Devil May Cry 5

Devil May Cry 5

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Does Dante Must Die need a nerf ?
The damage enemies do it's fine,actually some attacks do less damage than they should IMO, but the enemies take quite a beating. Seems to me that Behemoth and Hell Judecca need to get a hit on their HP.
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Showing 16-30 of 33 comments
GUNxOFxPATR1OTS Mar 13, 2019 @ 10:05pm 
actually I want more heath for enemies like Jeducca with reapers (don`t remember the name) and those nasty starting bugs just to mess around, cause other enemies are kinda hard to juggle for combos, DMC3 had it perfect honestly, not so many teleporting enemies and if staggered emeines they remained on the ground to pull off combos, but now they just teleport of go in no stagger mode which sucks in my opinion. I hope they`ll tune it,
123 Mar 13, 2019 @ 10:54pm 
Originally posted by Shirakani:
Heh, he thinks DMD is hard...

Heaven & Hell, also Hell & Hell are asking you to hold their beer.
What, are you high? I’m just gonna pretend you didn’t even say Heaven and Hell right there.

Originally posted by his1roguenation:
OP makes post about how enemies in this game have 1 quintillion hp for no reason
1/2 of posts says no, because they want to feel like veterans
1/2 says ♥♥♥♥ which is completely unrelated
OP is right
Yeah I suppose if you don’t know any combos other than infinitely mashing Y with rebellion / Red Queen, AND you can’t focus all your efforts onto one enemy at a time, AND you can’t avoid some of the most telegraphed attacks in the series, especially with the most generous amount of dodge/jump iframes & recovery in the series at your disposal, the enemies seem pretty tanky then.
Last edited by 123; Mar 13, 2019 @ 10:55pm
his1roguenation Mar 13, 2019 @ 11:06pm 
Originally posted by smog:
Yeah I suppose if you don’t know any combos other than infinitely mashing Y with rebellion / Red Queen, AND you can’t focus all your efforts onto one enemy at a time, AND you can’t avoid some of the most telegraphed attacks in the series, especially with the most generous amount of dodge/jump iframes & recovery in the series at your disposal, the enemies seem pretty tanky then.

I have no doubt that this is your only answer to the topic.
ChurchGorilla Mar 13, 2019 @ 11:43pm 
Originally posted by Pigouinos Vounou:
The enemies were never this tanky
Did you forget how enemies in DMC3 turned into such massive healthsponges in DMD that you required multiple DTEs to kill them ?
Jesterofgames7712 Mar 13, 2019 @ 11:47pm 
Originally posted by Naxshe:
Originally posted by Jesterofgames7712:
Notice how all of those are Dante weapons and not Nero or V weapons.
thats because nero and v are easyier. ive already beaten dmd and their missions were by far the easyiest
I Disagree I’m cureently ♥♥♥♥♥♥♥ stuck on mission 4 because V takes to much damage with no way to heal even a bar of health back.

Should note: I don’t think DMD is to hard it’s greatly balanced for the hardest difficulty minus a few enemies I feel are a bit to spongy. Behemoths being one.
Last edited by Jesterofgames7712; Mar 13, 2019 @ 11:56pm
Purple Mar 14, 2019 @ 12:34am 
Absolutely no.
Love_TDX Mar 14, 2019 @ 1:48am 
DMD mode was always like this and must stay this way.
Sobrio Mar 14, 2019 @ 1:50am 
Can't wait to unlock DMD, so far, all fights are too short.
TK Mar 14, 2019 @ 3:12am 
I also felt they were tanky before working around the lack of turbo mode with cheat engine speedhack. It seems like a small change but the difference is night and day. They really need to patch turbo mode in but I don't see demand for it.
Pigouinos Vnu Mar 14, 2019 @ 8:47am 
Just to make myself clear, I am not saying DMD is hard I'm at mission 17 already with not much of an issue. I just don't find it fun beating on an enemy with uninteresting moves that doesn't get staggered for a minute. Also how is this game as hard as 3 ? I really don't see it.
Prankman Mar 17, 2019 @ 4:48pm 
I agree about the health values. I'm also sad that enemies are so resistant to staggering once they pop their DTs and there's not really much you can do about it except play the floor is lava for five minutes.

Personally, I'd be fine with it if there were more difficulties in general. SoS feels downright easy once fully upgraded, but DMD is an absolutely massive leap. I feel like there should be a difficulty like Very Hard from DMC3 that fills the gap and has the hard hitting enemies and increased aggro, but not the sponginess. Let people have the traditional DMD but include something just a little more forgiving as well.
Rubyeyed Mar 17, 2019 @ 5:43pm 
Damage feels adequate, DT is the same as always but health values could use some toning down. Like seriously, the 2H knight is such a ♥♥♥♥♥♥♥ tank it is ridiculous. Other big enemies are meaty but it is not that bad, the knight tho feels like he has boss level of HP.

Nothning in the 4th game was this tanky.
Prankman Mar 17, 2019 @ 6:00pm 
Originally posted by Rubyeyed:
Damage feels adequate, DT is the same as always but health values could use some toning down. Like seriously, the 2H knight is such a ♥♥♥♥♥♥♥ tank it is ridiculous. Other big enemies are meaty but it is not that bad, the knight tho feels like he has boss level of HP.

Nothning in the 4th game was this tanky.

The problem with Angelos is they already had a kind of DT on other difficulties. When they enter their glowing red state near death they gain damage resistance, which stacks with the Devil Trigger resistance, quadrupling their health. It wasn't as big of a problem before DMD because they became tankier, but also were still able to be stunned for extended periods. Now they have a gigantic health bar *and* are harder to stagger.

Personally, I could deal with the health if DTs on enemies weren't permanent. If I recall correctly, in DMC4 you could run out the timer on the enemy's Devil Trigger and then continue fighting them. I'd like to see that return so that boss fights aren't such massive slogs and things like Angelos won't be quite so obnoxious. Some enemies like Riots also like to pop their DTs extremely early in the fight, taking what is normally a common enemy and turning it into a nightmare. Playing the poke game with hard to stagger mobs that are all super tanky isn't particularly fun *or* stylish.
BassChamber Mar 17, 2019 @ 6:23pm 
Problem with Judeccas is their teleporting, not their health in DMD.
Shiki Yui Mar 17, 2019 @ 7:50pm 
Some of these "lesser" enemies are essentially mini-bosses. So no I don't think they should be nerfed since they're not really common enemies you'll be fighting every encounter.
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Date Posted: Mar 13, 2019 @ 6:37pm
Posts: 33