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He doesnt know rofl
The only difference is now we can save and resume later (a really missed feature in DMC4).
Bayonetta 2 did way better. They added different "BPs" with different difficulty levels, and a a co-op mode.
CAPCOM should have expanded BP with more options and "branches"; and of course both single and co-op modes.
It’s possible they tried that and then scrapped it cause it did not work.
Giving us the option to select DMD rather than just making the last 20 floors or so DMD only would fix it for both so I don't know how that's elitist. See currently EVERYONE has to play those floors as DMD meaning those players won't be able to clear the whole thing but if it was an option then losers could pick baby mode (now im being elitist).
There's code for a very limited moveset of vergil, its probably incomplete: https://www.youtube.com/watch?v=oKWG7TuOpW8
There's also code for a dlc named "ladies night" I'm guessing playable trish/lady following their ending.
And there's a single string in the code which you can read with use of some decompilers someone made for REmake2 which says "you have unlocked online bloody palace" This one I actually confirmed myself since that was the part I was most interested in and the original post on whatever thread it was seemed like a fake.
Also in there I noticed V has an unused move called "kiss of death" which is an AOE explosion that requires all your summons to be alive according to it's text
And a "divergence mode" which seems to be the ability to play any mission with any character. Which also has the potential to be coop and will probably come out after all the extra characters do.
Also morrison, lady, trish, nico and eva are all consistently referred to as "playable characters" in the code along with the other 4. Im guessing they just use the same code for all the human characters since nico/morrison make no sense. Eva I could see as a skin for trish though.
Wasn't it at least 999 or 9999 in 3? Only 101 is seriously disappointing.
technically, dmc3 was 101 stages too, you only had the option to pick water and wind gates to either get green orb or white orb at the cost of only advancing 1 level..otherwise you pick the fire gate, which advances you 100 levels.
they dropped all that in dmc4 and just made one gate which basically is the fire one, and gave a high chance for the enemies to drop white and green orbs when the player has low health
the best part of dmc3's bloody palace was that the enemies and bosses were semi-random, unlike 4 and 5 now where its all pre-determined,
Yeah no it hasn't.
None of that is actual evidence that they will come. The evidence for coop BP is a throwaway alert line found in the code. Could just easily be a leftover line for an idea they had and discarded.
But people start speculating and assuming all kinds of nonsense because the want it to be true, not because there's actually anything to really support it.
For Vergil, sure we have quite a bit of info to support the assumption. for coop BP there's a single line with absolutely no context.