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As for Dante. Yeah....its all about practice really...He's a lot of fun to use once you get into the mindset of how to use him.
Camera control at least for me is easier ofc using mouselook with camera tracking turned off. However it's far from ideal, due to the angle affecting directional keys.
Being forced to play as characters with different gameplay styles resulted for me in not learning any of them properly after first playthrough, where in previous games you mostly build the skillset and your muscle memory at a steady pace. It's all just too diluted and forced upon the player. Honestly they should have made a mode where after you finish the game once as intended, then you can play with any character in any mission, story continuity be damned.
One thing that I find baffling is how some people bashed dmc from ninjatheory, while to me it wasn't a letdown in any shape or form, except maybe vergil's dlc felt like being a notch of lower budget/quality, reusing the zones and all that. It had very good kb/m controls, combat felt good with meaty impacts (esp. with heavy weapons like the axe), levels were varied enough, etc.
Cinematics are noticeably better in dmc5 of course, but that's hardly a surprise. If I bought the game full price or something due to hype, I'm sure I would feel somewhat let down after finishing it. I don't know whether the satisfaction would come later after finishing all the modes or i'm missing something here, but to think I should play those characters which I don't enjoy much on the hardest modes simply puts me off completely.
I.e. for me dmc5 is not as bad as dmc2 but doesn't hold the candle to what dmc3 meant back then. Heck, I even prefer the consistency of ninja's dmc overall to dmc5...damn it! I said it, alright!
Things I thought were important to mention:
I have played DMC before. Based on my comparison you may have noticed, it was 4, a VERY long time ago. I didn't even take it seriously back then. All I did was what looked cool, which rarely got me a good rank, but I enjoyed the hell out of it. Maybe I should do that here.
Even though V's combat is somewhat simple (compared to Dante and Nero), that's why I like it. Not to mention S ranks are much easier to get.
I understand why Devil Breakers can't be a "pick whatever whenever" mechanic, but I still don't like it. If I had to make a change to of some sort, I would probably have the player choose which Breaker to use at the beginning of a mission and that would be it. I would also have their move-sets expanded by incorporating them into Nero's normal combos.
I've been relying on jumping to avoid damage for a while but it's also somewhat inconsistent with bosses, like Goliath, Urizen 3, and Vergil.
You can do that, baka. Just equip a single breaker in all slots at mission start
It isn't. You just suck at timing it.
Devil Breakers were a bit confusing for me to deal with at first, but as I experimented with each of them, and as I started my second playthrough as well as spending some time in the void, I know which ones I like most and which is more effective against some bosses. I also learned to keep them longer.
Playing Dante can be intimidating, but having played DMC4, I found it easier to deal with style switching in 5, idk if the game is slower or what. Here is what I do:
I see what I am up against and pick a style accordingly, for example I use trickster against Knights, so I can get behind them quickly, and I use Balrog to land many hits quickly, during that or when they're down, I switch to SwordMaster so I can wail on them.
If I am being overwhelmed, I like to use a mix of trickster and gunslinger to weaken enemies and get rid of the smaller ones.
Aaaand I never use Royal Guard XD So that is one less style to worry about. maybe when I get better.
- boring story
- anoying/unlikable characters
- generic boss fights
- terrible camera
- not enough mob variation
I have to say I wish I haden't spent 40 bucks on this game. It feels like a rip-off.
That's what Exceed is for, baka.
Rawhide already has its own mini combos. And again, it would just take the role of Tomboy.
Christs sake, stop talking about things you don't understand. Hold your ideas and criticism for yourself until you mastered the combat system and realize how wrong you were.
What I did not start this discussion for is so you could say "git gud before you talk about it." If you think my opinion is completely invalid because I haven't beaten it on Hell and Hell difficulty, then pretend I and this discussion don't exist and leave.
1:I gotgud and I still agree. I wish there was a option to keep the camera behind you. it's one of the things I loved about DmC. The camera often stayed behind you even though the game lacked a lock-on(originally). However thanks to DmC: Devil May Cry we also got to see that the camera staying behind you can be a lethal mess in some aspects of the game. I'm on the fence on what they should do about it.
All I can say is practice situational awareness more for now. Helps alot to really understand the angle your at.
2: They always work, if they don't check to make sure your controller devices aren't faulty. Main issue with DMC is that they don't have Dodge types. Dodge is relative to the camera and the camera sometimes moves too much. Especially versus Emphusa Queen, the attack angle can be very strange for inputs.
3: Fair enough. They should be swappable like Dante's guns. However I also see the severe story inconsistency and balance issue with this.
4: This is the theme of the game. I'm not trying to be rude but this is a very childish complaint I keep hearing. It's no different than IGN's "too much water" for Gen3 pokemon, which was centered around a coast and islands not far off the coast. This is a must have theme in the game. They can't change the theme to be more appealing because it would:
A: Contradict the statement made about how the roots are everywhere
B: Ruin the immersion for the people playing for the story.
I wish BP got a change however. It could be more versatile in it's looks as it's not tied to story at all.
Part B
1: Balrog seems to be so or atleast a remaster of Gilgamesh with a Beriel touch. This weapon is alot of peoples favorite and believe it or not it can do everything. Parry, get SSS alot, Slaughter, juggles, evade, etc.
2-4: I agree. Though Nero got a massive rework rather people notice or not. Mix because launch height changes, ground bouncing, enemy down time and blowback speed/distances.
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There are improvements that can be made to the game(mostly on nero, a fair amount on V as well). Feel free to let me know what you think about my response.
A little clarification on dodging, it goes hand in hand with my camera complaint. I would love to dodge to the right of an enemy, but the camera moves just enough that I end up jumping backwards instead. I do agree with your opinion of the camera that it's just something I have to get used to, it just makes the game less enjoyable for me until I do. This is where git gud has a solid foundation.
Everything else you've said I agree with or likely forgot to mention.