Devil May Cry 5

Devil May Cry 5

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OmEn Dec 10, 2020 @ 8:06am
Ray Tracing Mod?
Is it going to be possible for modders to add Ray Tracing from console version to the PC version?
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Showing 1-13 of 13 comments
Dante Dec 10, 2020 @ 8:44am 
No
~ gabu ~ Dec 10, 2020 @ 10:19am 
RE2 Remake uses the same engine and already has raytracing enabling mods. Can't see why DMC5 couldn't.
Dante Dec 10, 2020 @ 10:22am 
Originally posted by ~ babu ~:
RE2 Remake uses the same engine and already has raytracing enabling mods. Can't see why DMC5 couldn't.
These mods are nothing but screen space pseudo raytracing, they cannot truly replicate raytraced reflections, shadows or global illumination.
OmEn Dec 10, 2020 @ 11:30am 
Originally posted by Dante:
Originally posted by ~ babu ~:
RE2 Remake uses the same engine and already has raytracing enabling mods. Can't see why DMC5 couldn't.
These mods are nothing but screen space pseudo raytracing, they cannot truly replicate raytraced reflections, shadows or global illumination.

Capcom makes me so sad as a long time customer :sad_creep:
McREEEEEE Dec 10, 2020 @ 11:31am 
There's no modding in ray tracing. You're asking for ppl to rewrite the lighting from scratch. At most mods are as their name implies: modification. Not making something new entirely
MonkeyBone Dec 12, 2020 @ 4:18am 
I don't know what some of you are talking about but modding in raytracing IS a thing. Look up Legacy of Kain: Defiance ray tracing if you want an example so it's entierly possible for DMC5 to get a similar mod at some point, not that there would be any point as the true benifits of raytracing only shine when a game is built from the ground up with it.
Peelsepuuppi Dec 13, 2020 @ 3:02am 
Effects that mimic ray tracing can be applied with reshade and there's a global illumination filter in development. So far it does look nice, but it's not the real deal and will never be the real deal.
You can enable ray tracing with reshade as well.
You can't enable true ray tracing if ray tracing doesn't exists in the game code and engine. Also, why would you want ray tracing anyway? There are only a few missions where ray tracing is applied on a surface. Like Mission 2, where there are wet surfaces and glasses/windows.

The scene in question is already rendered to be reflected anyway. You would only get a better reflection of it, but that's it. Since the game doesn't use global ray tracing (PS5).

On PS5, Ray Tracing is extremely taxing. Either you are playing with the framerate that is lower than the base PS4 on normal Ray Tracing, or you are playing in 1080p WITH Ray Tracing Performance Mode.

Honestly, Ray Tracing is the least of your worries here, believe me. Turbo and Legendary Dark Knight is what people want. Ray Tracing can come later and enabled with a code update.

Everything the PS5 can do, a PC can do, if they decide to update it. They don't have to call it Special Edition. Just either a free upgrade or sell it as DLC.
Originally posted by GLUE:
You can't enable true ray tracing if ray tracing doesn't exists in the game code and engine. Also, why would you want ray tracing anyway? There are only a few missions where ray tracing is applied on a surface. Like Mission 2, where there are wet surfaces and glasses/windows.

The scene in question is already rendered to be reflected anyway. You would only get a better reflection of it, but that's it. Since the game doesn't use global ray tracing (PS5).

On PS5, Ray Tracing is extremely taxing. Either you are playing with the framerate that is lower than the base PS4 on normal Ray Tracing, or you are playing in 1080p WITH Ray Tracing Performance Mode.

Honestly, Ray Tracing is the least of your worries here, believe me. Turbo and Legendary Dark Knight is what people want. Ray Tracing can come later and enabled with a code update.

Everything the PS5 can do, a PC can do, if they decide to update it. They don't have to call it Special Edition. Just either a free upgrade or sell it as DLC.

Someone will likely share a mod. Now the only question is ... how many minutes are left until the Vergil DLC comes out :D :D :D
Originally posted by Misha NO!:
Originally posted by GLUE:
You can't enable true ray tracing if ray tracing doesn't exists in the game code and engine. Also, why would you want ray tracing anyway? There are only a few missions where ray tracing is applied on a surface. Like Mission 2, where there are wet surfaces and glasses/windows.

The scene in question is already rendered to be reflected anyway. You would only get a better reflection of it, but that's it. Since the game doesn't use global ray tracing (PS5).

On PS5, Ray Tracing is extremely taxing. Either you are playing with the framerate that is lower than the base PS4 on normal Ray Tracing, or you are playing in 1080p WITH Ray Tracing Performance Mode.

Honestly, Ray Tracing is the least of your worries here, believe me. Turbo and Legendary Dark Knight is what people want. Ray Tracing can come later and enabled with a code update.

Everything the PS5 can do, a PC can do, if they decide to update it. They don't have to call it Special Edition. Just either a free upgrade or sell it as DLC.

Someone will likely share a mod. Now the only question is ... how many minutes are left until the Vergil DLC comes out :D :D :D

It either hits midnight for us who still haven't gone to midnight in EU, in about 12 minutes. One can wish. I am on PS4 so maybe i will get it then? Who knows.

https://youtu.be/N8l9FSB-sl8

This is a video how ray tracing looks. And yes, it does look better. But the performance is the same as PS4, even below that on Quality mode. (4k, 45-60FPS). Performance mode is obviously better, but if people play on a 4K TV, the upscaling will look a little bit ugly on 1080p.
McREEEEEE Dec 14, 2020 @ 3:29pm 
Originally posted by MonkeyBone:
I don't know what some of you are talking about but modding in raytracing IS a thing. Look up Legacy of Kain: Defiance ray tracing if you want an example so it's entierly possible for DMC5 to get a similar mod at some point, not that there would be any point as the true benifits of raytracing only shine when a game is built from the ground up with it.

Ray tracing is literally just trace (a cluster of) light ray and carry out illuminating calculation (shadow, ambient occlusion, reflection...) as the rays of light go. It is dynamic. It's a simulation of how light would work in the environment.

The mod linked is not. It tries to mimic the effects of ray tracing. The illumination it shows is what the machine "thinks" how lighting would look like given the light sources are in certain positions.
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Date Posted: Dec 10, 2020 @ 8:06am
Posts: 13