Devil May Cry 5

Devil May Cry 5

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invi May 3, 2022 @ 1:33pm
Honest question: why the love?
Hey folks,

I really just want to ask an honest question -- please don't flame me to hell.

I've read so many people saying that DMC5 is the best the series has ever been. For those who agree, why is that?

For some reason it's just not clicking with me, compared with DmC (the reboot) which I completed on just about every difficulty level, so I'm very curious to know what it did to earn so much praise from everyone else.

The second biggest mistake (we all seem to agree that V. is the biggest mistake) to me is limiting the first playthrough to only Human/Devil Hunter difficulty levels. DmC really shone on the higher difficulty levels where it mixed up the enemy combinations, so it's a drag as a series veteran to have to slog through a very basic campaign just to unlock the other difficulties. Devil Hunter in DMC5 just seems way, way too easy 90% of the time, except for difficulty spikes in some of the boss fights. Even then the game throws so many gold orbs at you that reviving is never a problem.

I'm just past half way through now and it doesn't feel like the game has really gotten going yet.
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Showing 1-15 of 57 comments
Well you are playing on easy mode and you didn't even finish the game before making such a post. Go finish the game first then come back. :BL3Shrug:
Blue_Glasses May 3, 2022 @ 10:42pm 
One of the reason why it is loved is because capcom went back to the original dmc timeline instead of continuing with the reboot
Walter C. Dornez May 3, 2022 @ 11:47pm 
You probably never played the old ones (Since you said here that you played DmC only.) the love many have, and me also, for this game, it's because it has everthing DMC related, not to mention is a new game with the original characters, a continuation of the story we like so much.
LbISbIy May 3, 2022 @ 11:51pm 
Defeating Urizen in the prologue or mission 8 immediately unlocks the next difficulty.
Good luck)
Lethal Placebo May 4, 2022 @ 12:52am 
People here only talking about the story/timeline, but let's talk about the gameplay.

First of all, I prefer the gameplay of the mainline series, but the reboot is fun and has some player tech that isn't really in any other DMC game. Doesn't surprise me at all that you completed it on every difficulty. Some flaws here and there, but I'll leave it at that for now.

You're right that Devil Hunter is too easy in DMC5. Just like the reboot and every other DMC game, it really shines on the higher difficulty. The game throwing gold orbs at me never really mattered because I don't use them. If I die, I just restart from checkpoint, or even the entire mission if I feel like it.

If you're just past halfway into the game, you haven't really had much time with Dante yet, hopefully you spend some more time with him. Speaking of Dante...

The reason why people love playing mainline Dante so much is because of his versatility and depth. 4 Styles + 4 melee weapons + 4 guns means tons and tons of different possibilities (note: there are actually 7 devil arms and 6 guns, but not really because of "duplicate" weapons). Just like in DmC, your moves are generally short building blocks that you figure out how to put together in order to chain into combos that are really all your own. Dante in 4 and 5 also has more versatility than his reboot counterpart, though again each version of Dante has tech exclusive to that version.

I don't want this post to be too long, so I'll end it on this: I don't think DMC5, as a whole, is the best DMC, but it's still pretty great and I hope you spend more time with it. Hopefully it clicks for you!
7K May 4, 2022 @ 3:24am 
It's the return of beloved characters with upgraded movesets, the gameplay is one of the best in the genre, the story could've been better but I still liked a lot more than the reboot. In short, those are the reasons why I like it and I would imagine this is the case for a lot of people as well.
As a veteran myself I had a blast playing the first playthrough even playing as V was fun(until DMD that is). Try the higher difficulties before making any final judgements, after all DMC games in general are design around multiple playthroughs. Also getting S rank is part of the difficulty and using gold and red orbs for revives penalizes your final score.
invi May 4, 2022 @ 9:44am 
Originally posted by Fear:
Well you are playing on easy mode and you didn't even finish the game before making such a post. Go finish the game first then come back. :BL3Shrug:
I'm playing the hardest mode available to me on the first playthrough. And I'm past the half way mark, so it feels fair to me to make a judgement based on having played the majority. Even if it gets really amazing in the back half, it's a legitimate concern that the front half isn't so great
invi May 4, 2022 @ 9:47am 
Originally posted by Walter C. Dornez:
You probably never played the old ones (Since you said here that you played DmC only.) the love many have, and me also, for this game, it's because it has everthing DMC related, not to mention is a new game with the original characters, a continuation of the story we like so much.

I think this, and one of the other comments to this effect, is pretty much what I was expecting.

I never understood the hate for DmC, but that's probably because I have no particular fondness for the characters or the story. That stuff aside, I thought DmC had a near-perfect combat system so I had a great time with it.

I'll take everyone's word for it that DMC5 has the characters and the story everyone is looking for, but the combat for me just isn't quite clicking in the same way,
invi May 4, 2022 @ 9:50am 
Originally posted by 7K:
It's the return of beloved characters with upgraded movesets, the gameplay is one of the best in the genre, the story could've been better but I still liked a lot more than the reboot. In short, those are the reasons why I like it and I would imagine this is the case for a lot of people as well.
As a veteran myself I had a blast playing the first playthrough even playing as V was fun(until DMD that is). Try the higher difficulties before making any final judgements, after all DMC games in general are design around multiple playthroughs. Also getting S rank is part of the difficulty and using gold and red orbs for revives penalizes your final score.

It's a shame that I hate playing as V. *so* much that it puts me off repeated playthroughs altogether. Might give it a go with Vergil and see how that works out though.
Blue_Glasses May 4, 2022 @ 9:53am 
Originally posted by invi:

I never understood the hate for DmC, ,

DmC was hated for:
1. Attempt to replace the original for no other reasons than money (reboots at the time was getting popular, because gaming as a whole was growing bigger than before)
2. ♥♥♥♥ characters and writing
3. Colour coded enemies that gets in the way of being stylish

Here's a thing that probably a lot of people tolerate, but I don't like at all:
The weapon switching system, I don't like it, it's not particularly fluid at all.
Kai May 4, 2022 @ 4:19pm 
Dmc5 is the best because of Virgil do I really need to say more, graphics are just top notch, gameplay is fun and fast and not to hard to learn combos, A well written story and again Virgil dlc alone is more than enough reason on why DMC5 is the best. Also i disagree with you and really everyone who says V is the worst because he is not most people just misunderstood his role in the game or how to really play as him
Last edited by Kai; May 4, 2022 @ 4:21pm
LbISbIy May 4, 2022 @ 7:17pm 
Originally posted by invi:
I never understood the hate for DmC
Walking and dialogues:
There are several moments in the game where you have to go ahead for several minutes and listen to boring dialogue without the possibility of skipping it.
It gets even worse when you have to do it multiple times.

Enemies falling from platforms:
I literally have to save enemies from falling into the abyss,
to be able to destroy them in style, because that's the essence of the gameplay.

Cutscenes during the boss fight:
This deprives the player of the opportunity to realize the combo potential by forcibly returning the fight to its original position.

Enemy Color Mark:
This forces you to fight colored enemies with weapons of the same color.
As a result, the appearance of any blue or red enemy deprives the player of all firearms and more than half of their melee weapons.
This is such a brilliant idea that DE abandoned it.

Lack of lock-on:
There is only one direction without lock-on - forward.
Reduces the number of possible attacks by at least 30%.

Questionable mechanics:
Nearly useless DT.
Useless basic dodge, you forget about it after the second mission.

Vergil's ludonarrative dissonance.
Lethal Placebo May 4, 2022 @ 7:55pm 
Originally posted by LbISbIy:
Walking and dialogues:
There are several moments in the game where you have to go ahead for several minutes and listen to boring dialogue without the possibility of skipping it.
It gets even worse when you have to do it multiple times.

Enemies falling from platforms:
I literally have to save enemies from falling into the abyss,
to be able to destroy them in style, because that's the essence of the gameplay.

Cutscenes during the boss fight:
This deprives the player of the opportunity to realize the combo potential by forcibly returning the fight to its original position.

Enemy Color Mark:
This forces you to fight colored enemies with weapons of the same color.
As a result, the appearance of any blue or red enemy deprives the player of all firearms and more than half of their melee weapons.
This is such a brilliant idea that DE abandoned it.

Lack of lock-on:
There is only one direction without lock-on - forward.
Reduces the number of possible attacks by at least 30%.

Questionable mechanics:
Nearly useless DT.
Useless basic dodge, you forget about it after the second mission.

Vergil's ludonarrative dissonance.

These are pretty much all of my problems with the game as well, though I still think the gameplay has enough positives to shine through.
LbISbIy May 4, 2022 @ 8:43pm 
Originally posted by Lethal Placebo:
These are pretty much all of my problems with the game as well, though I still think the gameplay has enough positives to shine through.
I agree.
The game can really shine:ironfist:
LudoKRessh May 5, 2022 @ 9:38am 
Its funny as a fan of the games since the first, I love DMC. it has its issues, but I legitimately think most of the issues were overblown from a (reasonably) demanding fanbase, and further, capcom forcing ninja theory to go out of their way to make a "Western" dmc, when ninja theory was already making a western dmc and would've made it such without capcom forcing them to go "further".

Despite the issues with donte, he is somewhat likeable as you play. Despite the easier combos, the weapon swapping and (as you said) higher difficulties make the game infinitely replayable. Sure, the story is edgy but its not entirely bad, and I still think dmc has the best and most unique enviroments in any dmc.

and therein I think lies the issue you have with dmc5. I loved dmc5 at release, but itsuno's direction when it comes to environments never graduated from the standard of the ps2 era. The graphics are photorealistic, but thats almost part of the problem. they're very static, dull colored, and when paired with also kind of dull colored enemies I can see why you're wondering why people love the game, as playing on a lower diff when you've experienced the "basic" dmc playstyle the game probably does seem a bit boring.

It opens up the further along you go, but I will say that (and mind you, i had played dmc3/4 before dmc) the game didn't grab me initially as dmc grabbed me. Things get a lot better near the end, and again on higher diff its more fun. But I do overall agree with you, and I think limiting the diff. hurt the game
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Date Posted: May 3, 2022 @ 1:33pm
Posts: 57