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Vergil is the pinnacle of broken.
Practice pushing buttons at the right time.
His normal dodge has smaller i-frames than nero, and some massive recovery time to boot, so i often get hit by the follow up attack, while trick has tight i-frames too and occasionaly refuses to work. So its like... As long as i can dodge with trick - its fine, but the micro-second i get hit with anything and lose focus - bam, trick no longer works and i eat ♥♥♥♥ from all the other attacks.
I still don't get block mechanic and i honestly haven't thought of using doppelganger to avoid damage... Hm... Will try to keep that in mind for especially ♥♥♥♥♥♥♥♥ attacks.
Don't rely much on blocking, it only happens if you stand still and hold the lock on.
https://www.youtube.com/watch?v=aijTUYv1Ngk
Other than what others have already said, if you are having trouble dodging due to being stuck in certain animations, memorize what those moves are and don't use them if you are in a situation where you feel you might need to dodge. If you do find yourself stuck in animation and you really need to dodge, honestly your best bet is to teleport to an enemy.
As for the block, I personally wouldn't recommend it unless you are going for pure style. Haven't used it once outside of the Void.
If you dodge late enough that the enemy attack would hit the afterimage, you do a 'just dodge' (similar to Nero's normal dodge vs table hopper, only the timing is not as strict. This also generates a solid chunk of concentration). When you do that, you can start spamming Trick Dodge endlessly with zero cooldown, zero recovery.
Here's an example (jump to 1:05): https://youtu.be/1dpU_f5wD9A?t=65
It's true, vergil's normal dodge Trick Dodge doesn't cancel out the recovery on a lot of his moves.
His Trick does, though. There's almost no situation you can't Trick out of, and it certainly doesn't require Concentration to use.
What might be happening here is the following: To Trick to an enemy, Vergil needs to have a summoned sword stuck to them. If you don't already have a summoned sword in the enemy, then Vergil will first throw out the summoned sword and THEN Trick to them (when the summoned sword lands).
This means that if you need to Trick in a very specific moment, sometimes Trick will go off late because the enemy you're Tricking to doesn't have a summoned sword in them.
Air Trick (press Trick without lockon) and Trick Down (back-> forward-> trick while locked on) do not have this requirement, but you can only do an Air Trick once per jump (need to touch the ground or enemy step to do another one)
Trick, Trick Down and Air Trick all can cancel all sorts of animations, far earlier than his normal dodge ever could, and it can be spammed if needed.
Trick is the best one, though, as it lets you keep the pressure up, so make sure to keep refreshing the summoned swords by throwing a bunch every now and then at your enemy, to make sure the guy always has a summoned sword you can trick to.
♥♥♥♥.
Side note:
Things Vergil ABSOLUTELY cannot trick out of: Rapid Slash and Judgement Cut.
You know... The moves you keep doing by accident because you got used to spaming Lock+W+M1 as Nero and Dante.
Running away not always works.
Wich one in particular and with what character?
Regular attacks: Enemy Step where his paws doesn't reach/RG/Use of I-frames.
Regular charge/leap: Use of I-frames/RG.
High charge/leap: Dodge/I-frames/RG.
Lightning ground attack: Jump high enough (must be timed correctly)/RG.
Lightning orbs: Shoot them/RG
Lightning beam: Jump/RG.
Ice stalactites: Don't stop moving and use I-frames/RG. He generally stops this attack entirely once you get close to him (but make sure he doesn't start a new howl animation, because that means he will summon more).
Ice storm: Immediately move to the outer area once you see he starts the animation.
Ice howl: Very easy to dodge, just move a bit and he will miss completely.
EDIT: By ice howl I more or less meant the one where he breathes ice in a direction, not to be confused by the howl where he summons stalactites.
I meant the explosive type of attacks.