Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It works exactly the same as in DMC4.
Activate Devil Trigger while in buster animation to i-frame upcoming attacks you noobs -_-
Both of those animations do take along time, yeah. I think another reason is because Nero's moveset was greatly expanded in DMC5. He has a bunch of different arms, new Red Queen attacks, air taunt that gives him height and is able to be Exceeded.
Also Nero's Devil Buster does less damage than the mechanical Buster arm, so it doesn't become useless.
They did the same thing to Dante in DMC4. All of his styles were "nerfed" compared to DMC3, but thanks to style switching and inertia, he became the most complex hack n' slash character ever made.