Devil May Cry 5

Devil May Cry 5

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Important Graphical Tweaks to Improve Performance?
Optimizing performance without a significant loss to visuals fidelity?

Hey, I own the game but didn't have time to play it yet - due to the super late release time.
I really want to save as much time possible messing with annoying Graphical Settings - and spend as more time in actual playing!
I want to play at 4K60fps hopefully.

Therefore, are there any major Settings worth disabling or lowering - to increase FPS?


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I know that in RE2 Remake - I was able to run 4K 60fps with the following tweaks:
Disable Subsurface Scattering
SSAO - instead of HBAO+ (looks great too)
SSAA instead of other AA (faster and sharper)
Shadows High - instead of Max.
Volumetric Medium- instead of High.
Grain and Chromatic Aberration off.

Are there similar tweaks for DMC5 ? (Being the same engine)
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Hopefully this game is faster and more optimized than RE2.
They released a 6GB patch this morning.
Thanks
Last edited by Slayer Seraph; Mar 8, 2019 @ 12:35am
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Showing 16-30 of 44 comments
Slayer Seraph Mar 8, 2019 @ 9:13am 
Originally posted by Jonathan:
Originally posted by JonB:
You should realistically be able to play at native 4K with 60 FPS, if not just turn settings down one at a time and check your performance until you're where you need to be.

I'll never for the life of me understand these common sense threads.

You’d be amazed at what testing graphics tweaks have revealed in certain games and sometimes you run into Nvidia/AMD control panel (and/or system wide) tweaks that can cause weird performance differences.
Thanks.
If you found any one of those magic tweaks- I would truly appreciate the info.
Nussy Snake Mar 8, 2019 @ 9:51am 
I disabled DOF by editing the .ini file in the install directory. This noticeably lowered my resource usage.
EvPointMaster Mar 8, 2019 @ 10:45am 
Just made a video on performance in the Prologue on my 1080 Ti mini at 4K.

This is all based on my testing in the prologue, so it might vary in other levels.
Ambient Occlusion makes the biggest difference. OFF and SSAO gets you the same performance, HBAO+ and HDAO are both a big hit on performance. HBAO+/HDAO look slightly different from SSAO, but they are not worth it imo.
Changing all other settings from max settings to lowest settings combined is about the same difference as turning AO down from HBAO+ to SSAO.
I did notice a perf. difference when turning down shadows from Ultra to high, but didn't really notice any visual difference.
All other settings are negligible by themselves.

My GPU clocks a bit lower than yours, so you should be fine. Overclock your GPU further if possible. Turning down resolution scaling to 0.9 should give you the last bit of performance to get a constanst 60fps, but you have to judge for yourself, if that impacts image quality too much.

Here's my video.
https://www.youtube.com/watch?v=-jVpg8lsZ6M
Last edited by EvPointMaster; Mar 8, 2019 @ 2:38pm
Slayer Seraph Mar 8, 2019 @ 11:01am 
Originally posted by EvPointMaster:
Just made a video on performance in the Prologue on my 1080 Ti mini at 4K.

This is all based on my testing in the prologue, so it might vary in other levels.
Ambient Occlusion makes the biggest difference. OFF and SSAO gets you the same performance, HBAO+ and HDAO are both a big hit on performance. HBAO+/HDAO look slightly different from SSAO, but they are not worth it imo.
Changing all other settings from max settings to lowest settings combined is about the same difference as turning AO down from HBAO+ to SSAO.
I did notice a perf. difference when turning down shadows from Ultra to high, but didn't really notice any visual difference.
All other settings are negligible by themselves.

My GPU clocks a bit lower than yours, so you should be fine. Overlcok you GPU further if possible. Turning down resolution scaling to 0.9 should give you the last bit of performance to get a constanst 60fps, but you have to judge for yourself, if that impacts image quality too much.

Here's my video.
https://www.youtube.com/watch?v=-jVpg8lsZ6M
Thanks for the help.
I am using the cutscene where Nero fights the Inects and uses Wire Snatch..that scene has drops and stutters to 55-60 for me - and there's a checkpoint just before that - so it's a good testing ground.

Going to try SSAO and Shadows High for a while.
I don't want to change to 90% if I can help it- because I want to okay at native full 2160p.
But it's definitely a good idea and not a huge loss.

I wish we could also turn off AA.

I already have my Asus Strix 1080Ti OC - Overclocked further with MSI AB to +50 Core, +200 Memory and 120%Power Target (max).
I can try +75 and +300 but I'm afraid of artifacts.
I mean it's already factory OC so OCing it further too much can be bad.
Also tried changing my CPU OC from 4.3 to 4.4GHz and gained no FPS. Maybe it's even less stable...
So considering dailing back.

Changing to DX11 did nothing for me.
Last edited by Slayer Seraph; Mar 8, 2019 @ 11:07am
Slayer Seraph Mar 8, 2019 @ 11:53am 
Tested with Shadows High and SSAO and it indeed helps improve performance and smooth cutscenes a bit. Not 100% smooth. But adds few fps.

However SSAO doesn't add depth and self shadows to the character like HBAO+ does.
While letting you see more detail.
But also has some weird dark aura around objects, but it's only noticable if you look closely, and only with some objects.
Unlike HDAO and HBAO+.
HBAO+ probably best looking.
SSAO lighter but noticably bland looking.
Last edited by Slayer Seraph; Mar 8, 2019 @ 9:26pm
Slayer Seraph Mar 8, 2019 @ 10:14pm 
Are you guys using Vsync?
Or capping fps somehow or what?

Because without vsync it juddery and tears up very badly.
Aluminate Mar 8, 2019 @ 10:16pm 
Disabled motion blur.

Might just be me but I hate it.
Slayer Seraph Mar 8, 2019 @ 10:54pm 
Originally posted by Aluminate:
Disabled motion blur.

Might just be me but I hate it.
Hey! Disabling Motion Blur does seem to improve performance in cutscenes a bit. Wonder if it will improve the clarity too.

Right now I dropped Shadows to High. Disabled Motion Blur. Also disabled Chromatic Aberration.

For Ambient Occlusion: SSAO runs best and looks blander. But after further testing HDAO lools better than HBAO+ for me - because HBAO kinda blurs and darken the objects too much. Wkth HDAO the models look crisper, cleaner and sharper.
I wonder what's the fps difference between SSAO and HDAO

Cryiox Mar 8, 2019 @ 11:10pm 
"SSAA instead of other AA (faster and sharper)"

Dude what? SSAA (supersampling) is literally the heaviest form of AA that exists, lmao.
Slayer Seraph Mar 8, 2019 @ 11:13pm 
Originally posted by Cryiox:
"SSAA instead of other AA (faster and sharper)"

Dude what? SSAA (supersampling) is literally the heaviest form of AA that exists, lmao.
I meant smaa. It looked sharper on RE2.
Shame we don't have an option to turn AA altogether or at least more choices.

Do you happen to know the performance difference between different AOs?
I found HDAO to be the best looking.
Slayer Seraph Mar 9, 2019 @ 12:31am 
Also not sure how much HDR Luminous Brightness to use with my KS8500 4K HDR TV. 1200 makes the thin rectangle disappear. But maybe higher is better?
Peelsepuuppi Mar 9, 2019 @ 12:41am 
I pretty much set it up based on how things performed in RE2. And based on that game you mentioned the most important ones:
SSAO instead of HBAO
Volumetric Not maxed
Shadows Not maxed
The weird one is there's no Medium Volumetric Light setting.

Imo effects like Motion Blur, Depth of Field and Chromatic Aberration are detrimental to overall visual quality.

Film Grain was necessary in RE2 to remove dithering (looks awful) when you set your brightness settings correctly.

Vsync off and exclusive fullscreen are pretty much necessary when you have frame perfect inputs like Nero's Exceed. I will take horrible tearing over the input lag that Vsync introduces.
Last edited by Peelsepuuppi; Mar 9, 2019 @ 12:43am
Irion Mar 9, 2019 @ 12:53am 
Try using: Rendering method: Interlaced instead of normal, to gain some FPS
Peelsepuuppi Mar 9, 2019 @ 12:56am 
Originally posted by Irion:
Try using: Rendering method: Interlaced instead of normal, to gain some FPS

Interlaced looks absolutely awful and would be the last resort when trying to squeeze out FPS. I'd rather lower resolution than go with interlaced...
Last edited by Peelsepuuppi; Mar 9, 2019 @ 12:56am
Irion Mar 9, 2019 @ 12:57am 
Originally posted by ToveriJuri:
Originally posted by Irion:
Try using: Rendering method: Interlaced instead of normal, to gain some FPS

Interlaced looks absolutely awful and would be the last resort when trying to squeeze out FPS. I'd rather lower resolution than go with interlaced...

Interlaced + FXAA+TAA maybe?
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Date Posted: Mar 8, 2019 @ 12:25am
Posts: 44