Devil May Cry 5

Devil May Cry 5

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I die a lot and spend all my red orbs on revives, therefore this game is bad.
So, if you were expecting a thread where I write a 15 page essay on how Capcom ruined DMC 5 by encouraging microtransactions, you are pretty much wrong.

I'm not going to pretend that the DMC4:SE like microtransactions were not going to give the game a bad rep with trashcan tier players, but you can play through the entirety of the game without touching them at all.

But seriously, if you have no red orbs to buy upgrades because you wasted them all on revives, you are playing the game wrong, and you are most likely terrible at this game. Stop complaining to everyone on the Steam forums about how the game is encouraging MTX, because the only issue here is that you are just bad at this game.
Last edited by Nameless Gentleman; Mar 10, 2019 @ 6:55pm
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Showing 1-11 of 11 comments
ネチガワラ Mar 10, 2019 @ 7:06pm 
Nepgear like this topic & OP. :Nepgear:
DucGrandma Mar 10, 2019 @ 7:08pm 
An additional note: Players can easily farm Red Orbs using Faust hat
45 Mar 10, 2019 @ 7:08pm 
To be fair there are some aspects of the game which make the game more "difficult" as well.

The last chance mechanic has been stripped out entirely you no longer live with 1 hp

Several attacks have no audio queue only animations for tells, this is an issue because audio is a lot easier to recognize and react to. Luckily the off screen rule is very strict this time around, I've only been hit by an off screen enemy once so far. But the camera also goes out of its way to try and keep enemies on screen this time around which is annoying when youre trying to use it to exploit the ai, it feels like its fighting you.

There's no consumables this time around, a choice I'd happily be behind if there wasn't microtransactions since I haven't used them since my first time going through DMC1 before I was good enough to care about ranks.

Some attacks are technically fair because theyre consistent but still come out without ANY telegraphing. (an example of this is shadow's hedgehog which always comes out after his ground buzzsaw move, if you know that's the case the first attack telegraphs the second but there's no way to know that ahead of time).

Several enemy attacks especially on bosses can combo into each other leaving you with no way to recover if you get hit once and can result in 80 of your hp gone from 1 mistake, if you made one already you're going to die to these.

Lastly there was one or two moves that just seemed completely unfair based on circumstance (the last boss' "judgement cut" attack can happen seemingly out of nowhere and if you're against a wall already its impossible to get out in time) Though that one there might be a tell or a situation that queues that attack to happen.

Ultimately these don't matter since the end goal is to never get hit but not getting hit is pushed into questionable territory when there's some light attacks like griffin's basic shots which hit you before you even realize hes firing. These don't do a lot of damage but if you're going for a no hit run attacks like those can be really frustrating.
Last edited by 45; Mar 10, 2019 @ 7:09pm
Kennyboi Mar 10, 2019 @ 7:15pm 
There is telegraphing in form of patterns, animations, color changes or sound. The game is also fair enough and doesn't have non-Boss enemies attack you while it's out of your camera viewpoint, unless the attack was started while it was still on your pov or unless the telegraphing is sound.

Vergils Judgement cut has a 2s long telegraph where he slightly squads and holds his hand on his weapon, very easy to tell.
45 Mar 10, 2019 @ 7:17pm 
Originally posted by thevalueofcash:
There is telegraphing in form of patterns, animations, color changes or sound. The game is also fair enough and doesn't have non-Boss enemies attack you while it's out of your camera viewpoint, unless the attack was started while it was still on your pov or unless the telegraphing is sound.

Vergils Judgement cut has a 2s long telegraph where he slightly squads and holds his hand on his weapon, very easy to tell.

Yea the bubble appears and you have variable amounts of time to get out of it. Easy with trickster, not so much with nero. Again, if you're against a wall when he starts this attack you don't have time to run past him to get out of it, nero doesn't have any movement options which allow him to go away from an enemy (aside from reverse attack claibur which is a glitch).
burningmime Mar 10, 2019 @ 7:18pm 
Trashcan tier player here; can tell you I got through Devil Hunter mode pretty easily without spending any real money on red orbs. This game is much easier than DMC3 and DMC4. Only rough spot was Dante vs Vergil.
Kennyboi Mar 10, 2019 @ 7:27pm 
Originally posted by 45:
Originally posted by thevalueofcash:
There is telegraphing in form of patterns, animations, color changes or sound. The game is also fair enough and doesn't have non-Boss enemies attack you while it's out of your camera viewpoint, unless the attack was started while it was still on your pov or unless the telegraphing is sound.

Vergils Judgement cut has a 2s long telegraph where he slightly squads and holds his hand on his weapon, very easy to tell.

Yea the bubble appears and you have variable amounts of time to get out of it. Easy with trickster, not so much with nero. Again, if you're against a wall when he starts this attack you don't have time to run past him to get out of it, nero doesn't have any movement options which allow him to go away from an enemy (aside from reverse attack claibur which is a glitch).

Positioning is a thing, you don't want to be backed up in a corner anyway and considering you can dodge in any directtion you clearly missplayed if you find yourself in that situation. With that being said, Nero can use gerbera as a fast movement option or you can nullify the attack by having Nero destroy his arm which gives him immunity frames. It's not like the game will force a certain unavoidable situation on you where dodging an attack is impossible. Learning patterns and learning from mistakes is part of the game, whats with this millenial I'm always a winner attitude. Grow up and learn from mistakes.
Rei Mar 10, 2019 @ 7:28pm 
checkpoints aren't that far anyway, why do people even bother with gold orbs and red orbs?
hammerstar Mar 10, 2019 @ 7:30pm 
Fact is I think this game is on the easier end of the DMC spectrum. First play, don't know any of the bosses and didn't look up anything about them, and I think I only died three or four times total. Hell, I have 9 gold orbs left after finishing the game, and only 3 of those came from the daily login.

I would actually put this game as easier than 1, 3, and 4, but not as easy as 2 or DmC.

Nope, this is literally the case of scrubs need to actually practice and get good and stop expecting to just walk through Normal difficulty with no effort like most games these days. If it's really that bad, play on easy. That's what it's there for.
Last edited by hammerstar; Mar 10, 2019 @ 7:31pm
Kennyboi Mar 10, 2019 @ 7:31pm 
Never used a gold orb, I'm at 33. I'd rather restart at a checkpoint anyway, especially at the beginning when I want to learn the patterns of a fight. If you use orbs and brute force you're way around certain mechanics your doomed to fail it everytime and playing on harder difficulties will be less generous by having you take more damage.
Last edited by Kennyboi; Mar 10, 2019 @ 7:31pm
Kennyboi Mar 10, 2019 @ 7:34pm 
Also to add on the judgement cut issue, if you are in the corner I doubt you can even get hit by ultimate judgement cut since he always warps himself to the center of the room, unless you are on dmd. I doubt you are on DMD though, since you are having too many casual issues. So gj at failing to create a fake situation which is avoidable anyway.
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Date Posted: Mar 10, 2019 @ 6:55pm
Posts: 11