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As for air juggling, you'll need Swordmaster for extra slash variance. Having enemy step, double jump, and advanced trickster will enable the crazy constant air juggling.
Hope that helps a bit.
You maybe don't have it yet, but Cavalierre has a good charge move with Swordmaster. Forward+Style button has you speed right up and deal a big hit.
Stinger into Million Stab, cancelled with royalguard = good closer
Trickster dashes in the air or ground.
Balrog divekick from the air
All good closers. And probably some more.
Stinger -> Million Stab is a great source of damage, I recommend cancelling it before the final thrust to avoid needing to chase again.
Once in sword master mode Dante lays on the hurt completely, he later gets access to improved weapons (won't spoil) that really ups his kit entirely. If you want to juggle in the air you have be in sword master mode, as by default Dante immediately goes into helm splitter while using rebellion.
Recommendation leveling abilities
First: Pick of a level in all styles first to get access to their core skills
Then I would recommend maxing Swordmaster->Gunslinger->Trickster->Royal Guard
Swordmaster unlocks all of your weapons combos, Gunslinger unlocks the more mobile attacks, aerial gun combos and hard hitting attacks, Trickster is essential to mix with swordmaster for quick mobility and Royal Guard is fantastic, but leveling it doesn't really have much of a point as it just increases your guard meter for the most part.
If you are just starting with Dante I would recommend using Balrog over Rebellion as it absolutely shreds enemies, once you get further into the game and buy more sword master level your sword becomes amazing, but until then Balrog is a great tool for shredding enemies especially in powered kick mode.
Put it on repeat
Equip Dr. Faust
Dance
Personally I find Nero to be the least enjoyable to play out of the three.