Devil May Cry 5

Devil May Cry 5

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Toasty Feb 14, 2021 @ 8:37am
After dmc5...
I wonder how the story will progress... Thoughs?
Tell me your ideas :)
Originally posted by Quack:
For me, the possibilities are endless after DMC 5 ending.

Capcom can choose between putting an end for the franchise since the ending is quite frankly a conclusion to the majority of loose ends for those previous DMC (though you probably know how these guys work money).

They can also continue with the current story, or do something related to Sparda (maybe a story about someone related to Sparda which happened approximately the same time as when the entire DMC event happened, but on a different location.
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Showing 1-15 of 28 comments
Sixtyfivekills Feb 14, 2021 @ 8:40am 
DMC 5 just confirmed on how little I care about Nero's side of story because at the end of the day, Dante and Vergil just steal the spotlight.


They'd better keep them in sequels, because while Nero on his own is fun, he's not the reason why I replay DMC games.
LbISbIy Feb 14, 2021 @ 12:47pm 
In the final cutscene, there was a hint of Nero's future children.
I think this is a great chance to mix and re-create all the best in the combat mechanics of all the characters.

For example, a character who fights in a style similar to Vergil, but with the ability to switch styles with different priorities in battle.

Dante's combat mechanics are constrained by a weapon switching system.
The second new character can have multiple weapon modes, like King Cerberus.
Movement with each weapon can show different fighting styles more strongly: damage, attack and evasion (Balrog), weapons that parry attacks, etc.
Switch weapons bind to D-pad for instant access to any weapon.

The series has huge potential for evolution and new ideas)

Sorry if I'm off topic.
Toasty Feb 14, 2021 @ 3:46pm 
Originally posted by LbISbIy:
In the final cutscene, there was a hint of Nero's future children.
What? Really? Where?
LbISbIy Feb 14, 2021 @ 4:03pm 
Originally posted by Vergil:
Originally posted by LbISbIy:
In the final cutscene, there was a hint of Nero's future children.
What? Really? Where?
In the final cutscenes of Vergil's company)
https://steamcommunity.com/sharedfiles/filedetails/?id=2395993557
Last edited by LbISbIy; Feb 14, 2021 @ 4:10pm
Gigadesu! Feb 14, 2021 @ 9:11pm 
Originally posted by LbISbIy:
In the final cutscene, there was a hint of Nero's future children.
I think this is a great chance to mix and re-create all the best in the combat mechanics of all the characters.

For example, a character who fights in a style similar to Vergil, but with the ability to switch styles with different priorities in battle.

Dante's combat mechanics are constrained by a weapon switching system.
The second new character can have multiple weapon modes, like King Cerberus.
Movement with each weapon can show different fighting styles more strongly: damage, attack and evasion (Balrog), weapons that parry attacks, etc.
Switch weapons bind to D-pad for instant access to any weapon.

The series has huge potential for evolution and new ideas)

Sorry if I'm off topic.
Not only that but at the start of the game when Vergil takes Nero's arm, Nero says "I hope you like loud talkers, we got a pair of those upstairs." Hinting that maybe Nero and Kyrie had a pair of twins or maybe that's the orphanage I really don't know.
Toasty Feb 14, 2021 @ 10:58pm 
Originally posted by LbISbIy:
Originally posted by Vergil:
What? Really? Where?
In the final cutscenes of Vergil's company)
https://steamcommunity.com/sharedfiles/filedetails/?id=2395993557
I think that was a joke that Dante did to him.
Toasty Feb 14, 2021 @ 10:59pm 
Originally posted by GigaDesu!:
Originally posted by LbISbIy:
In the final cutscene, there was a hint of Nero's future children.
I think this is a great chance to mix and re-create all the best in the combat mechanics of all the characters.

For example, a character who fights in a style similar to Vergil, but with the ability to switch styles with different priorities in battle.

Dante's combat mechanics are constrained by a weapon switching system.
The second new character can have multiple weapon modes, like King Cerberus.
Movement with each weapon can show different fighting styles more strongly: damage, attack and evasion (Balrog), weapons that parry attacks, etc.
Switch weapons bind to D-pad for instant access to any weapon.

The series has huge potential for evolution and new ideas)

Sorry if I'm off topic.
Not only that but at the start of the game when Vergil takes Nero's arm, Nero says "I hope you like loud talkers, we got a pair of those upstairs." Hinting that maybe Nero and Kyrie had a pair of twins or maybe that's the orphanage I really don't know.
I think that he was referring to Kyrie and Nico.
Jimberwolf Feb 14, 2021 @ 11:30pm 
Originally posted by Sixtyfivekills:
DMC 5 just confirmed on how little I care about Nero's side of story because at the end of the day, Dante and Vergil just steal the spotlight.


They'd better keep them in sequels, because while Nero on his own is fun, he's not the reason why I replay DMC games.
Enough said really. No hate on Nero, but Dante is the one who carries the franchise.
LbISbIy Feb 15, 2021 @ 1:10am 
Originally posted by Vergil:
Originally posted by LbISbIy:
In the final cutscenes of Vergil's company)
https://steamcommunity.com/sharedfiles/filedetails/?id=2395993557
I think that was a joke that Dante did to him.
Yes, obviously, this is a joke, but the game is a work of art where nothing appears by accident, be it dialogues or elements of the environment.
tv Feb 15, 2021 @ 11:06am 
True fans: "Wow I hope that Dante, now reunited with his brother after years of alcoholism and binge eating finally gets the happily ever after/ retirement he deserves, and still makes cameo appearances as an unlock-able character in future entries."

Capcom's marketing goals for the next game: "Happy endings? We can't allow that."

inb4 the youtube clickbait crowd uses this thread too.
Last edited by tv; Feb 15, 2021 @ 11:07am
DeadZeus Feb 15, 2021 @ 12:01pm 
I mean, them finally being reunited is a prime set up to have Vergil playable in the main story along with Dante/Nero...

I don't understand in what universe that this is their perfect ending.

First we need a game where both Sons are playable in the main story before the series should call it quits. Especially when there are still unanswered questions.
Last edited by DeadZeus; Feb 15, 2021 @ 12:02pm
Kaelus Von Sestiaf Feb 15, 2021 @ 12:52pm 
I'm hopeful that, if there is a DMC 6, then the evolution of gameplay comes from turning it into a Co-op experience. I think DMC5 was PEAK DMC, and yet they were toying with the idea of multiplayer. The Link missions, the one or two missions where coop is possible, the abandoned files that hint at a coop bloody palace, it all sounds like this is a direction that they were interested in pursuing.

But more than that, the plot seems prime for it. Dante and Vergil fighting Demons as they're stuck in the underworld and have to make their way back, Nero on the surface with Lady and Trish, I feel like everything's set up perfectly for both of these groups to have a campaign that can make good use of a co-op experience.

It feels like the only place where DMC gameplay can evolve to. Like I said, DMC5 seems like Peak DMC, peak combat, peak gameplay, peak style. Co-op would be it growing 'sideways' (or, to put it another way, growing in a direction that it previously wasn't growing in), and I think that's where the most growth could be found for the series at this point.
Last edited by Kaelus Von Sestiaf; Feb 15, 2021 @ 12:54pm
Sixtyfivekills Feb 15, 2021 @ 1:38pm 
Originally posted by Kaelus Von Sestiaf:
I'm hopeful that, if there is a DMC 6, then the evolution of gameplay comes from turning it into a Co-op experience.
I would hate if DMC 6 was COOP focused.

If its optional... fine, I won't use it, but I don't want anyone to help me kill demons in the actual game. I want to earn those ranks you know?
tv Feb 15, 2021 @ 9:17pm 
Co-op needs to stay an opt-in sporadic thing, not a main stay. It works in five, because characters have a reason to encounter each other and work together at times. It also serves to show players who have chosen a 'favorite' character, what they could do with more time investment in other characters, should they encounter a more skilled player and give that other character another chance, which design wise, was genius.

However, to have co-op in every mission would be an obnoxious feature. As an unlockable setting for beating normal bloody palace, a co-op bloody palace with tougher variants of enemies, maybe even returning enemies who don't appear in the main game sounds fantastic!
Last edited by tv; Feb 15, 2021 @ 9:26pm
tv Feb 15, 2021 @ 9:33pm 
It occurs to me i forgot to answer Op's question about story progression.

I think the most obvious answer is that with both the Son's of Sparda carving away at hell itself, and the weakening barrier between worlds, there will be a mass diaspora of demon-kind from various circles of hell. It wouldn't be surprising if reality began to stop making sense and we started seeing Earth fracturing between the human and demon realms like we saw in the reboot. Entire cities have already been leveled by demonic incursions. Nero and the earth-side crew will have their hands full with no shortage of jobs to take, and new rivals competing for business. Now is a ripe time for new characters and rivalries to be introduced.

I think a prominent plot point will be repairing the seal between the human and demon realms, and whatever sacrifice it will require, since we've already seen some the herculean efforts Sparda went through to seal the worlds off the first time.
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Date Posted: Feb 14, 2021 @ 8:37am
Posts: 28