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For Dante, everything but cavaliere and faust hat.
For Dante, I just bring every weapon, but puts Cavaliere and Faust Hat at the end of the loadout and put Cerberus just after my sword (usually, it's Devil Sword Dante).
I have the full 8 slots for my equipment, but I only go out with those three since I just usually use what's out in the field and try to save them until I can change my equipment load back to just the three Devil Breakers.
I usually bring an extra few Devil Breakers to boss fights, but they tend to vary too much.
As for Dante I just go with two weapons. I tend to switch them up between missions, but it's always two Devil Arms and two Guns.
Ragtime in case of fury.
Overture to cheese fury.
Dante every melee weapon including the rebellion/devil sword sparda for the prop for doing combos (high time, prop, air trick, enemy step, air taunt, air trick) it will make dante very very high up in the air & because i'm used to dmc4 dante. But for the combos, switch to devil sword dante.(finish the SoS so you have access to both).
Balrog for real impact
Cerberus in case of furies(ice age) & easy style rank.
Cavaliere to stagger some annoying enemies.
As for the gun just use everything.
Twosome time & rainstorm ebony ivory gives easy style rank. shotgun for the combo finisher using stinger shotgun, dr faust for the meteor(crazy damage) & hat trick (safe & decent). Kalina ann to stagger some annoying enemies and cc.
But not the single kalina ann 1 & 2 since it's kind of redundant.
Here's the one I use for M08 DMD. I still didn't get an S there though ;/.
As for Nero Anything I want to try out.
Cavalier R has an extra air move but less resistance to attacks.