Devil May Cry 5

Devil May Cry 5

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How to avoid damage as Vergil?
My current attempt at Blood Palace as him is not looking good. Apparently Vergil ♥♥♥♥♥♥♥ sucks at surviving.
Nero had amazing dodging skills.
Dante had Royal Guard and Trickster.
V... Could just stay far away.
But Vergil? His "normal dodge" feels unresponsive and often just doesn't work because Vergil can't recover from his own attacks for ♥♥♥♥, and "trick" sometimes arbitrary just doesn't work (my guess it doesn't work with 0 focus), and even if it works - the i-frames are tight as ♥♥♥♥.

I almost got killed by ♥♥♥♥♥♥♥ scythe-weilders because i saw their attacks coming a mile away, but Vergil just can't ♥♥♥♥♥♥♥ dodge.

Oh, and he has a block ability apparently but i have no idea how it works, could never pull it off and frankly i'd rather not risk it.
Originally posted by Kaelus Von Sestiaf:
Originally posted by Artek General:
His normal dodge has smaller i-frames than nero, and some massive recovery time to boot, so i often get hit by the follow up attack
You're doing it too early.
If you dodge late enough that the enemy attack would hit the afterimage, you do a 'just dodge' (similar to Nero's normal dodge vs table hopper, only the timing is not as strict. This also generates a solid chunk of concentration). When you do that, you can start spamming Trick Dodge endlessly with zero cooldown, zero recovery.
Here's an example (jump to 1:05): https://youtu.be/1dpU_f5wD9A?t=65

Originally posted by Artek General:
His "normal dodge" feels unresponsive and often just doesn't work because Vergil can't recover from his own attacks for ♥♥♥♥, and "trick" sometimes arbitrary just doesn't work (my guess it doesn't work with 0 focus), and even if it works - the i-frames are tight as ♥♥♥♥.
It's true, vergil's normal dodge Trick Dodge doesn't cancel out the recovery on a lot of his moves.
His Trick does, though. There's almost no situation you can't Trick out of, and it certainly doesn't require Concentration to use.

What might be happening here is the following: To Trick to an enemy, Vergil needs to have a summoned sword stuck to them. If you don't already have a summoned sword in the enemy, then Vergil will first throw out the summoned sword and THEN Trick to them (when the summoned sword lands).
This means that if you need to Trick in a very specific moment, sometimes Trick will go off late because the enemy you're Tricking to doesn't have a summoned sword in them.

Air Trick (press Trick without lockon) and Trick Down (back-> forward-> trick while locked on) do not have this requirement, but you can only do an Air Trick once per jump (need to touch the ground or enemy step to do another one)

Trick, Trick Down and Air Trick all can cancel all sorts of animations, far earlier than his normal dodge ever could, and it can be spammed if needed.

Trick is the best one, though, as it lets you keep the pressure up, so make sure to keep refreshing the summoned swords by throwing a bunch every now and then at your enemy, to make sure the guy always has a summoned sword you can trick to.
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Showing 1-15 of 22 comments
Artek [General] Jan 19, 2021 @ 11:50pm 
Yep, there we go. Killed by Voltainc Knight, because ♥♥♥♥♥♥♥ Trick just decided to not work when i needed it to. Love it.
Sixtyfivekills Jan 20, 2021 @ 12:37am 
His dodge (circle button + the direction you want) is REALLY good, trick down is insanely good, he can block if his concentration meter is filled by just standing in the place doing nothing, summoning a doppelganger gives you a truckload of invincibility frames and doing a World of V move will heal you A LOT.


Vergil is the pinnacle of broken.
Last edited by Sixtyfivekills; Jan 20, 2021 @ 12:39am
LbISbIy Jan 20, 2021 @ 12:57am 
Everything works great.
Practice pushing buttons at the right time.
Artek [General] Jan 20, 2021 @ 3:32am 
Originally posted by Sixtyfivekills:
His dodge (circle button + the direction you want) is REALLY good, trick down is insanely good, he can block if his concentration meter is filled by just standing in the place doing nothing, summoning a doppelganger gives you a truckload of invincibility frames and doing a World of V move will heal you A LOT.


Vergil is the pinnacle of broken.
Well this is weird because this is not my experience with him. Sure, his DPS and crowd control are outstanding, but when it comes to survival - i just don't get it.
His normal dodge has smaller i-frames than nero, and some massive recovery time to boot, so i often get hit by the follow up attack, while trick has tight i-frames too and occasionaly refuses to work. So its like... As long as i can dodge with trick - its fine, but the micro-second i get hit with anything and lose focus - bam, trick no longer works and i eat ♥♥♥♥ from all the other attacks.

I still don't get block mechanic and i honestly haven't thought of using doppelganger to avoid damage... Hm... Will try to keep that in mind for especially ♥♥♥♥♥♥♥♥ attacks.
Sixtyfivekills Jan 20, 2021 @ 3:40am 
Originally posted by Artek General:
Originally posted by Sixtyfivekills:
His dodge (circle button + the direction you want) is REALLY good, trick down is insanely good, he can block if his concentration meter is filled by just standing in the place doing nothing, summoning a doppelganger gives you a truckload of invincibility frames and doing a World of V move will heal you A LOT.


Vergil is the pinnacle of broken.
Well this is weird because this is not my experience with him. Sure, his DPS and crowd control are outstanding, but when it comes to survival - i just don't get it.
His normal dodge has smaller i-frames than nero, and some massive recovery time to boot, so i often get hit by the follow up attack, while trick has tight i-frames too and occasionaly refuses to work. So its like... As long as i can dodge with trick - its fine, but the micro-second i get hit with anything and lose focus - bam, trick no longer works and i eat ♥♥♥♥ from all the other attacks.

I still don't get block mechanic and i honestly haven't thought of using doppelganger to avoid damage... Hm... Will try to keep that in mind for especially ♥♥♥♥♥♥♥♥ attacks.
You know Vergil's (boss) move when he says "prepare... TO DIE!" and starts flying towards you? You can instantly knock him out by jumping and summoning a doppelganger. It's really good, give it a try.

Don't rely much on blocking, it only happens if you stand still and hold the lock on.
Last edited by Sixtyfivekills; Jan 20, 2021 @ 3:41am
DeadPhoenix Jan 20, 2021 @ 4:22am 
Video i made a few weeks ago. Learn perfect judgement cut and you can trash any boss.
https://www.youtube.com/watch?v=aijTUYv1Ngk
Jetstream Sam Jan 20, 2021 @ 5:21am 
While I agree that he isn't as well suited for defense as Nero or Dante, his dodges are completely fine.

Other than what others have already said, if you are having trouble dodging due to being stuck in certain animations, memorize what those moves are and don't use them if you are in a situation where you feel you might need to dodge. If you do find yourself stuck in animation and you really need to dodge, honestly your best bet is to teleport to an enemy.
As for the block, I personally wouldn't recommend it unless you are going for pure style. Haven't used it once outside of the Void.
The author of this thread has indicated that this post answers the original topic.
Originally posted by Artek General:
His normal dodge has smaller i-frames than nero, and some massive recovery time to boot, so i often get hit by the follow up attack
You're doing it too early.
If you dodge late enough that the enemy attack would hit the afterimage, you do a 'just dodge' (similar to Nero's normal dodge vs table hopper, only the timing is not as strict. This also generates a solid chunk of concentration). When you do that, you can start spamming Trick Dodge endlessly with zero cooldown, zero recovery.
Here's an example (jump to 1:05): https://youtu.be/1dpU_f5wD9A?t=65

Originally posted by Artek General:
His "normal dodge" feels unresponsive and often just doesn't work because Vergil can't recover from his own attacks for ♥♥♥♥, and "trick" sometimes arbitrary just doesn't work (my guess it doesn't work with 0 focus), and even if it works - the i-frames are tight as ♥♥♥♥.
It's true, vergil's normal dodge Trick Dodge doesn't cancel out the recovery on a lot of his moves.
His Trick does, though. There's almost no situation you can't Trick out of, and it certainly doesn't require Concentration to use.

What might be happening here is the following: To Trick to an enemy, Vergil needs to have a summoned sword stuck to them. If you don't already have a summoned sword in the enemy, then Vergil will first throw out the summoned sword and THEN Trick to them (when the summoned sword lands).
This means that if you need to Trick in a very specific moment, sometimes Trick will go off late because the enemy you're Tricking to doesn't have a summoned sword in them.

Air Trick (press Trick without lockon) and Trick Down (back-> forward-> trick while locked on) do not have this requirement, but you can only do an Air Trick once per jump (need to touch the ground or enemy step to do another one)

Trick, Trick Down and Air Trick all can cancel all sorts of animations, far earlier than his normal dodge ever could, and it can be spammed if needed.

Trick is the best one, though, as it lets you keep the pressure up, so make sure to keep refreshing the summoned swords by throwing a bunch every now and then at your enemy, to make sure the guy always has a summoned sword you can trick to.
Last edited by Kaelus Von Sestiaf; Jan 20, 2021 @ 1:09pm
willy bammy Jan 20, 2021 @ 7:09am 
You can press B during any attack animation (asides from supers) and you will trick, if you have the reaction time then there is no moment in time where you are vulnerable has him.
anakemon Jan 20, 2021 @ 8:21am 
Not that I'm any good at this game, but I found out that my furthest bloody palace was with Vergil by far due to his trick and world of V (this move is basically broken)
Artek [General] Jan 20, 2021 @ 1:11pm 
Well all i know is that i never said so many swears in this game before. Just so much stupid ♥♥♥♥♥♥♥♥. Voltaic Knight has never been this much of an issue. I mean... He did kick my Nero ass, but all that took was some dark souls dodging timing. My favorite part is how i'm trying to use Trick Back to escape his AOE lighting strike, only to ♥♥♥♥♥♥♥ use World of V by accident because... No idea why. Probably camera switching PoV and it counts my A-W spamming as "roll around".
♥♥♥♥.

Side note:
Things Vergil ABSOLUTELY cannot trick out of: Rapid Slash and Judgement Cut.
You know... The moves you keep doing by accident because you got used to spaming Lock+W+M1 as Nero and Dante.
Last edited by Artek [General]; Jan 20, 2021 @ 1:55pm
tv Jan 20, 2021 @ 1:21pm 
Originally posted by Artek General:
Well all i know is i never said so many swears in this game before. Just so much stupid ♥♥♥♥♥♥♥♥. Voltaic Knight has been been this much of an issues. I mean... He did kick my Nero ass, but all that took was some dark souls dodging timing. My favorite part is how i'm trying to use Trick Back to escape his only, only to ♥♥♥♥♥♥♥ use World of V by accident because... No idea why. Probably camera switching PoV and it counts my A-W spamming as "roll around".
♥♥♥♥.
Nero's air taunt will let you use the momentum from his jumps and attacks to coast over Cavaliere's swings.
Хела Jan 21, 2021 @ 5:49am 
How do you avoid Cerberus expansive attacks?

Running away not always works.
Jetstream Sam Jan 21, 2021 @ 6:12am 
Originally posted by Andres_ak47:
How do you avoid Cerberus expansive attacks?

Running away not always works.

Wich one in particular and with what character?

Regular attacks: Enemy Step where his paws doesn't reach/RG/Use of I-frames.
Regular charge/leap: Use of I-frames/RG.
High charge/leap: Dodge/I-frames/RG.

Lightning ground attack: Jump high enough (must be timed correctly)/RG.
Lightning orbs: Shoot them/RG
Lightning beam: Jump/RG.

Ice stalactites: Don't stop moving and use I-frames/RG. He generally stops this attack entirely once you get close to him (but make sure he doesn't start a new howl animation, because that means he will summon more).
Ice storm: Immediately move to the outer area once you see he starts the animation.
Ice howl: Very easy to dodge, just move a bit and he will miss completely.

EDIT: By ice howl I more or less meant the one where he breathes ice in a direction, not to be confused by the howl where he summons stalactites.
Last edited by Jetstream Sam; Jan 21, 2021 @ 6:14am
Хела Jan 21, 2021 @ 6:28am 
Originally posted by Jetstream Sam:
Originally posted by Andres_ak47:
How do you avoid Cerberus expansive attacks?

Running away not always works.

Wich one in particular and with what character?

Regular attacks: Enemy Step where his paws doesn't reach/RG/Use of I-frames.
Regular charge/leap: Use of I-frames/RG.
High charge/leap: Dodge/I-frames/RG.

Lightning ground attack: Jump high enough (must be timed correctly)/RG.
Lightning orbs: Shoot them/RG
Lightning beam: Jump/RG.

Ice stalactites: Don't stop moving and use I-frames/RG. He generally stops this attack entirely once you get close to him (but make sure he doesn't start a new howl animation, because that means he will summon more).
Ice storm: Immediately move to the outer area once you see he starts the animation.
Ice howl: Very easy to dodge, just move a bit and he will miss completely.

EDIT: By ice howl I more or less meant the one where he breathes ice in a direction, not to be confused by the howl where he summons stalactites.
The thread is about Vergil.

I meant the explosive type of attacks.
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Date Posted: Jan 19, 2021 @ 11:40pm
Posts: 22