Devil May Cry 5

Devil May Cry 5

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Desolate Eden Dec 20, 2023 @ 12:19pm
Can someone explain to me how dodging in this game works
I cant figure out how I'm meant to fluidly and consistently avoid attacks, in games like nier automata and metal gear rising, theres a dedicated button to parry or dodge, but in this game, without a proper parry button or a way to dodge with iframes, it feels like half the time i have to worry about off screen enemies landing hits on me, i cant seem to get into the flow of combat
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Desolate Eden Dec 20, 2023 @ 12:32pm 
Originally posted by Desolate Eden:
I cant figure out how I'm meant to fluidly and consistently avoid attacks, in games like nier automata and metal gear rising, theres a dedicated button to parry or dodge, but in this game, without a proper parry button or a way to dodge with iframes, it feels like half the time i have to worry about off screen enemies landing hits on me, i cant seem to get into the flow of combat

mission 4 boss was an absolute torture to get through playing as vergil lol because of the boss being mostly aerial and doging him seemed impossible
OST Dec 20, 2023 @ 2:35pm 
The 'parry button' is the melee button.

As for dodging, every character can jump and sideroll (sort of, in V's case). These do give iframes. Beyond that, the characters all have defensive abilities which are unique to them. In Vergil's case, he actually does have a dedicated dodge, since he uses a powerful variant of Dante's Trickster style. If you haven't bought that (Trick Dodge) yet, there's still Air Trick, Trick Up, Side dash, block etc.

Mastering Vergil's teleports is key to playing him. Without that, you won't be able to get his Concentration up. Vergil gets punished more severly than others for taking hits due to the Concentration loss.
Desolate Eden Dec 20, 2023 @ 4:30pm 
Originally posted by OST:
The 'parry button' is the melee button.

As for dodging, every character can jump and sideroll (sort of, in V's case). These do give iframes. Beyond that, the characters all have defensive abilities which are unique to them. In Vergil's case, he actually does have a dedicated dodge, since he uses a powerful variant of Dante's Trickster style. If you haven't bought that (Trick Dodge) yet, there's still Air Trick, Trick Up, Side dash, block etc.

Mastering Vergil's teleports is key to playing him. Without that, you won't be able to get his Concentration up. Vergil gets punished more severly than others for taking hits due to the Concentration loss.

so if i hit someone at the same time as theyre hitting me, that will parry them?
leotwo2s Dec 20, 2023 @ 10:23pm 
Originally posted by Desolate Eden:
Originally posted by OST:
The 'parry button' is the melee button.

As for dodging, every character can jump and sideroll (sort of, in V's case). These do give iframes. Beyond that, the characters all have defensive abilities which are unique to them. In Vergil's case, he actually does have a dedicated dodge, since he uses a powerful variant of Dante's Trickster style. If you haven't bought that (Trick Dodge) yet, there's still Air Trick, Trick Up, Side dash, block etc.

Mastering Vergil's teleports is key to playing him. Without that, you won't be able to get his Concentration up. Vergil gets punished more severly than others for taking hits due to the Concentration loss.

so if i hit someone at the same time as theyre hitting me, that will parry them?
vergil has an ability that automatically blocks attacks if you have enough concentration gauge
most attacks can be parried sometimes only specific weapons are better at parrying certain attacks(example vergil's rapid slash can parry dante's back to forward cavalier move in mission 20)
every character has a side roll
just lock on and jump to the left or right of the enemy(you could try it out in the void)
nero has tablehop if you jump at the right time
dante has royalguard or you could just use trickster and run away
V can use shadow to dodge to the sides
vergil has both a regular dodge and trick dodge(trick dodges give DT and concentration i think)
Gökyüzü Dec 20, 2023 @ 11:28pm 
To pary you simply time your atacks to dodge you have to lock the move right left or somehwere the pres jump button.

In summary this game was never ment to played with keyboard
OST Dec 21, 2023 @ 12:45am 
Originally posted by Desolate Eden:
Originally posted by OST:
The 'parry button' is the melee button.

so if i hit someone at the same time as theyre hitting me, that will parry them?

Yes. You don't have to parry with the first hit of Vergil's basic combo either. For Vergil, moves often used for parrying include Flush (easiest option, just a jump that does a little damage), Helm Breaker, Stinger without Million Stab, Rising Dragon (requires more timing). But you can use anything that has a hitbox.

By the way, some enemy attacks have audio cues, so if you keep an ear out for these, you won't be suprised by off-screen attacks, but admitted, the music makes this harder.
LbISbIy Dec 21, 2023 @ 6:39am 
It's much more important not how, but when for DMC.

Most of the perfect mechanics and i-frames work in the range of 3-5 frames at the start of the animation. Some options only work in this range (of course there are exceptions, like Shadow dodge with V).
You need to enter commands accurately and on time.
Gökyüzü Dec 21, 2023 @ 7:00am 
Originally posted by LbISbIy:
It's much more important not how, but when for DMC.

Most of the perfect mechanics and i-frames work in the range of 3-5 frames at the start of the animation. Some options only work in this range (of course there are exceptions, like Shadow dodge with V).
You need to enter commands accurately and on time.
This is not a frame limited game you cant generalize like this. Im getting around 300-400 fps do you think it will be the same 3-5 frame with yours ?
leotwo2s Dec 21, 2023 @ 7:17am 
Originally posted by Gökyüzü:
Originally posted by LbISbIy:
It's much more important not how, but when for DMC.

Most of the perfect mechanics and i-frames work in the range of 3-5 frames at the start of the animation. Some options only work in this range (of course there are exceptions, like Shadow dodge with V).
You need to enter commands accurately and on time.
This is not a frame limited game you cant generalize like this. Im getting around 300-400 fps do you think it will be the same 3-5 frame with yours ?
i think it's 3-5 frames out of 60 frames
LbISbIy Dec 21, 2023 @ 7:18am 
Originally posted by Gökyüzü:
Originally posted by LbISbIy:
It's much more important not how, but when for DMC.

Most of the perfect mechanics and i-frames work in the range of 3-5 frames at the start of the animation. Some options only work in this range (of course there are exceptions, like Shadow dodge with V).
You need to enter commands accurately and on time.
This is not a frame limited game you cant generalize like this. Im getting around 300-400 fps do you think it will be the same 3-5 frame with yours ?
This is an old joke about 2 frames on Dante's perfect block:DMCJester1:
The essence doesn't change from this.
Last edited by LbISbIy; Dec 21, 2023 @ 7:23am
Cyber Douchebag Dec 27, 2023 @ 11:22am 
DMC is old school they kept the same dodge mechanics from the PS2 days. You have to lock on then "jump" sideways, that performs a combat roll with iframes. Normal jumps have iframes as well but they dont position you well.
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Date Posted: Dec 20, 2023 @ 12:19pm
Posts: 11