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You unlock weapons and spend orbs dropped from defeated enemies on new combos and moves, and that's exactly what you use them for: expanding your moveset. The "end-game" is simply mastering the combat system and mechanics to chain combos together while looking stylish, and that's where the fun comes from.
This game is a character-action/spectacle hack-n-slash more in-line with the likes of Bayonetta. It seems you're more into the RPG side of things, which this game is not.
Vergil DLC is for people who has game before DLC
DMC5's end-game "grind" is you getting better at the game and there is a lot to learn and master. A lot of people make the mistake of dropping the game after the first playthrough thinking that's everything the game has to offer which couldn't be further than the truth.
I just got through the first boss (Goliath) and.. I enjoyed every second of it!
The boss fight and combat was satisfying and cinematic with how the arena changes. The open-form combat flow is a welcome change compared to the rigid approach to combat of Nioh and Wo Long that I have been playing a lot lately.
Even though there are no gear progression or loot this is a different kind of fun I welcome. I hope all the later bosses and level is as good as what I experience now at the start. I also like the linear and simple design of the levels and how I will never get lost as holding left thumbstick will point me to the right direction. I personally dislike the big open levels in some games where I can spend 20 minutes running around lost.
Now I only hope muscle memory doesn't mess me up as I bounce between DMC5 and Wo Long.
edit: my only gripe is not being able to swap devil breakers without breaking them.. And they cost orbs that I can otherwise use for unlocks
There are many ways of parrying/dodging/countering the various enemies in the game. You mentioned getting intrigued because of watching the Royal Guard videos? I'd also recommend watching some other videos such as the Combo Mads just to see what you and others are capable of doing in this game, it can be pretty inspiring.
The combat has depth and can get complex, but once you get the feel for the combat flow you can experiment and get creative with it. Once you attain that zen moment, it's like you're playing a freestyle dance or freeform jazz.
I'll also consider grinding for orbs to unlock the EX provocation and completing DmD to unlock the super costumes... Somewhat of an end-game goal I guess?
Instead of buying them off the store as DLC.. (Where's the fun in that)
As for the RPG elements, you're right, this game isn't about grind at all, it's about increasing your own skill, not stats numbers. There is no gear system, no lvls, only unlockable weapons and combos.
Gameplaywise, I see the 5th and the reboot (DmC:Devil May Cry) as the best entry points into the series.
Storywise, I'd recommend to start from 3 and 4. But in case they're too outdated in your opinion, at least watch them on youtube first.