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Actually yes. The S rank system in this game is pretty lame. The game takes your overall average style ranks score and applies multipliers (like no continues) to it at the end of the stage. The rank points you see at the end of the fight isn't the rank score for that fight but your current average.
The best and easiest way to S rank this game is to keep high stylish rank during mandatory fights and ignore everything else. Though there are some levels where you can help your average by abusing royal guard to get an SSS rating before fighting some weak enemies that show up outside of the mandatory battle rooms.
This is outright wrong. The small weak enemy encounters do hurt you because usually they die too quickly for you to style on them and every fight is counted to your average. As I said above the style score you see after a fight isn't for that fight It's your current average of all fights you've had up to that point.
That means it's actually really easy to follow your rating and to see if you have enough points for an S rank, though boss fights affect this too.
Yeah I'm really not a fan of how this system works. It actually disincentivizes fighting enemies (the main point of the game) as much as possible. Plus it's very unclear. It took some guesswork and then testing for people to actually figure out how this thing even works. In previous games it was much more obvious how the S ranks worked
Though this is only really an issue on some of the problem levels that for some reason give you a lower average score than others. Most of the time it doesn't matter that much if you fight weaker enemies if you are otherwise keeping a high rating on average, but for special cases like Mission 8 it's pretty crucial you avoid them.