Devil May Cry 5

Devil May Cry 5

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KaiDatu Oct 23, 2019 @ 5:02am
Nero's devil buster is poorly made in DMC 5
Nero's devil buster animations is so clunky and slow in this game.You often leave youself opened for attack for a long time, that makes them unreliabale IMHO. Dont get me wrong, i love DMC series and die hard fan and making my dmd s-rank walkthrouh quite easily. But it is what it is, when i started to play my second walkthrough with nero and began testing his buster on all enemies its just fell so off. Yes i agree that in dmc 4 he had long taking animations too, but overall in this game they are much worse made. Especially those wrestler busters on proto and scudo angelo. P.S. Sorry for my english :steamsad:
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Showing 1-13 of 13 comments
Ding Oct 23, 2019 @ 5:53am 
DMC4 is better in general
Jarrude Oct 23, 2019 @ 6:50am 
its a choice between doing the buster move on some enemies that has long animations and which there are still more enemies around you so that's a bad choice on your part... and there is alot of different ways to killing enemies than just doing the Devil buster wrestle moves.. blaming the game for your poor judgement.. sigh
LbISbIy Oct 23, 2019 @ 7:34am 
Grab them in the air, Nero is basically about fighting in the air) P.s. Charged Buster Arm attacks are not interrupted by enemy attacks. Sorry for my english too...
KaiDatu Oct 23, 2019 @ 7:44am 
Originally posted by Jharoot:
its a choice between doing the buster move on some enemies that has long animations and which there are still more enemies around you so that's a bad choice on your part... and there is alot of different ways to killing enemies than just doing the Devil buster wrestle moves.. blaming the game for your poor judgement.. sigh
Why are you telling me that there are different ways of killing enemies like im some casual and dont know that?Did i said otherwise or what? Any movement in the game must be balanced and fit to its gameplay so you have a motivation to use it. Nero's devil buster on some enemies doesnt do much damage considering how long you opened for attack and they just feel off in a fast paced game. You are flashy characher that crosses an arena hundred of times in a minute and suddenly you become an old wrestler that makes his move for ages.
Last edited by KaiDatu; Oct 23, 2019 @ 7:46am
KaiDatu Oct 23, 2019 @ 7:45am 
Originally posted by LbISbIy:
Grab them in the air, Nero is basically about fighting in the air) P.s. Charged Buster Arm attacks are not interrupted by enemy attacks. Sorry for my english too...
Well yeah using buster in air is safier in all cases, still when he lands with angelos he is getting up like old grandpa, dunno feels really off.
Last edited by KaiDatu; Oct 23, 2019 @ 7:45am
El Fuerte Oct 23, 2019 @ 11:41am 
Originally posted by Vorokush:
DMC4 is better in general

It works exactly the same as in DMC4.

Activate Devil Trigger while in buster animation to i-frame upcoming attacks you noobs -_-
Last edited by El Fuerte; Oct 23, 2019 @ 11:50am
KaiDatu Oct 23, 2019 @ 11:57am 
Originally posted by Red:
Originally posted by Vorokush:
DMC4 is better in general

It works exactly the same as in DMC4.

Activate Devil Trigger while in buster animation to i-frame upcoming attacks you noobs -_-
Hey, thanks for pointing out obvious mechanics!
Oct 24, 2019 @ 12:54pm 
Learn what attacks happen against what monsters, since you can get attacked during it don't use it on enemies it has a long animation for. For example the scythe demons have a ground buster time of like 3 seconds but if you buster em in the air its like 0.5 as you slam them into the ground. Use what works. (I think those Hell Ciana have the longest animation of like all of them actually, you lose tons of letter score as you wait for the thing to end).
Lethal Placebo Oct 26, 2019 @ 11:34pm 
Like you said, even in DMC4 the animations were long. I think they're just meant to be though, since on most normal-sized enemies, buster is basically a free hit, especially against the Antenora.
KaiDatu Oct 27, 2019 @ 12:11am 
Originally posted by Lethal Placebo:
Like you said, even in DMC4 the animations were long. I think they're just meant to be though, since on most normal-sized enemies, buster is basically a free hit, especially against the Antenora.
Still i dont remember being so frustrated by them in dmc4. In dmc5 for example, he fu"cking walks off slowly when finished his buster move on empusa queen and you cant cancel that animation wtf!! Even a simple enemies like hell caina have a ♥♥♥♥ ton of time, you just never use it on floor because it useless unless there a single enemy left. Why will i use buster that leaves me exposed for so fu"cking long AND doesnt give a good damage , for the time im making buster animation i could deal 2x more damage at least with normal attacks. The balance of moveset must be the most important part of the games like this.
Lethal Placebo Oct 27, 2019 @ 12:38am 
Originally posted by Kurosawa:
Still i dont remember being so frustrated by them in dmc4. In dmc5 for example, he fu"cking walks off slowly when finished his buster move on empusa queen and you cant cancel that animation wtf!! Even a simple enemies like hell caina have a ♥♥♥♥ ton of time, you just never use it on floor because it useless unless there a single enemy left. Why will i use buster that leaves me exposed for so fu"cking long AND doesnt give a good damage , for the time im making buster animation i could deal 2x more damage at least with normal attacks. The balance of moveset must be the most important part of the games like this.

Both of those animations do take along time, yeah. I think another reason is because Nero's moveset was greatly expanded in DMC5. He has a bunch of different arms, new Red Queen attacks, air taunt that gives him height and is able to be Exceeded.

Also Nero's Devil Buster does less damage than the mechanical Buster arm, so it doesn't become useless.
KaiDatu Oct 27, 2019 @ 3:38am 
Originally posted by Lethal Placebo:
Both of those animations do take along time, yeah. I think another reason is because Nero's moveset was greatly expanded in DMC5. He has a bunch of different arms, new Red Queen attacks, air taunt that gives him height and is able to be Exceeded.

Also Nero's Devil Buster does less damage than the mechanical Buster arm, so it doesn't become useless.
I dont see connection between expanding moveset of a characher and making some of the skills completely useless. If you cant use it almost never, what's that point of adding it to the game. They should've just remade those animations to match the overall pace of Nero's gameplay.
Last edited by KaiDatu; Oct 27, 2019 @ 3:39am
Lethal Placebo Oct 27, 2019 @ 12:45pm 
Originally posted by Kurosawa:
I dont see connection between expanding moveset of a characher and making some of the skills completely useless. If you cant use it almost never, what's that point of adding it to the game. They should've just remade those animations to match the overall pace of Nero's gameplay.

They did the same thing to Dante in DMC4. All of his styles were "nerfed" compared to DMC3, but thanks to style switching and inertia, he became the most complex hack n' slash character ever made.
Last edited by Lethal Placebo; Oct 27, 2019 @ 12:45pm
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Date Posted: Oct 23, 2019 @ 5:02am
Posts: 13