Devil May Cry 5

Devil May Cry 5

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Mook Dec 19, 2020 @ 4:07pm
Summoned Swords vs Mirage Blades?
Is it just me or do thee Mirage Blades feel kind of dinky compared to the previous installments?
I'm not complaining, it's just weird how underwhelming they feel to me. Raining down blades from above feels good enough, the default ring of blades is cool, as well as the one you can summon around other enemies. But rapid firing 6 blades at once feels like throwing wet paper to me.

In 4 and 3 if you summoned those and held onto them for a bit then let go of the lock-on, you would unleash hell on anything around you. But now it's like the enemies don't even really care lol.

They should have made it so the mirage blades aren't so freaking tiny if you're not using Mirage Edge or something.
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Showing 1-7 of 7 comments
H4NS Dec 19, 2020 @ 6:16pm 
Mirage blades = Summoned swords. Stop spreading BS.
LbISbIy Dec 19, 2020 @ 7:04pm 
Summoned swords are essentially throwing knives.
Vergil literally throws them using air taunt.
Throwing knives are used for hidden carrying and shouldn't be large, otherwise they will be impossible to throw)
Mook Dec 19, 2020 @ 10:14pm 
Originally posted by Sam O'Gone:
Mirage blades = Summoned swords. Stop spreading BS.(Waaah, don't say the stuff I DON'T LIKE, WAAAAH)

I'm not trying to spread BS, I legit think they feel different, which could simply be down to enemies being different from in the previous games (Used to different patterns, health, hits required to stun or knockback), no need to be a hostile little edge boi 👀
Last edited by Mook; Dec 19, 2020 @ 10:15pm
Sixtyfivekills Dec 20, 2020 @ 2:58am 
They certainly don't feel as heavy as they did in 3 and 4, but damage is still there.
Peelsepuuppi Dec 20, 2020 @ 3:21am 
Originally posted by Sam O'Gone:
Mirage blades = Summoned swords. Stop spreading BS.

What is your damage?
Mook Dec 20, 2020 @ 3:09pm 
Originally posted by Sixtyfivekills:
They certainly don't feel as heavy as they did in 3 and 4, but damage is still there.

One volley of 8 blades (9 blades counting the required embedded blade to even hit the target)
Does 190dmg minus 3 (for the single summoned blade)
so one lock-on + square/x + forward volley does 187dmg, I don't know how it looks in DMC4 right now if the damage is similar. But yeah I'm seeing a significantly smaller chance to knock back enemies with out doing significant damage first.

I don't think it's bad, just different. In DMC4 it felt like freaking missiles to me lol. Maybe it's a good change, I just took notice after buying the DLC. It seems Vergil was re-balanced in some areas. I was mostly interested in knowing if this change correlates with the name change for the weapon.
Last edited by Mook; Dec 20, 2020 @ 3:10pm
Mook Dec 20, 2020 @ 3:15pm 
I was wrong about requiring to embed a blade to hit with the volley of mirage blades.
But it does seem to lower the chance of hitting if you don't have one embedded, and summonened 8 blades while out of range of the enemy, might be a glitch. (Embedding a blade first does seem to increase it's range and gives it homing)

Actually It seems I was wrong about the damage too, I just did it again and the damage changed? It didn't seem to be concentration related. Does anyone have any idea how that happened? This time a single volley put me around 253 dmg
Last edited by Mook; Dec 20, 2020 @ 3:37pm
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Date Posted: Dec 19, 2020 @ 4:07pm
Posts: 7