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You shouldn't be constantly miles away from your pets while they are attacking, you need to be near the enemy to taunt, heal your minions and use cane attacks. As for avoiding damage, V has some of the longest i frames in the game on some of his moves such as summoning nightmare and his side dodge is the best in the game.
Frankly there's no excuse to be failing as V unless you're on the last 11 floors of bloody palace.
I'm not talking about his strength, i said that he's easy in that regard... Good job on getting the gist of my manifesto. I made SSS with him multiple times and when i was talking about avoiding the damage, i was talking about the pets, not about V.
The pets work completely fine and avoiding damage is extremely easy. He has multiple moves which make him completely invincible also you can resurrect his pets and make them invincible by summoning nightmare. You simply need to practice more instead of raging.
I'm not raging at all. Please, tell me how pets are completely fine and responsive to your inputs? Can you make them stick to the enemy and not teleporting away from them? Can you make them teleport to you when you need it (not talking about dodging)? Can you dodge them both simultaneously? If yes, then how? Also, what moves make him completely invincible? I don't care about ressurection tbh, i want to know how you can completely control them and how can you easily avoid damage with them.
Not sure what this rage stuff is abt, but uh
You can attack with them while taunting with V, and not even his directional inputs will snap him out of it
Back + [Griffon button] to recall the snarky birb and have him explode in electricity
I think you can do the same with shadow but am not *entirely* sure on that.
During DT (Summoning Nightmare) they become invulnerable. You can also stick them on autopilot if you'd like by hitting LT + their button respectively. (Of course, it costs DT gauge, but it'll make them attack and dodge on their own.)
You can also make them dodge pretty close to simultaneously by chaining a side dodge with a back dodge.It'll force them both back over to you yeah but it's a good way to prevent them from getting hit.
Again, a lot of stuff that i was not even talking about. Dude, i wasn't asking about V dammit xD and i know that you can't get out from his taunt during the animation.
Back+X is exactly what i hate about the Griffon as he teleports to V randomly, sometimes he doesn't do that. Unless there is some additional input to that which i don't feel like there is then it's okay.
So, no control over random teleports pets do from or to the enemy during the battle.
Chaining dodges is the only decent advice from you so far. I will try that. Thanks for this pleasant discussion, DMC community is so good.
You need to cut down on Mcdonalds french fries before you get sodium poisoning.
You need to actually analize what the interlocutor says and isolate the result from the fanboyism that affects your judgement on the matter before you say something in response.
Also, how was I contributing to 'fanboyism' at all with my response? Unless that was aimed solely at the other guy.
In regards to the whole "I wasn't asking for advice with V" shtick you have going on, I gave you nothing on V besides the taunt, the intent of which with my mentioning was that you can control the pets better if he isn't moving.
Hit left trigger and X/Y (or SQUARE/TRIANGLE) if you want the pets to "stick to an enemy, and not teleport away from them." It costs one bar from your DT meter, but they'll regain it by the time it wears off. (You can also use it multiple times to increase the duration of the effect.)
The "moves that make them completely invincible" is only one, and it's summoning Nightmare. During your Devil Trigger, your pets cannot be statemated.
If you want a tip for keeping them alive, besides chain dodging, use your Devil Trigger the moment they die then immediately call it off. It'll basically burn two bars for a free revive without you needing to do anything else. Sure, it's resurrection which you said you wanted to avoid advice on, but it IS another method.
Yeah, i confused you with the other guy, sorry. Bunch of good advices, i will try those as well. I don't care about ressurection much because i really care only about the control itself. Feels like the pets are independent and unresponsive at times. LT+ X\Y is what i'm looking for, i guess.
Most moves in DMC games usually have multiple uses. For instance, Nero's Shuffle is both an attack and a dodge/counter attack move just like his air taunt is basically another jump that also gives some style points...
This being said, no, you cannot move both of V's demons simultaneously but moving them one by one was usually more than enough for me especially since the Shadow is the one that needs "moving away" in 9/10 situations.
The demon that you use for your own as well as their evade move will regain a portion of their energy while the move animation is playing (and for as long as you stay close to them after it ends) so, even if you manage to save just one demon from taking damage, for as long as the other one doesn't die, it will automatically heal some (or all of) health it lost to that attack.
Guy was a NIGHTMARE to play in HAH because I not only had to keep myself alive, but I also had to babysit both Griffon and Shadow at the same time, where in some situations I had to sacrifice either one of them to keep the other alive since there's no move that lets you recall both at once without spending DT for Nightmare's invuln.
The only way I could play him was pretty much by having nightmare out all the time so the pets have invuln at all times and don't get 1 shot by everyone. It was probably the most frustrating experience I've ever had in any DMC game to date.
Well, LT+X/Y is ♥♥♥♥! I forgot but i knew about it even earlier - this makes them go random on their own. That's not what i seek for. I need my pets to stay the ♥♥♥♥ close to the enemy when i want them to. Tbh i can't fathom why the lock on does not sticks them to it.
So here's the paradox of V. You have to both stay away from enemies since he can't really attack on his own, and at the same time, stay close enough so the pets don't teleport back to you in the middle of an attack. It took me a long ass time to figure that spacing out, and I'm still not perfect with it.
The other thing I've done with V is simply quit using lock on in a melee of more than a few enemies. I jump around with Griffon and keep hitting Shadows attacks while I float to safety. Sure, this doesn't keep them on a specific enemy, but you're still doing damage to every thing in Shadows path as he chases after you. If you do need to attack specific enemies, that's when you need to stick closer to the particular enemy, lock on or not.
Most of the time they will tell you how it's super easy for them, while avoiding giving you any advice that holds merit.