moves even if you reach the same rank in certain fights, so this can be the reason why you had a really good combat, but your score is still dropping.
- I know mission 10 got lower rank score modifier than other missions, on the other hand most of the time people advised to use RG to boost rank on the first fight, so after a pure SSS and no hit, you can get like 5-6k and only have to maintain it.
My current setup is:
Melee: Rebellion & Cerberus
Guns: Ebony & Ivory, Dr. Faust
They mentioned that in a few videos 2 equipment set may be enough for reaching S rank even if you take damage for example on DMD.
Since I am not a pro, I would ask for advice if any of the information mentioned is incorrect or I simply missing something important.
Thank you!
Thank you, I know what jump cancel means, I found a guy, who's creating DMC content since DMC3 and he explained it. I still find his combo really awesome and many ppl mentioned that they tried to perform the same over hours without the exact same result.
Anyway, I will try to do the combos you've mentioned. :)
Nero is far more manageable for me. Punch Line, Gerbera, Overture and Rawhide are the top DBs for me. I know people mostly say Ragtime is the most op, but I feel more comfortable with the ones I mentioned. For example: Punch Line can keep up your combo meter easily so that's the most common devil breaker for me, I only equip the rest for certain situations (bosses, special fights, etc.). Only reason to use Ragtime for me is only the Fury. But as I mentioned I am not a pro so far, so many other people may disagree with me...
Thank you for the info :)
Taking a break atm, played over DmC 2013, but planning to come back soon, so I will try it out. :)
Cavaliere is the only one which I never used for real and it seems like I should've done it.
i'm just gonna give you some info since i'm lazy. add trickdown jc to your gameplay. to do this simply let go of lock on after inputting trickdown. then jc once dante moves down. jc stands for jumpcancel. also you can use dante's summoned swords during teleportation whether its up or down. there's a lot more but this is good enough to get you started