Devil May Cry 5

Devil May Cry 5

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Bloody Palace Goliath is a bit infuriating
Playing as Nero and I have found that Goliath in the bloody palace is a tad bit ridiculous. Maybe Dark Souls has spoiled me but I can't seem to dodge his attacks properly. I find it ridiculous that I am able to dodge some attacks but not all of them. I have seen Nero actually move positions in mid air (away from the direction he is falling) just to get caught on Goliath's punches. I also get caught on Goliath's leg in random intervals while trying to dodge around him and then get hit because I was caught on his leg. Exceed is rather difficult to manage, especially since he is borderline impossible to stun-lock (he is a boss after all). Air combos are difficult to keep up since he is able to swat me out of the sky with more accuracy than a laser pointer. Even with the triple jump air taunt, his combos are long enough that I am unable to safely fall back to the ground and I don't think there is a way to stay in the air perpetually without having reflexes that match Bruce Lee.

Are there any tips on handling this quickly?
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Showing 1-15 of 16 comments
AnimaTorze Sep 4, 2020 @ 3:31pm 
Goliath is a bit difficult. His hits have weird registrations, especially his punches when you’re on the ground. When you clearly avoided the hit, but somehow he hits you.

The best tip is to stay in the air. Fighting him on the ground, personally, is pretty risky since there’s not much mobility.

- Try to stay behind his back and stay moving. Use a quick combo here and there and change positions.
- Jump, but don’t waste it all. Enemy step when you can to stay in the air and reset your jumps.
- Lastly, if you stay on the ground, he’ll swing low punches. In the air, high punches. You can attack in the air and quickly get back on the ground to proceed ground comboes while he attacks the air. (There are a couple of attacks that just won’t hit you, even though it may seem to hit you. :P)


https://youtu.be/tyhmLBnHHN4

Here’s a visual example of both ground (tiny bit) and air. There’s a time table for Goliath below.
Edit: time is 02:32.

https://youtu.be/tso48G0qG48

This here is a better example of staying in the air. Hope it helps :)
Last edited by AnimaTorze; Sep 4, 2020 @ 3:32pm
Amygdala Sep 4, 2020 @ 3:37pm 
You have i-frames in your jumps but because there's 0 indications as to when it ends unlike say a rolling animation, you should time it just before you get hit, but not as tightly as royal guard

Also practice the MAX Act, you'll never Exceed every single attack but you can do it pretty consistently after learning the timing

Hard to say without seeing a video though because when I hang by his back on DMD he's really stupid and can't hit me.

Oh yeah, the obvious advice is to spam jump cancel so you beat the ♥♥♥♥ out of him without ever having to risk being on the ground
Last edited by Amygdala; Sep 4, 2020 @ 3:38pm
CharlatansHost77 Sep 4, 2020 @ 3:55pm 
I've practiced the MAX Act quite a bit, I even found a good bit of help hitting it during harder combos by increasing the sensitivity in my left trigger to be a hair trigger. Getting Max Act during the boss fight is a bit of a different story due to a gap in divided attention and Boss Stage changes that increase boss aggression.

I've found that after each quarter of his health is taken, his main attacks become more aggressive in that he attacks more often and doesn't have as much downtime. I have also found that his crotch area is noticeably safe from a handful of his attacks.

But I finally beat him in the warm-up mode with a loss of about 1:10 worth of time.
CharlatansHost77 Sep 4, 2020 @ 4:11pm 
@AnimeTorze wow, that's awesome!
I didn't actually get the enemy-jump skill because it seemed really dumb, as well as anything beyond table hopper 2 because I couldn't see it being useful. Maybe I should invest in those skills. hmm. The videos were really well done by the way. though I only watched about 8 minutes of the bloody palace one. Thank you for telling me about the benefits of the enemy jump - I was even able to see it in the game play with goliath and death scissors and saw how useful it was in staying in the air
Last edited by CharlatansHost77; Sep 4, 2020 @ 4:13pm
Amygdala Sep 4, 2020 @ 4:18pm 
Originally posted by CharlatansHost77:
@AnimeTorze wow, that's awesome!
I didn't actually get the enemy-jump skill because it seemed really dumb, as well as anything beyond table hopper 2 because I couldn't see it being useful. Maybe I should invest in those skills. hmm. The videos were really well done by the way. though I only watched about 8 minutes of the bloody palace one. Thank you for telling me about the benefits of the enemy jump - I was even able to see it in the game play with goliath and death scissors and saw how useful it was in staying in the air
Enemy step is what turns you from a decent player into a ♥♥♥♥♥♥♥ god with 5 minutes of practice, you can SSS just by spamming enemy step and attack in this game.

Buy enemy step, mash attack and jump, and what will happen is you'll cancel the rest of your attack animation, the enemy will get no knockback, you won't fall down at all, you can use it for crazy ♥♥♥♥ like spamming Killer Bee with no breaks
AnimaTorze Sep 4, 2020 @ 4:43pm 
Originally posted by CharlatansHost77:
@AnimeTorze wow, that's awesome!
I didn't actually get the enemy-jump skill because it seemed really dumb, as well as anything beyond table hopper 2 because I couldn't see it being useful. Maybe I should invest in those skills. hmm. The videos were really well done by the way. though I only watched about 8 minutes of the bloody palace one. Thank you for telling me about the benefits of the enemy jump - I was even able to see it in the game play with goliath and death scissors and saw how useful it was in staying in the air

Yeah I didn’t think much of enemy step either until I heard many players talking about “Jump Cancelling”. Very useful skill to learn. As for Table Hopper, although risky, it’s very rewarding to pull off since it has slightly longer Iframes compared to rolling and sidestepping. Plus two additional dodges. High risk, high reward 👍
CharlatansHost77 Sep 4, 2020 @ 5:17pm 
@animaTorze & @Amygdala
Thank you both! I will take this knowledge with me :) I appreciate your all's time!
pr0xy Sep 5, 2020 @ 2:53am 
https://www.youtube.com/watch?v=116YbIvcnEY

start there. jump cancelling is covered in EP. 2

the trick to dmc is learning to keep your enemy in the air, juggle till death. pretend the floor is lava.

enemy in air = youre less likely to receive damage from mobs. mind projectiles, I always focus those enemy types first.

good luck. have fun.
Last edited by pr0xy; Sep 5, 2020 @ 3:01am
CharlatansHost77 Sep 5, 2020 @ 10:59am 
Originally posted by adM-:
https://www.youtube.com/watch?v=116YbIvcnEY

start there. jump cancelling is covered in EP. 2

the trick to dmc is learning to keep your enemy in the air, juggle till death. pretend the floor is lava.

enemy in air = youre less likely to receive damage from mobs. mind projectiles, I always focus those enemy types first.

good luck. have fun.


I appreciate this!
Lethal Placebo Sep 5, 2020 @ 1:57pm 
Originally posted by Amygdala:
You have i-frames in your jumps but because there's 0 indications as to when it ends unlike say a rolling animation,

You only have i-frames on the upwards arc of your jump. The longer you hold the button, the higher you jump, the more i-frames you have. Your indication is when you've reached the peak of your jump.
tv Sep 5, 2020 @ 9:44pm 
Use wire or air taunt to go straight over his head, or back away from his swings into a payline, and cancel into a calibur. do not stay in front of his face.
Jetstream Sam Sep 7, 2020 @ 12:17am 
Like others have pointed out, practice enemy step and attack his back or side. The boss should not take much longer than 1 minute if you know what you're doing. I don't recommend the actual dodge mechanic vs Goliath since some of his attacks have a long reach.

When he slams both fists into the ground, you have some seconds to just hammer in damage without fear of being hit, since he will usually do his flame AoE move right after.
Hammer some more on him, get hit by the AoE and immediately go into DT to recover/ignore the stun and hammer in some more. Eventually he will get stunned so I recommend either charging a Buster arm up fully or go into DT with a lock-on and press forward X+Y/Square+Triangle (while standing on the ground). I do not recommend the Buster Arm one if you are trying to set a new personal best for BP though, it takes too long time.

I don't know how new you are to the game, but I wouldn't bother much with MAX-Act until you have a decent clue as to how to avoid most of the moves by various enemies, like being able to dodge or even parry Fury attacks. While MAX-Act is very useful, nothing is as essential as being able to avoid damage consistently.
CharlatansHost77 Sep 7, 2020 @ 12:49pm 
I've beaten the game on human and now I am making my way (about halfway through) on Son of Sparta. So I am fairly fresh I guess.

I've gotten somewhat proficient with the MAX-Act. I can (on occasion) trigger max act on Nero's combo B (the button spam attack). However, I am dismally unable to manage even the basic EX trigger on his jump combos. I did a lot in the void with ground based combos and I figure that may have something to do with it.

Does anyone have any suggestions for control schemes so that max act would be easier to achieve?
As it stands, I am using the basic control scheme for an xbox controller with the exception of moving devil trigger to Right Bumper. I have made one modification for the left trigger to be more of a "hair trigger" by increasing the sensitivity and the response time to "aggressive" - that way I barely have to pull the trigger to rev Nero's Exceed. This has been somewhat successful! But I feel there may be a more efficient way.
Amygdala Sep 7, 2020 @ 12:57pm 
Originally posted by CharlatansHost77:
I've beaten the game on human and now I am making my way (about halfway through) on Son of Sparta. So I am fairly fresh I guess.

I've gotten somewhat proficient with the MAX-Act. I can (on occasion) trigger max act on Nero's combo B (the button spam attack). However, I am dismally unable to manage even the basic EX trigger on his jump combos. I did a lot in the void with ground based combos and I figure that may have something to do with it.

Does anyone have any suggestions for control schemes so that max act would be easier to achieve?
As it stands, I am using the basic control scheme for an xbox controller with the exception of moving devil trigger to Right Bumper. I have made one modification for the left trigger to be more of a "hair trigger" by increasing the sensitivity and the response time to "aggressive" - that way I barely have to pull the trigger to rev Nero's Exceed. This has been somewhat successful! But I feel there may be a more efficient way.
1) Put gun on LB so you can charge it while playing, have attack and jump so you can press them both constantly easier
I hear some people put Exceed on LB and gun on LT, the button is easier than the trigger
Last edited by Amygdala; Sep 7, 2020 @ 12:57pm
CharlatansHost77 Sep 7, 2020 @ 1:18pm 
Originally posted by Amygdala:
1) Put gun on LB so you can charge it while playing, have attack and jump so you can press them both constantly easier
I hear some people put Exceed on LB and gun on LT, the button is easier than the trigger

I have tried putting the gun on the trigger, but often forgot about it. Where should Devil Trigger go then? (I have devil trigger mapped to Left Bumper)
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Date Posted: Sep 4, 2020 @ 3:02pm
Posts: 16