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If you found any one of those magic tweaks- I would truly appreciate the info.
This is all based on my testing in the prologue, so it might vary in other levels.
Ambient Occlusion makes the biggest difference. OFF and SSAO gets you the same performance, HBAO+ and HDAO are both a big hit on performance. HBAO+/HDAO look slightly different from SSAO, but they are not worth it imo.
Changing all other settings from max settings to lowest settings combined is about the same difference as turning AO down from HBAO+ to SSAO.
I did notice a perf. difference when turning down shadows from Ultra to high, but didn't really notice any visual difference.
All other settings are negligible by themselves.
My GPU clocks a bit lower than yours, so you should be fine. Overclock your GPU further if possible. Turning down resolution scaling to 0.9 should give you the last bit of performance to get a constanst 60fps, but you have to judge for yourself, if that impacts image quality too much.
Here's my video.
https://www.youtube.com/watch?v=-jVpg8lsZ6M
I am using the cutscene where Nero fights the Inects and uses Wire Snatch..that scene has drops and stutters to 55-60 for me - and there's a checkpoint just before that - so it's a good testing ground.
Going to try SSAO and Shadows High for a while.
I don't want to change to 90% if I can help it- because I want to okay at native full 2160p.
But it's definitely a good idea and not a huge loss.
I wish we could also turn off AA.
I already have my Asus Strix 1080Ti OC - Overclocked further with MSI AB to +50 Core, +200 Memory and 120%Power Target (max).
I can try +75 and +300 but I'm afraid of artifacts.
I mean it's already factory OC so OCing it further too much can be bad.
Also tried changing my CPU OC from 4.3 to 4.4GHz and gained no FPS. Maybe it's even less stable...
So considering dailing back.
Changing to DX11 did nothing for me.
However SSAO doesn't add depth and self shadows to the character like HBAO+ does.
While letting you see more detail.
But also has some weird dark aura around objects, but it's only noticable if you look closely, and only with some objects.
Unlike HDAO and HBAO+.
HBAO+ probably best looking.
SSAO lighter but noticably bland looking.
Or capping fps somehow or what?
Because without vsync it juddery and tears up very badly.
Might just be me but I hate it.
Right now I dropped Shadows to High. Disabled Motion Blur. Also disabled Chromatic Aberration.
For Ambient Occlusion: SSAO runs best and looks blander. But after further testing HDAO lools better than HBAO+ for me - because HBAO kinda blurs and darken the objects too much. Wkth HDAO the models look crisper, cleaner and sharper.
I wonder what's the fps difference between SSAO and HDAO
Dude what? SSAA (supersampling) is literally the heaviest form of AA that exists, lmao.
Shame we don't have an option to turn AA altogether or at least more choices.
Do you happen to know the performance difference between different AOs?
I found HDAO to be the best looking.
SSAO instead of HBAO
Volumetric Not maxed
Shadows Not maxed
The weird one is there's no Medium Volumetric Light setting.
Imo effects like Motion Blur, Depth of Field and Chromatic Aberration are detrimental to overall visual quality.
Film Grain was necessary in RE2 to remove dithering (looks awful) when you set your brightness settings correctly.
Vsync off and exclusive fullscreen are pretty much necessary when you have frame perfect inputs like Nero's Exceed. I will take horrible tearing over the input lag that Vsync introduces.
Interlaced looks absolutely awful and would be the last resort when trying to squeeze out FPS. I'd rather lower resolution than go with interlaced...
Interlaced + FXAA+TAA maybe?