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but in this game i dont get why they changed dantes face so much? and nero got dantes face from DMC... butt whatever
While I differ in taste I can respect that take. Still, even say the backgrounds and enemies are much blander than before (at least up until now).
Well, fact is, Dante now looks like Reuben Langdon, who has done the mo-cap and voice of Dante since 3. Not sure why the decision to go that way, since none of the other characters look like their actors.
But you're attributing Nero's appearance purely to the short hair. Put him up side-by-side with DmC Dante and they look nothing alike.
Thing that upsets me the most is Dante and Vergil were identical twins back in DMC3, even had the exact same face on their character models, and now they're completely not.
V: great
Nero: Great
Nico: okay
Lady: very pretty
Trish: ugly (made her look much older than she's "supposed" to be)
this will be like the skyfall bond film where it leads into the "older" movies. i.e. male M etc. Nero is slowly turning into dmc dante: similar hair and gets very sweary in final mission lol
next thing you know, vergil will come back to the human world and open a tech company.
Model, texture, animation, lighting, special effect work is all excellent. Lots of attention to detail, doodads, etc. Some of the designs don't grab me, but some others do.
In terms of stages, I'm a bit iffy on the amount of time we spend in 'gut level' locations, but the dev team had done fantastic job on those, so it's not even gross and even kind of pretty. City sections look like somewhere people might be living now, even in the super luxury hotel part reminiscent to some of the castles we've visited previously.
Castles themselves are prehaps the only part I found missing. Either some mundane looking fortifications or more tower of doom from 3 -esque thing could've perhaps added to things even more.
honestly not even their hair looks that much alike, nero has longer hair on top and shorter on the back and at the sides, while donte has a buzzed mohawk
I think 4 was the worst on this note. All that dark/horror theme went out the window and they went full blown anime.(nothing against it, since DMC3 pulled this off well, and has the best design imo)
Outside of the repetitive Qliphoth levels, the level design and overall art style is on par with the the past games. It's an upgrade from DMC4, so I love it.
I agree with this post.
I'll go a step further and say that the "anime style" should never be some sort of artistic ideal to strive for. To me, as a Westerner, I perceive anime to be an extremely overused animation style that has always really been characterized by low-budget, cheap, recycled animation rather than actual artistic quality. It's more of a trope. DMC never struck me as an "anime" type game. If anything it was a gothic-styled game that was riding the cultural wave created by "The Matrix" released a few years prior. That's the style that made the series successful.
It's a shame Capcom managed to shoehorn a bunch of weird elements into the series over the years that took away what made it unique and basically watered it down into a series that is no longer stylistically remarkable. Going back and watching the cutscenes in DMC 1 now, I can detect a charm that is completely lacking from the later game's cutscenes.
Don't get me wrong, I enjoy DMC 5 for the gameplay. But man the cutscenes are serious cringe. It's amazing actually. They're really relying on an audience to be impressed by flashy colors and to turn their brain off completely. There's no sense of coherent story or anything like that. Just an abundance of annoying characters with unbelievable and unrelatable personalities doing random things because "style". I'm not somebody who values story or cutscenes in a game, but they're a serious detractor here.
Meanwhile this game's sense of style, despite action oriented and obsessed with trying to be "cool", is ultimately just weirdly effeminate. The men act like women and the women act like men. Women are portrayed as super human "ass kickers" meanwhile the men in this game appear to be caught up in actions motivated by shallow emotion and narcissism.
tldr version; the game's style has been switched around and bloated with so many different ideas and elements that the game has lost any meaningful sense of style and is now just annoying and extremely lame. It once was a series with some appeal for straight males and now it seems more targeted towards other audiences.
Vergil still looks super weird in this style though.