Devil May Cry 5

Devil May Cry 5

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2pado Mar 11, 2019 @ 11:16am
Not being able to switch between Nero's devil breakers?
Am i the only one that thinks this is a huge mistake and a gameplay limitation? You cannnot change the breakers without destroying them, and if you grab one from the map, you're stuck with it, this is particularly bad considering there are devil breakers that are VERY situational like the Ragtime or Tomboy.

Imagine being able to cycle through Nero's devil breakers as freely as Dante changes weapons, imagine the amount of crazy combos we would be able to pull off. There is absolutely no reason for this, and is a huge gameplay overlook.

inb4 "They did this for balance reasons, to not make the character too powerful" then make harder enemies, not weaker (and more boring) characters.

I really hope this gets patched for the bloody palace release.
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Showing 1-15 of 25 comments
BigLol Mar 11, 2019 @ 11:23am 
I mean it's in the name,you have to break'em.
I have a question,have you finished the game yet?Because if you didn't you should.
D' Cyn Mar 11, 2019 @ 11:37am 
This topic comes up often so I'm going to share my response from another similar thread:

"Think about it from a practical combat perspective (yes, I realize it is a fantasy demon slaying game).

Nero has a belt of arms and overcharges an arm for a unique effect. Sometimes that arm is literally shot into enemies, other times its a 'shoop da woop' laser. These arms are made by a human (Nico) after a 1 month gap from Nero losing his arm. The fact they do what they do (even manipulate time!) from a human creator, and in such a short time is astounding.

Nero comments on the fragility of the arms early on. So he breaks them often. Rather than re-tinker an arm that has to 'cooldown' from overcharge, the game design is that it just breaks which allows Nero to just shove his stump arm into a new breaker on his belt. Very efficient for mid-combat to never lose a beat.

With all that Nico accomplished after 1 month, hell even a few minutes to an hour as you progress in the game's timeline, leaves little room for fine tuning and troubleshooting. Nero is also fighting all the time and she needs to constantly resupply him.

Nico's the♥♥♥♥♥♥

Hope this helps explain the situation.

Happy Hunting ^.^"

It's not an oversight. It's actually more thought out than you would like to give the dev team credit for because you don't like it. It's also for variety not balance.
ChurchGorilla Mar 11, 2019 @ 11:45am 
You can't switch them for a reason and it's the same reason for why Exceed functions the way it does and why MaxAct is basically impossible to achieve consistently in regular combat.
The reason is that Nero's combat style is very freestyle oriented, with Nero using whatever he has at hand, gambling it all on one single moment. This fits into his character type, with him being a sink or swim person.
This is also why all of Nero's skill names and Red Queen (ie queen of hearts) are gambling terms.
2pado Mar 11, 2019 @ 11:46am 
Originally posted by EyalolGadol:
I mean it's in the name,you have to break'em.
I have a question,have you finished the game yet?Because if you didn't you should.
I don't mind the breaking mechanic (breaking them when you get hit, or when you want to unleash a powerfull attack), what i don't like is the innability to freely change between them.

I just got to the part where you use Dante, don't see how finishing the game changes the issue unless this gets fixed.



Originally posted by DarkCyn:
This topic comes up often so I'm going to share my response from another similar thread:

"Think about it from a practical combat perspective (yes, I realize it is a fantasy demon slaying game).

Nero has a belt of arms and overcharges an arm for a unique effect. Sometimes that arm is literally shot into enemies, other times its a 'shoop da woop' laser. These arms are made by a human (Nico) after a 1 month gap from Nero losing his arm. The fact they do what they do (even manipulate time!) from a human creator, and in such a short time is astounding.

Nero comments on the fragility of the arms early on. So he breaks them often. Rather than re-tinker an arm that has to 'cooldown' from overcharge, the game design is that it just breaks which allows Nero to just shove his stump arm into a new breaker on his belt. Very efficient for mid-combat to never lose a beat.

With all that Nico accomplished after 1 month, hell even a few minutes to an hour as you progress in the game's timeline, leaves little room for fine tuning and troubleshooting. Nero is also fighting all the time and she needs to constantly resupply him.

Nico's the♥♥♥♥♥♥

Hope this helps explain the situation.

Happy Hunting ^.^"

It's not an oversight. It's actually more thought out than you would like to give the dev team credit for because you don't like it. It's also for variety not balance.

Like i said before i don't mind breaking the arms as a part of the mechanic, what i don't like is not being able to change them. I agree that lore wise it does make sense but this are gameplay mechanics.

You can also make the mechanic that if you have a combo or chain where you had to cycle through several Devil breakers, if you get hit once you lose all of the ones you used for the combo (3, 4 whatever) with a high risk, the reward is even more satisfying.
BigLol Mar 11, 2019 @ 11:47am 
Originally posted by 2pado:
Originally posted by EyalolGadol:
I mean it's in the name,you have to break'em.
I have a question,have you finished the game yet?Because if you didn't you should.
I don't mind the breaking mechanic (breaking them when you get hit, or when you want to unleash a powerfull attack), what i don't like is the innability to freely change between them.

I just got to the part where you use Dante, don't see how finishing the game changes the issue unless this gets fixed.



Originally posted by DarkCyn:
This topic comes up often so I'm going to share my response from another similar thread:

"Think about it from a practical combat perspective (yes, I realize it is a fantasy demon slaying game).

Nero has a belt of arms and overcharges an arm for a unique effect. Sometimes that arm is literally shot into enemies, other times its a 'shoop da woop' laser. These arms are made by a human (Nico) after a 1 month gap from Nero losing his arm. The fact they do what they do (even manipulate time!) from a human creator, and in such a short time is astounding.

Nero comments on the fragility of the arms early on. So he breaks them often. Rather than re-tinker an arm that has to 'cooldown' from overcharge, the game design is that it just breaks which allows Nero to just shove his stump arm into a new breaker on his belt. Very efficient for mid-combat to never lose a beat.

With all that Nico accomplished after 1 month, hell even a few minutes to an hour as you progress in the game's timeline, leaves little room for fine tuning and troubleshooting. Nero is also fighting all the time and she needs to constantly resupply him.

Nico's the♥♥♥♥♥♥

Hope this helps explain the situation.

Happy Hunting ^.^"

It's not an oversight. It's actually more thought out than you would like to give the dev team credit for because you don't like it. It's also for variety not balance.

Like i said before i don't mind breaking the arms as a part of the mechanic, what i don't like is not being able to change them. I agree that lore wise it does make sense but this are gameplay mechanics.

You can also make the mechanic that if you have a combo or chain where you had to cycle through several Devil breakers, if you get hit once you lose all of the ones you used for the combo (3, 4 whatever) with a high risk, the reward is even more satisfying.
Believe me that it does.
TK Mar 11, 2019 @ 12:09pm 
I thought that too on the first playthrough but after you beat the game you max out your magazine size it gets more fun to adapt to what you have than pulling off "crazy combos" that look cool but are ineffective and having so many arms in your back pocket makes the ones that are not useful atm easily expendable.

It's good, damn it, they know what they're doing.
2pado Mar 11, 2019 @ 3:17pm 
Originally posted by EyalolGadol:

Believe me that it does.

Ok i'll check it out




Originally posted by Ikea Recliner:
I thought that too on the first playthrough but after you beat the game you max out your magazine size it gets more fun to adapt to what you have than pulling off "crazy combos" that look cool but are ineffective and having so many arms in your back pocket makes the ones that are not useful atm easily expendable.

It's good, damn it, they know what they're doing.
No, just no.

Complex combos can look cool while also being effective, this is particularly true considering there are, as i mentioned, very situational Devil breakers that are best used once and then changed for another one.
Kylis Mar 12, 2019 @ 12:07pm 
I think I would have less of a problem of not being able to cycle them if it didn't force me to equip the most recent one I picked up.
Feed it from the back ffs.
BassChamber Mar 12, 2019 @ 12:16pm 
After beating the game, I still find odd not being able to cycle breakers.

This will be a problem in Bloody Palace.
*! Akster !* Mar 12, 2019 @ 12:22pm 
If you are able to swap arms freely, imo he becomes too similar to Dante. I think one of this games strengths is that the three characters have very different playstyles. I mean, you get to equip 8 of them to start with. 8!!! Dante gets 3 weapons. Limits force you to be more creative and vary your strategy.

Don't see why this is a problem in Bloody Palace at all. Just learn what each of them does so you can use whatever one you have, or just break the one you don't want for an overpowered move and pick up another later.

If you don;t liek Nero, don't play him, they are intentionally not meant to be played the same way.

...

Just a shame you are forced to play specific characters for specific missions.....waiting for this to be safely modded out or for an official patch before I replay other difficulties for now.
Last edited by *! Akster !*; Mar 12, 2019 @ 12:26pm
BassChamber Mar 12, 2019 @ 12:46pm 
Originally posted by *! Akster !*:
If you are able to swap arms freely, imo he becomes too similar to Dante. I think one of this games strengths is that the three characters have very different playstyles. I mean, you get to equip 8 of them to start with. 8!!! Dante gets 3 weapons. Limits force you to be more creative and vary your strategy.

Don't see why this is a problem in Bloody Palace at all. Just learn what each of them does so you can use whatever one you have, or just break the one you don't want for an overpowered move and pick up another later.

If you don;t liek Nero, don't play him, they are intentionally not meant to be played the same way.

...

Just a shame you are forced to play specific characters for specific missions.....waiting for this to be safely modded out or for an official patch before I replay other difficulties for now.

I like Nero, in fact I find his momentum a bit more fun than Dante because of charge shot, exceed, and buster. I just find odd being limited when trying different combinations. It is like the flow is somewhat forced.

In Bloody Palace, are we going to get random breakers? We will see.
2pado Mar 12, 2019 @ 9:12pm 
Originally posted by *! Akster !*:
If you are able to swap arms freely, imo he becomes too similar to Dante. I think one of this games strengths is that the three characters have very different playstyles. I mean, you get to equip 8 of them to start with. 8!!! Dante gets 3 weapons. Limits force you to be more creative and vary your strategy.

Don't see why this is a problem in Bloody Palace at all. Just learn what each of them does so you can use whatever one you have, or just break the one you don't want for an overpowered move and pick up another later.

If you don;t liek Nero, don't play him, they are intentionally not meant to be played the same way.

...

Just a shame you are forced to play specific characters for specific missions.....waiting for this to be safely modded out or for an official patch before I replay other difficulties for now.

Ok first off i like Nero. i thought he was pretty fun

Second off, dont play him? dude you're FORCED to play as him.

Third off, not a valid excuse. Nero would still be very different from Dante even if you were able to cycle his ♥♥♥♥.
ModernSamurai Mar 12, 2019 @ 9:50pm 
At first i had a problem with this as well. But i have come to accept this. (The RT is unbound for Nero. Maybe they could have used that button for switching, i don't know.)

Also you can buy a lot more from Nico once you upgraded everything and have no more use for red orbs other than buying breakers.
2pado Mar 12, 2019 @ 10:58pm 
Originally posted by Modern Samurai:
At first i had a problem with this as well. But i have come to accept this. (The RT is unbound for Nero. Maybe they could have used that button for switching, i don't know.)

Also you can buy a lot more from Nico once you upgraded everything and have no more use for red orbs other than buying breakers.

You can use the D pad to call for specific breakers (map up to two devil breakers to each direction), and the Left button to cycle. I know you use it to break the breakers, but they could've done something like: Hold the LB to break one, tap it to cycle. Done.
TheFoolishWitch Mar 12, 2019 @ 11:40pm 
not really i actually like it that way because it adds a strategic way of playing n useing him and creates planning before you start a misson. and theres a reason why they have a selfdestruct option. So this was Obviously intentional and not a mistake knowing that nero has the Dpad unbound by default when it can easily be use for devil breakers cycle xD
Last edited by TheFoolishWitch; Mar 12, 2019 @ 11:41pm
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Date Posted: Mar 11, 2019 @ 11:16am
Posts: 25