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I'm pretty sure the timings are similar to the royalguard timings so you could try getting use to royalguard first.
You also still take damage when parrying.
Hell Cainas (the grim reaper looking dudes) don't have any attacks that you can parry.
Most bosses don't have attacks that you can parry.
You can parry just about every attack from an Antenora and most attacks from Riots.
Royal Guard on the other hand can be used to perfect block every single attack in the game, and builds up a meter that allows you to send that damage back to enemies.
If you're talking about Royal Guard, you have to work on perfectly timing the block. If you just want to avoid damage you can jump, side-hop while while locked-on, or using Trickster with Dante. This game does not play like Revengeance, you don't have to parry every single attack, though there are opportunities to do so. DMC is a more combo focused game, air-juggling and all that.
I would approach this game like a fighting game. Look at the movelist, find a combo, use it. Buy and Upgrade your moves with Red Orbs (you can try before you buy) I would start with the ability to charge the gun so you can do more damage at range.
Expand your moveset from there, you will end up with a bunch of moves, weapons, and combos that you can chain together, you won't run out of ways to take out enemies.
As for Dante's unique Royal guard parry, you have to time it right before attack hits you and you can parry everysingle attack this way. You can either fill the bar for more damage and do full-release there, or do release (forward+style) immediately before you get hit. Note: Release scale in damage during DT.