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DMC6 (if ever) should just build on 5, and even then i don't believe much can be improved. It is just the perfect hack n slash game. Just new weapons would be awesome.
And that's why I think it should be reverted back to 3 or even 1.4 or whatever of the mobile versions. It's not a matter of improving the system--I know of the old saying "if it ain't broke, don't fix it"--but I just think they should do something a little different so that each Style and each weapon you have has actual meaning to them. I mean, the developers must have spend hours perfecting each weapon and Style, and you gotta think it would probably be a waste to not give everything a fair shot, right? That's what 3 excelled at. And again, I think with what the mobile version almost did with the two Styles, Royal Guard and Trickster, could work as well, but if you allowed players to mix and match two different Styles of their choice out of four. I think it'd be great!
Then why would they make another Devil May Cry? 4 was different from 3, 5 was different from 4, even 2 was different from 1.
You can't wish for a new sequel while wanting everything to remain the exact same. Like even if Dante or Vergil are absent and the narrative shifted to Nero, Lady and Trish, you shouldn't expect they'd play the exact same as they have in 4 and 5...
btw w/o bros game will die for many old fans fr a/w
And yet I said "sort of" in parenthesis. I also brought up 1.4 of the mobile version. Hell, I even said they could handle styles like how they handled loadouts in 5 where you could have different loadouts with Dante/Nero with whatever assortment of weapons you want, even as much as you want, but now extended to Styles. Like do you want all the Styles, one style or two styles at a time? The choice could be yours...
Really though, what I'm thinking they could do is have Dante be armed with just the Rebellion and Ebony & Ivory and maybe Coyote-A, and his only Styles are Swordmaster and Gunslinger. This would make Dante more on par with how he's like in the cutscenes and the anime(s). Plus would make him more approachable for new comers. I have seen live streams of people playing for the first time, and before they buy anything off a Divinity Statue, they're already overwhelmed. Plus you don't need to give Dante such a vast moveset when you already have Nero and Vergil to mess around with, plus anyone else coming along for the ride.
Or you could also apply any of the other ideas I shared so far...
I know that, but a lot of new players think that's how you're supposed to play the game 'cause they watch all those combo mads or those guides where literally the first thing they bring up is jump cancelling, which is just ridiculous 'cause it's not something you can even do unless you bought Enemy Step, but it's also superfluous. You know of that secret mission that requires you to stay suspended for 15 - 20 seconds? Not even needed; you can literally use the Cavelier and just spam
Y in mid-air. Not even for combos is it all that important 'cause it's not that hard to get a Triple S rank without it.
But again, this is what people think you have to do: you have to jump cancel, you have to claw grip because there are literal tutorials that tell you to.
So, what if they ease up the mechanics a bit and make it less overwhelming for new players? I know Hideaki Itsuno once said you don't have to use everything, which is way they give you so many options, but that still doesn't mean people aren't going to find it overwhelming...
They just play the game.
Some players don't even know there is a general movelist and are limited to what needs to be unlocked.
This is probably one of the reasons why Enemy Step is an unlockable move, because otherwise people wouldn't even know it existed.
DMC 5 is very friendly to new players, combining simplicity, variety, depth and complexity of game mechanics.
There are enough people out there to make my case.
Also...
https://www.youtube.com/watch?v=IniVxtV8LYY
Dante had his Styles and a more robust arsenal in 3, but he was limited to 1 style and 2 devil arms/guns at a time. Then in 4 he had immediate access to all his Styles and had everything with him, albeit with a significantly smaller arsenal. Than 5 is more or less 3 and 4 combined, where you could adjust his load out where you carry everything or half the arsenal, but he always had access to all his Styles.
So, here's what I actually said,
I said that's what they could do, not what they should do. I also said they could introduce Dante's Styles one at a time for the sake of newcomers to the series if they're missing out on what's already there. Or they could just do exactly what they've done in 5, but extend this to the Styles as well so you could choose to have all the Styles or half the Styles. I said they could do a lot of things. The closest I ever said as to what they should do is when I said they should do like what they do with the load outs in 5, but extend this to the Styles, so you could decide to have all the Styles or fewer. I literally said they should give players the options to either give themselves everything or not, and you're here telling me to shut up? Man, ♥♥♥♥ off.