Devil May Cry 5

Devil May Cry 5

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Good idea bad idea: Devil May Cry 6 should handle weapons and styles like Devil May Cry 3 (sort of).
I liked how DMC 3 handled the weapons and especially the styles because it didn't feel overwhelming. Well, I say that as if I had that much of a problem with it and to be honest, I never did that much. However, I still think it would be Cool if Devil May Cry 6 reintroduced that again as well as handle weapon load outs as Devil May Cry 5 has where you can actually customize and select your load out. You could play as Dante and only bring two devil arms/two guns like in 3.

I really think you should start off with one Style at a time, and as you progress through the game, you have more Styles to choose from with the directional pad. This would encourage players to practice with each Style like in 3.
I do think that's one of the biggest problems with the later Devil May Cry games honestly: in both 4 and 5, once you got to Dante you have all the Styles right off the bat, and while that does sound nice on paper I think it's a missed opportunity to really enjoy the journey as you require new Styles like how you'd gradually acquire new skills in other games. Even 3 and 4 had you acquire a new Style or so throughout the campaign. And because you have all the Styles, you never really master any of them. You sort of become this Jack-of-all-trades, and Master-of-none. Where as in 3, I do feel you did or could become the Master-of-all because you had to choose one style at a time, and because that was the only Style you had until you got to the next Divinity Statue or before the next mission, you could get really efficient with it.

So I think they should reintroduce that, but maybe also treat the Styles like how 5 treated the weapons with customizable load outs, like one load out with all Styles, another with one Style or even try to do what the mobile version almost did with the two Styles. Like how it was Royal Guard and Trickster, but you could customize it with Swordmaster and Gunslinger, or however you want.

So what do you think: Should Devil May Cry 6 handle Styles the same way Devil May 3 has, or as Devil May Cry 5 handled the loadouts, or as the mobile version almost handled the Styles with an option of two Styles at a time? I just think doing the same thing for 3 games in a row is gonna get old and stale, like that's so 2019...
Editat ultima dată de Kayde Bastion; 7 ian. la 0:46
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Se afișează 1-15 din 21 comentarii
Disagree, anyway i don't like 3 that much at all. I thought 1, 4 and 5 all are better than 3, especially gameplay wise. DMC5 is just the Pinnacle even though it can be overwhelming at first. The sheer flexibility and combo'ing is peak DMC.

DMC6 (if ever) should just build on 5, and even then i don't believe much can be improved. It is just the perfect hack n slash game. Just new weapons would be awesome.
dmc3 had good climate but dmc5 has dope system n gameplay. new game must stay with dmc5 style
Postat inițial de Jellybrah:
DMC6 (if ever) should just build on 5, and even then i don't believe much can be improved. It is just the perfect hack n slash game. Just new weapons would be awesome.

And that's why I think it should be reverted back to 3 or even 1.4 or whatever of the mobile versions. It's not a matter of improving the system--I know of the old saying "if it ain't broke, don't fix it"--but I just think they should do something a little different so that each Style and each weapon you have has actual meaning to them. I mean, the developers must have spend hours perfecting each weapon and Style, and you gotta think it would probably be a waste to not give everything a fair shot, right? That's what 3 excelled at. And again, I think with what the mobile version almost did with the two Styles, Royal Guard and Trickster, could work as well, but if you allowed players to mix and match two different Styles of their choice out of four. I think it'd be great!
Postat inițial de Supada:
dmc3 had good climate but dmc5 has dope system n gameplay. new game must stay with dmc5 style

Then why would they make another Devil May Cry? 4 was different from 3, 5 was different from 4, even 2 was different from 1.

You can't wish for a new sequel while wanting everything to remain the exact same. Like even if Dante or Vergil are absent and the narrative shifted to Nero, Lady and Trish, you shouldn't expect they'd play the exact same as they have in 4 and 5...
Postat inițial de Kayde Bastion:
Postat inițial de Supada:
dmc3 had good climate but dmc5 has dope system n gameplay. new game must stay with dmc5 style

Then why would they make another Devil May Cry? 4 was different from 3, 5 was different from 4, even 2 was different from 1.

You can't wish for a new sequel while wanting everything to remain the exact same. Like even if Dante or Vergil are absent and the narrative shifted to Nero, Lady and Trish, you shouldn't expect they'd play the exact same as they have in 4 and 5...
yet u just said new game should has some style as 3. imo no cuz 5 had the best system compared to all. dunno if devs can invent something spectacular n new if 5 has its peak alrd
btw w/o bros game will die for many old fans fr a/w
Postat inițial de Supada:
yet u just said new game should has some style as 3.

And yet I said "sort of" in parenthesis. I also brought up 1.4 of the mobile version. Hell, I even said they could handle styles like how they handled loadouts in 5 where you could have different loadouts with Dante/Nero with whatever assortment of weapons you want, even as much as you want, but now extended to Styles. Like do you want all the Styles, one style or two styles at a time? The choice could be yours...
Can we get a weapon wheel instead of changing weapons one at a time
A weapon wheel has been done before for the Switch version of Devil May Cry 3 for its Freestyle mode, so I suppose it wouldn't be too bad of an idea. Plus, you could do what a lot of shooters do have it be where you can tap the button to swap between the last two selected weapons.

Really though, what I'm thinking they could do is have Dante be armed with just the Rebellion and Ebony & Ivory and maybe Coyote-A, and his only Styles are Swordmaster and Gunslinger. This would make Dante more on par with how he's like in the cutscenes and the anime(s). Plus would make him more approachable for new comers. I have seen live streams of people playing for the first time, and before they buy anything off a Divinity Statue, they're already overwhelmed. Plus you don't need to give Dante such a vast moveset when you already have Nero and Vergil to mess around with, plus anyone else coming along for the ride.

Or you could also apply any of the other ideas I shared so far...
Editat ultima dată de Kayde Bastion; 9 febr. la 13:12
I disagree. If you want to run through the game/BP with just a single style/weapon, just do so. Nothing is stopping you other than yourself. If you want to change styles/weapon in the fly, then do so, nothing is stopping you.
Postat inițial de Jetstream Sam:
I disagree. If you want to run through the game/BP with just a single style/weapon, just do so. Nothing is stopping you other than yourself. If you want to change styles/weapon in the fly, then do so, nothing is stopping you.

I know that, but a lot of new players think that's how you're supposed to play the game 'cause they watch all those combo mads or those guides where literally the first thing they bring up is jump cancelling, which is just ridiculous 'cause it's not something you can even do unless you bought Enemy Step, but it's also superfluous. You know of that secret mission that requires you to stay suspended for 15 - 20 seconds? Not even needed; you can literally use the Cavelier and just spam
Y in mid-air. Not even for combos is it all that important 'cause it's not that hard to get a Triple S rank without it.
But again, this is what people think you have to do: you have to jump cancel, you have to claw grip because there are literal tutorials that tell you to.

So, what if they ease up the mechanics a bit and make it less overwhelming for new players? I know Hideaki Itsuno once said you don't have to use everything, which is way they give you so many options, but that still doesn't mean people aren't going to find it overwhelming...
Editat ultima dată de Kayde Bastion; 8 mart. la 2:51
Postat inițial de Kayde Bastion:
Postat inițial de Jetstream Sam:
I disagree. If you want to run through the game/BP with just a single style/weapon, just do so. Nothing is stopping you other than yourself. If you want to change styles/weapon in the fly, then do so, nothing is stopping you.

I know that, but a lot of new players think that's how you're supposed to play the game 'cause they watch all those combo mads or those guides where literally the first thing they bring up is jump cancelling, which is just ridiculous 'cause it's not something you can even do unless you bought Enemy Step, but it's also superfluous. You know of that secret mission that requires you to stay suspended for 15 - 20 seconds? Not even needed; you can literally use the Cavelier and just spam
Y in mid-air. Not even for combos is it all that important 'cause it's not that hard to get a Triple S rank without it.
But again, this is what people think you have to do: you have to jump cancel, you have to claw grip because there are literal tutorials that tell you to.

So, what if they ease up the mechanics a bit and make it less overwhelming for new players? I know Hideaki Itsuno once said you don't have to use everything, which is way they give you so many options, but that still doesn't mean people aren't going to find it overwhelming...
Most people don't watch videos or guides.
They just play the game.
Some players don't even know there is a general movelist and are limited to what needs to be unlocked.
This is probably one of the reasons why Enemy Step is an unlockable move, because otherwise people wouldn't even know it existed.

DMC 5 is very friendly to new players, combining simplicity, variety, depth and complexity of game mechanics.
Postat inițial de LbISbIy:
Most people don't watch videos or guides.
They just play the game.
Some players don't even know there is a general movelist and are limited to what needs to be unlocked.
This is probably one of the reasons why Enemy Step is an unlockable move, because otherwise people wouldn't even know it existed.

DMC 5 is very friendly to new players, combining simplicity, variety, depth and complexity of game mechanics.

There are enough people out there to make my case.
Postat inițial de LbISbIy:
Postat inițial de Kayde Bastion:

I know that, but a lot of new players think that's how you're supposed to play the game 'cause they watch all those combo mads or those guides where literally the first thing they bring up is jump cancelling, which is just ridiculous 'cause it's not something you can even do unless you bought Enemy Step, but it's also superfluous. You know of that secret mission that requires you to stay suspended for 15 - 20 seconds? Not even needed; you can literally use the Cavelier and just spam
Y in mid-air. Not even for combos is it all that important 'cause it's not that hard to get a Triple S rank without it.
But again, this is what people think you have to do: you have to jump cancel, you have to claw grip because there are literal tutorials that tell you to.

So, what if they ease up the mechanics a bit and make it less overwhelming for new players? I know Hideaki Itsuno once said you don't have to use everything, which is way they give you so many options, but that still doesn't mean people aren't going to find it overwhelming...
Most people don't watch videos or guides.
They just play the game.
Some players don't even know there is a general movelist and are limited to what needs to be unlocked.
This is probably one of the reasons why Enemy Step is an unlockable move, because otherwise people wouldn't even know it existed.

DMC 5 is very friendly to new players, combining simplicity, variety, depth and complexity of game mechanics.
:1scoreSD:
Dante had no progression in the last two games because Dante wasn't the main character of the last two games. This topic is useless.

Also...

Postat inițial de Kayde Bastion:
Dante should only bring two devil arms/two guns
https://www.youtube.com/watch?v=IniVxtV8LYY
Postat inițial de LiL'PP Energy:
Dante had no progression in the last two games because Dante wasn't the main character of the last two games. This topic is useless.

Dante had his Styles and a more robust arsenal in 3, but he was limited to 1 style and 2 devil arms/guns at a time. Then in 4 he had immediate access to all his Styles and had everything with him, albeit with a significantly smaller arsenal. Than 5 is more or less 3 and 4 combined, where you could adjust his load out where you carry everything or half the arsenal, but he always had access to all his Styles.

Postat inițial de Kayde Bastion:
Dante should only bring two devil arms/two guns

So, here's what I actually said,
Postat inițial de Kayde Bastion:
What I'm thinking they could do is have Dante be armed with just the Rebellion and Ebony & Ivory and maybe Coyote-A.

I said that's what they could do, not what they should do. I also said they could introduce Dante's Styles one at a time for the sake of newcomers to the series if they're missing out on what's already there. Or they could just do exactly what they've done in 5, but extend this to the Styles as well so you could choose to have all the Styles or half the Styles. I said they could do a lot of things. The closest I ever said as to what they should do is when I said they should do like what they do with the load outs in 5, but extend this to the Styles, so you could decide to have all the Styles or fewer. I literally said they should give players the options to either give themselves everything or not, and you're here telling me to shut up? Man, ♥♥♥♥ off.
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