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First of all, I prefer the gameplay of the mainline series, but the reboot is fun and has some player tech that isn't really in any other DMC game. Doesn't surprise me at all that you completed it on every difficulty. Some flaws here and there, but I'll leave it at that for now.
You're right that Devil Hunter is too easy in DMC5. Just like the reboot and every other DMC game, it really shines on the higher difficulty. The game throwing gold orbs at me never really mattered because I don't use them. If I die, I just restart from checkpoint, or even the entire mission if I feel like it.
If you're just past halfway into the game, you haven't really had much time with Dante yet, hopefully you spend some more time with him. Speaking of Dante...
The reason why people love playing mainline Dante so much is because of his versatility and depth. 4 Styles + 4 melee weapons + 4 guns means tons and tons of different possibilities (note: there are actually 7 devil arms and 6 guns, but not really because of "duplicate" weapons). Just like in DmC, your moves are generally short building blocks that you figure out how to put together in order to chain into combos that are really all your own. Dante in 4 and 5 also has more versatility than his reboot counterpart, though again each version of Dante has tech exclusive to that version.
I don't want this post to be too long, so I'll end it on this: I don't think DMC5, as a whole, is the best DMC, but it's still pretty great and I hope you spend more time with it. Hopefully it clicks for you!
As a veteran myself I had a blast playing the first playthrough even playing as V was fun(until DMD that is). Try the higher difficulties before making any final judgements, after all DMC games in general are design around multiple playthroughs. Also getting S rank is part of the difficulty and using gold and red orbs for revives penalizes your final score.
I think this, and one of the other comments to this effect, is pretty much what I was expecting.
I never understood the hate for DmC, but that's probably because I have no particular fondness for the characters or the story. That stuff aside, I thought DmC had a near-perfect combat system so I had a great time with it.
I'll take everyone's word for it that DMC5 has the characters and the story everyone is looking for, but the combat for me just isn't quite clicking in the same way,
It's a shame that I hate playing as V. *so* much that it puts me off repeated playthroughs altogether. Might give it a go with Vergil and see how that works out though.
DmC was hated for:
1. Attempt to replace the original for no other reasons than money (reboots at the time was getting popular, because gaming as a whole was growing bigger than before)
2. ♥♥♥♥ characters and writing
3. Colour coded enemies that gets in the way of being stylish
Here's a thing that probably a lot of people tolerate, but I don't like at all:
The weapon switching system, I don't like it, it's not particularly fluid at all.
There are several moments in the game where you have to go ahead for several minutes and listen to boring dialogue without the possibility of skipping it.
It gets even worse when you have to do it multiple times.
Enemies falling from platforms:
I literally have to save enemies from falling into the abyss,
to be able to destroy them in style, because that's the essence of the gameplay.
Cutscenes during the boss fight:
This deprives the player of the opportunity to realize the combo potential by forcibly returning the fight to its original position.
Enemy Color Mark:
This forces you to fight colored enemies with weapons of the same color.
As a result, the appearance of any blue or red enemy deprives the player of all firearms and more than half of their melee weapons.
This is such a brilliant idea that DE abandoned it.
Lack of lock-on:
There is only one direction without lock-on - forward.
Reduces the number of possible attacks by at least 30%.
Questionable mechanics:
Nearly useless DT.
Useless basic dodge, you forget about it after the second mission.
Vergil's ludonarrative dissonance.
These are pretty much all of my problems with the game as well, though I still think the gameplay has enough positives to shine through.
The game can really shine
Despite the issues with donte, he is somewhat likeable as you play. Despite the easier combos, the weapon swapping and (as you said) higher difficulties make the game infinitely replayable. Sure, the story is edgy but its not entirely bad, and I still think dmc has the best and most unique enviroments in any dmc.
and therein I think lies the issue you have with dmc5. I loved dmc5 at release, but itsuno's direction when it comes to environments never graduated from the standard of the ps2 era. The graphics are photorealistic, but thats almost part of the problem. they're very static, dull colored, and when paired with also kind of dull colored enemies I can see why you're wondering why people love the game, as playing on a lower diff when you've experienced the "basic" dmc playstyle the game probably does seem a bit boring.
It opens up the further along you go, but I will say that (and mind you, i had played dmc3/4 before dmc) the game didn't grab me initially as dmc grabbed me. Things get a lot better near the end, and again on higher diff its more fun. But I do overall agree with you, and I think limiting the diff. hurt the game