Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Makes me wonder why they bothered adding them in the first place. I wonder if they were following corporate instructions to put microtransactions in their game, then made them completely meaningless so they game would still be good.
And can't blame them for selling some extra costumes and soundtrack from the older games, the only things you might actually want to buy.
It's a great game and as a DMC vet you NEED to play it, believe me. It's the ♥♥♥♥, the greatness we've been waiting for for over 10 years.
I am jus gonna state on this issue cus even though it isnt technically microtransaction the dlc are kindda similar
HOWEVER, you can only buy them once! so in a way, if u dont want to get the dlc you absolutely dont have to but if u do, it will make progression easier!
I've seen a lot of people play this game and not even learn how to do it because of how many gold orb revives you can acquire especially if you play a short time each day (daily gold orb), and then even dipping into red orb revives which just trivialised the entire game, and prevented them from actually learning and enjoying the mechanics. There are already difficulty options, why not have something like a dmc3 style "easy mode is now unlocked" if people are really having trouble.
Sure, I can just ignore it, but I hate seeing other people ruin the experience without even realising it.
Let's not even start with DMC3, where even in the easier SE version you'll still have your but kicked on normal difficulty by several bosses, Dark Souls style, forcing you to learn their patterns to win the fight (which funny enough really helped me get into Dark Souls 1 back when it released). And if you lost that fight you had to redo the entire level.
I just finished the second Dante level in DMC5, and even without daily bonuses I got like 13 gold orbs. They are just too plentiful and extremely easy to find. Heck, the well hidden ones are a major letdown when you discover them in a secret area because you already got so many of them and wish you had gotten an orb piece or even just pretty much anything else (even just a single red empusa) instead, something which at least gets you some red orbs, instead of another pointless golden orb.
If anything being able to buy continues with red orbs seems fair as it directly affects your ability to upgrade and you lose something valuable that will stunt your character growth if you fail too often (similar to losing souls if you fail to retrieve them in Dark Souls) and pretty much every player will realize that's a considerable punishment that should be avoided by playing better. But the dozens of gold orbs are just jail free cards if you don't care about your post level rank and you get drowned in them.
Gold orbs is irrelevant since there is a cap on how many you can carry(10 iirc), they brutally lower your rank and red orbs revive drastically cost more per revive. I'd be concerned if DMC has always carried itself off difficulty.