Devil May Cry 5

Devil May Cry 5

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Clumsybeast Mar 23, 2019 @ 7:29am
Dodging in this game is terrible..
I have never seen a dodging system so bad in a game before.. Like its so lazily done, and it seems even when i completely dodge out of the way of the actual attack, i still get hit somehow.. Its very confusing, and inconsistent. So far its the only thing i don't like about the game. Fighting the first boss, and his swpes at me, i dodge out of the way of the attack, yet still get hit somehow.. Like.. Just take dodging out of the game if you can't make it right.
Last edited by Clumsybeast; Mar 23, 2019 @ 7:33am
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Showing 46-60 of 163 comments
Clumsybeast Mar 23, 2019 @ 8:35am 
Originally posted by AnemoneMeer:
Grounded rolls have I-frames for days but a lengthy recovery period that can get you hit even if you think you've dodged successfully.

Jumps have far less I-frames but almost no recovery frames, making them excellent at evading quick strikes while staying on the offensive.

Air Hike has almost no I-frames (Does it even have any), so it is mostly used for positioning.

Gerbera is unsafe right at the startup and end, but invincible through the middle of the action.

Table Hopper, Nero's perfect dodge, is vastly better than roll if you can land it.

Nero's Shuffle attack has invincibility frames and can cancel into a dodge during the backstep phase.

Nero's Payline and Hardway also have their own invincibility frame portions.

---------------------

Dodging in DMC isn't designed to be how you deal with attacks, it's there as a fallback. Enemy design encourages not being where their hitbox is, as you are very very mobile and able to zip about the battlefield. Trying to dodge through some of Goliath's flurries will just get you hit by the next swing, while going around him makes him whiff every strike.

That is a very detailed explanation of dodging in this game, thanks.
DarkJuda On Deck Mar 23, 2019 @ 8:40am 
Originally posted by Clumsyninja:
Originally posted by DarkJuda:

You disagree about it being a matter of opinion?

"Dodging in this game is terrible..
I have never seen a dodging system so bad in a game before.. " =/= "just dislike the dodging system"

Like I said Opinions does not equal facts.

You don't make sense.

I don't see how it isn't objective. Without buying any dodging moves, the basic dodging is bad.. I am getting hit by attacks i clearly wasn't hit by, which means the dodging isn't working which makes it objectively bad.. Now apparently it gets better when buying more moves, but the basic one is so inconsistent.

An opinion is always subjective.
Clumsybeast Mar 23, 2019 @ 8:40am 
lol I just want to roll whichever way i want to dodge stuff, would be the best imo. I can't stand only being able to dodge certain ways. Also why is there no blocking? lol I am suing a sword you figure i could just hold block, and counter or something.
Clumsybeast Mar 23, 2019 @ 8:41am 
Originally posted by DarkJuda:
Originally posted by Clumsyninja:

I don't see how it isn't objective. Without buying any dodging moves, the basic dodging is bad.. I am getting hit by attacks i clearly wasn't hit by, which means the dodging isn't working which makes it objectively bad.. Now apparently it gets better when buying more moves, but the basic one is so inconsistent.

An opinion is always subjective.

I don't think what i was saying was an opinion, but a fact. If i am getting hit by something that didn't touch me, that is factually a bad design.
7K Mar 23, 2019 @ 8:44am 
Dodging in this game is consistent and that is factually correct. When you complain about attacks that hit you without touching you, then we are talking about bs hitboxes. It has nothing to do with the dodge system. You are just bad at timing your dodges.
DarkJuda On Deck Mar 23, 2019 @ 8:45am 
Originally posted by Clumsyninja:
Originally posted by DarkJuda:

An opinion is always subjective.

I don't think what i was saying was an opinion, but a fact. If i am getting hit by something that didn't touch me, that is factually a bad design.

Considering how many people love this game and have absolutely no issue with its dodge mechanics (actually the only ones having issues are the one that never played a DMC game before), it's deffinitelly not a fact.
AnemoneMeer Mar 23, 2019 @ 8:45am 
Originally posted by Clumsyninja:
lol I just want to roll whichever way i want to dodge stuff, would be the best imo. I can't stand only being able to dodge certain ways. Also why is there no blocking? lol I am suing a sword you figure i could just hold block, and counter or something.

Dante can block. It's in the game, it's just not a mechanic Nero gets access to. Nero makes up for it by having a much stronger air game than Dante. Nero is more focused on an offensive defense, using tools such as payline and hardway and shuffle to keep the fight going even as enemies attack him.

Dante, once you get him, is vastly more evasive, with teleports and trickster's dashes (which are the invincibility frame filled dodges you want), but pays for it in other areas.

Also, a properly timed sword slash will parry weapon attacks from enemies.
Mayonnaise Eater Mar 23, 2019 @ 8:47am 
The standard dodge works perfectly fine or else this wouldn't have been a thing https://youtu.be/y-8l8QwH8yY
This is footage from the Xbox exclusive demo where you can't buy moves and you only have the standard dodge
Same level btw
Last edited by Mayonnaise Eater; Mar 23, 2019 @ 8:48am
Clumsybeast Mar 23, 2019 @ 8:50am 
Originally posted by 7K:
Dodging in this game is consistent and that is factually correct. When you complain about attacks that hit you without touching you, then we are talking about bs hitboxes. It has nothing to do with the dodge system. You are just bad at timing your dodges.

I guess that could be considered bs hitboxes too, but i think dodging could be much better still, and if dodging worked, the hitboxes wouldn't matter either, but find i will say the hitboxes are bad too. lol But the "you are just bad" is not an argument.
Clumsybeast Mar 23, 2019 @ 8:51am 
Originally posted by AnemoneMeer:
Originally posted by Clumsyninja:
lol I just want to roll whichever way i want to dodge stuff, would be the best imo. I can't stand only being able to dodge certain ways. Also why is there no blocking? lol I am suing a sword you figure i could just hold block, and counter or something.

Dante can block. It's in the game, it's just not a mechanic Nero gets access to. Nero makes up for it by having a much stronger air game than Dante. Nero is more focused on an offensive defense, using tools such as payline and hardway and shuffle to keep the fight going even as enemies attack him.

Dante, once you get him, is vastly more evasive, with teleports and trickster's dashes (which are the invincibility frame filled dodges you want), but pays for it in other areas.

Also, a properly timed sword slash will parry weapon attacks from enemies.

Dante sounds like tons of fun then.
Clumsybeast Mar 23, 2019 @ 8:52am 
Originally posted by Mayonnaise Eater:
The standard dodge works perfectly fine or else this wouldn't have been a thing https://youtu.be/y-8l8QwH8yY
This is footage from the Xbox exclusive demo where you can't buy moves and you only have the standard dodge
Same level btw

Very weird since i got hit by the enemies attacks exactly where he was standing at, but didn't hit him even though he didn't even dodge at times. Very inconsistent indeed. Guess the full game after the demo made his hitbox worse or something.
Last edited by Clumsybeast; Mar 23, 2019 @ 8:53am
AnemoneMeer Mar 23, 2019 @ 8:56am 
Originally posted by Clumsyninja:
Originally posted by AnemoneMeer:

Dante can block. It's in the game, it's just not a mechanic Nero gets access to. Nero makes up for it by having a much stronger air game than Dante. Nero is more focused on an offensive defense, using tools such as payline and hardway and shuffle to keep the fight going even as enemies attack him.

Dante, once you get him, is vastly more evasive, with teleports and trickster's dashes (which are the invincibility frame filled dodges you want), but pays for it in other areas.

Also, a properly timed sword slash will parry weapon attacks from enemies.

Dante sounds like tons of fun then.

He makes tradeoffs in other areas. Nero's air game is far more robust with dashes and such. Dante doesn't have Nero's ability to drag enemies about either, so he can't pull fresh enemies up to the safety of the sky, and he also doesn't get Nero's I-frame attack options.

Both are powerful in their own right, but you will find yourself missing things that the other has when you play either. Such as Dante's rocket launcher and block, or Nero's ability to pull enemies around.
Mayonnaise Eater Mar 23, 2019 @ 8:56am 
Originally posted by Clumsyninja:
Originally posted by Mayonnaise Eater:
The standard dodge works perfectly fine or else this wouldn't have been a thing https://youtu.be/y-8l8QwH8yY
This is footage from the Xbox exclusive demo where you can't buy moves and you only have the standard dodge
Same level btw

Very weird since i got hit by the enemies attacks exactly where he was standing at, but didn't hit him even though he didn't even dodge at times. Very inconsistent indeed. Guess the full game after the demo made his hitbox worse or something.
no you are just bad
I could recreate this ♥♥♥♥ easy peasy
somebody else with the final release version on Devil Hunter
https://www.youtube.com/watch?v=LqGJXEryE1o
Last edited by Mayonnaise Eater; Mar 23, 2019 @ 9:03am
7K Mar 23, 2019 @ 9:00am 
Originally posted by Clumsyninja:
Originally posted by 7K:
Dodging in this game is consistent and that is factually correct. When you complain about attacks that hit you without touching you, then we are talking about bs hitboxes. It has nothing to do with the dodge system. You are just bad at timing your dodges.

I guess that could be considered bs hitboxes too, but i think dodging could be much better still, and if dodging worked, the hitboxes wouldn't matter either, but find i will say the hitboxes are bad too. lol But the "you are just bad" is not an argument.
Every single of Goliath's attacks can be dodged/jumped over/air taunted consistently, regardless of the hitboxes. "you are just bad" is a factual statement.
AnemoneMeer Mar 23, 2019 @ 9:01am 
Okay, no, seriously. OP is new. Please stop flaming OP.
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Date Posted: Mar 23, 2019 @ 7:29am
Posts: 163