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The best tip is to stay in the air. Fighting him on the ground, personally, is pretty risky since there’s not much mobility.
- Try to stay behind his back and stay moving. Use a quick combo here and there and change positions.
- Jump, but don’t waste it all. Enemy step when you can to stay in the air and reset your jumps.
- Lastly, if you stay on the ground, he’ll swing low punches. In the air, high punches. You can attack in the air and quickly get back on the ground to proceed ground comboes while he attacks the air. (There are a couple of attacks that just won’t hit you, even though it may seem to hit you. :P)
https://youtu.be/tyhmLBnHHN4
Here’s a visual example of both ground (tiny bit) and air. There’s a time table for Goliath below.
Edit: time is 02:32.
https://youtu.be/tso48G0qG48
This here is a better example of staying in the air. Hope it helps :)
Also practice the MAX Act, you'll never Exceed every single attack but you can do it pretty consistently after learning the timing
Hard to say without seeing a video though because when I hang by his back on DMD he's really stupid and can't hit me.
Oh yeah, the obvious advice is to spam jump cancel so you beat the ♥♥♥♥ out of him without ever having to risk being on the ground
I've found that after each quarter of his health is taken, his main attacks become more aggressive in that he attacks more often and doesn't have as much downtime. I have also found that his crotch area is noticeably safe from a handful of his attacks.
But I finally beat him in the warm-up mode with a loss of about 1:10 worth of time.
I didn't actually get the enemy-jump skill because it seemed really dumb, as well as anything beyond table hopper 2 because I couldn't see it being useful. Maybe I should invest in those skills. hmm. The videos were really well done by the way. though I only watched about 8 minutes of the bloody palace one. Thank you for telling me about the benefits of the enemy jump - I was even able to see it in the game play with goliath and death scissors and saw how useful it was in staying in the air
Buy enemy step, mash attack and jump, and what will happen is you'll cancel the rest of your attack animation, the enemy will get no knockback, you won't fall down at all, you can use it for crazy ♥♥♥♥ like spamming Killer Bee with no breaks
Yeah I didn’t think much of enemy step either until I heard many players talking about “Jump Cancelling”. Very useful skill to learn. As for Table Hopper, although risky, it’s very rewarding to pull off since it has slightly longer Iframes compared to rolling and sidestepping. Plus two additional dodges. High risk, high reward 👍
Thank you both! I will take this knowledge with me :) I appreciate your all's time!
start there. jump cancelling is covered in EP. 2
the trick to dmc is learning to keep your enemy in the air, juggle till death. pretend the floor is lava.
enemy in air = youre less likely to receive damage from mobs. mind projectiles, I always focus those enemy types first.
good luck. have fun.
I appreciate this!
You only have i-frames on the upwards arc of your jump. The longer you hold the button, the higher you jump, the more i-frames you have. Your indication is when you've reached the peak of your jump.
When he slams both fists into the ground, you have some seconds to just hammer in damage without fear of being hit, since he will usually do his flame AoE move right after.
Hammer some more on him, get hit by the AoE and immediately go into DT to recover/ignore the stun and hammer in some more. Eventually he will get stunned so I recommend either charging a Buster arm up fully or go into DT with a lock-on and press forward X+Y/Square+Triangle (while standing on the ground). I do not recommend the Buster Arm one if you are trying to set a new personal best for BP though, it takes too long time.
I don't know how new you are to the game, but I wouldn't bother much with MAX-Act until you have a decent clue as to how to avoid most of the moves by various enemies, like being able to dodge or even parry Fury attacks. While MAX-Act is very useful, nothing is as essential as being able to avoid damage consistently.
I've gotten somewhat proficient with the MAX-Act. I can (on occasion) trigger max act on Nero's combo B (the button spam attack). However, I am dismally unable to manage even the basic EX trigger on his jump combos. I did a lot in the void with ground based combos and I figure that may have something to do with it.
Does anyone have any suggestions for control schemes so that max act would be easier to achieve?
As it stands, I am using the basic control scheme for an xbox controller with the exception of moving devil trigger to Right Bumper. I have made one modification for the left trigger to be more of a "hair trigger" by increasing the sensitivity and the response time to "aggressive" - that way I barely have to pull the trigger to rev Nero's Exceed. This has been somewhat successful! But I feel there may be a more efficient way.
I hear some people put Exceed on LB and gun on LT, the button is easier than the trigger
I have tried putting the gun on the trigger, but often forgot about it. Where should Devil Trigger go then? (I have devil trigger mapped to Left Bumper)