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no you dont.
Im trying to wrap my head around how the ♥♥♥♥ dante works here.
here is the thing. in the beginning of mission 12 to use it for an example. you face 3 hell cainas right off the bat right?
ok so there is a way to get 6000 stylish points on these guys and there is a way to get 3000 points.
the 3k points way is to just start hacking on em the whole time avoiding their hits and make sure you are using different weapons. sounds cool and correct right?
ok how do we get 6k points then?
switch to Royal guard. get enough royal blocks to reach S or SS. then switch to sword, fire up DT, and deplete their HPs while your rank is high and stuck at SSS. make sure not take away any of their HPs while your rank is low.
BOOM! 6k points for this part!
then ♥♥♥♥ gets weirder. the next corner you turn, you face that red assassin monster.
here are my interactions with this f**ker. dodge everything and hit when he is open at a A stylish rank. get 3.6k at the end of the fight.
take damage like a mofo, but do some royal blocks here and there, prolong the fight a bit (i dont know wtf im doing at this point) take damage, do some revenge moves. thats back + RG style
take some more damage, rank goes to ♥♥♥♥. kill him on the next opening...
4.7k points...
i dont know wtf is going on man.
i just did a run with devil sword dante and E&I, just these 2, on the first encounter of mission 10, i managed to get a varying score from 4.7k to 5.8k.
i keep restarting to see how much better i can do. this last run was mixed sword and guns.
meaning at some point i ditched the sword and tried pure ebony and ivory, i still got about 5.3k points...
I-am-confused.
i was thinking that maybe have more weapons on you and not using them caused the score to not get higher, and thats why i did the 1 sword 1 gun run, but no thats not a thing. having all the weapons equipped and using only 2 still nets you the same amount of points.
varying the weapons does nothing.
so i think its all about keeping that score high and keep hitting. though i noticed one thing.
insta killer moves like for example real impact with balrog waste a lot of points. you need moves that hit and dont stop hitting like million stabs and honeycomb shooter etc. thats my final guess.
So, I also noticed that mission 10 and 12 were being really stingy with the style points - netting me around 3300-3700 on average, whereas the same performance as Nero or V would give me 4400-4800+.. But then on stage 11, playing exactly as I did 10 and 12, it gave me similar scores as Nero/V and an S at the end. I don't get it at all.