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"If you beat the game you'd know"
you did not even read my post right ? lmao
YES you regain the ability to use buster. But my point is that the feeling IS NOT THE SAME AT ALL. The animation is not the same, the way to trigger it is not the same. Also most ennemies are not even affected by it. And the fact you get it at the end is also stupid. This kind of thing should be reserved for new special weapons, not for an origine core mechanic of the character. Did they removed rebellion and guns from Dante ? No because it makes no sense.
Devil Breaker are a stupid concept. First because they break ! Things already breaks in real life, and it sucks, so why would you give to a character an hability who breaks ? it's STUPID and annoying for no reason ! EVEN dark souls removed weapon who breaks proving i'm right about this. Also Breaker are funny but not that great in battle mostly because you need to deal with the order, and the fact they will break. So nero's abilities at any given time are NEVER exactly the same, making the character INCREDIBLY harder to learn and master than in DMC4, with NO tangible benefit. It even goes against the original concept of the character (less complex to play than dante)
bro I'm such a big fan of DMC that my sister knew there was something very important the week of the release but couldn't remember what. I had told her so much about that date that she had memorized it as something important to her.
i just don't LIKE the gameplay of nero in DMC 5 and think it betray his original gameplay way to much. Just imagine if they removed rebellion ibony and ivory from dante and gived him a weird tool who doesnt stop from breaking ?
imagine Vergil with a fan instead of yamato because a fan also "CUT".
This is what they did to nero gameplay in DMC5.
You can play DMC5 Nero the same way you did in DMC4 but for some nonsensical reason this makes his gameplay in 5 garbage and betrays his original gameplay way to much? The Breakers you hate so much can be completely ignored. I've beaten and S ranked every Nero mission on every difficulty with only Overtures equipped and I barely used them. If you ignore the Breakers, Nero still has two new extremely useful Red Queen moves, Color Up on Blue Rose, quadruple jump and Bringer Knuckles. As much as I would like an official Breaker Switcher, it kinda rubs me the wrong way when people whine about the Breakers without even comprehending why they are there. Also your weird example with Dante and Vergil doesn't make any sense. They didn't take anything from Nero in terms of gameplay.
False. (and i could make a whole video who prove it)
Breaker are there for only one reason. The story.
They was not thinked as a new tool perfect for nero. but instead was made just to fit the fact that nero had his arm cutted by vergil. And games are not movies they are games, so YOU SHOULD NEVER put the story above gameplay. it's what happened to nero in DMC5 and in facts i loved DMC5 story it was AWESOME , but i did not enjoyed the gameplay of nero, not even a single bit.
So you just don't know how to use them.
Average answer of salty guys with poor arguments.
lmao and I am the one with poor arguments
Anyway, looking forward to the video
it's a valid argument considering there is a precedent : in Dark souls 1 weapons could break, they realized the stupid non sense it was and they removed this from next souls games. The fact that SOULS games removed this feature while their concept is the difficulty show how much items who breaks is a bad idea in video games.
When your stuff break in the reality. it's not fun. it's sucks. Considering people play video game to escape reality. This kind of game mechanic is garbage and non sense.
AND I CAN PROVE IT :
Following your logic that items who break are a good thing in video games, then you should also be okay if nero's sword could break after using it too much. And you should ALSO be okay that this would be DEFINITIVE and that you could not repair nero's sword
(because sometimes in life you can't repair the things yourself and you can't find or afford people who could do it for you)
So some people would end up fighting bosses without beeing able to defeat them because all their weapons broke. At this point EVEN YOU would complain and say how much this is stupid and non sense.
TL;DR;
stuff who break is such a stupid annoying thing that EVEN SPACE X try to remove it from the real life, by making reusable launchers lmao.
F**** rocket science literraly say that you are wrong and that i'm right .
the berakers gave Nero the style and complexity that Dante has. it gives you more options other than to just exceed with blue rose or grab. the fact that they could break means there's a risk vs reward mechanic as said by MrXBX. besides it's not even a big deal, devil breakers are spread throughout the levels in dmc5, and a full stock of them appear after every 10 stages in bloody palace.
if you didn't like it because it breaks, i'm sorry but no offense, you're not very good at utilizing it.
My man, can you even read? What logic are you following? When did I ever say that all breaking = good?
To think that nero needed the complexity of dante is a mistake. in DMC5 he has become such complex that he is in facts now more complicated than Dante, which is aberrant.
less is more.
that's the whole point, if i want challenge, i doesnt play Devil May cry, i play sekiro or dark
souls (and believe me sekiro is way harder to play than nero devil breakers)
if i play DMC it's to have fun. Not, to look 1 frame out of 2 what is the next devil breaker because they order change each time. Not, to see the tools i'm currently using BREAK. Not, to see the stunning beautifful Devil Bringer's aesthetic and animations of DMC4 , replaced by an ugly spinning fork which is 100 % less cool and 200 % less exhilarating to use !
so again :
stuff who break is such a stupid annoying thing that EVEN SPACE X try to remove it from the real life, by making reusable launchers lmao.
F**** rocket science literraly say that you are wrong and that i'm right .
following your logic, if breaking items are such a bad idea in gaming, then why did Minecraft sold very well? or breath of the wild?
those two games can be considered an escapism from reality, and yet it doesn't necessarily hinders the experience
You did not. But accept that breaking is not inherently bad in video games, mean we don't know where to stop. So the more you agree with this idea, the more you get closer and closer from "EVERYTHING should break and be not reparable in video games"
it's like a guy who steal once and say "bro i stealed once, it's ok"
no it isn't. it's not because you doesnt go the extreme point of something bad , that the thing became good. it's less bad of course but it remain bad.