Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Nero - charge up to the max your gun and shoot, it does tons of damage. When he lays down, showdown and while it's going on press R2 (da hand), it deals additional damage and right after that you will also get the special attack. Charging up the gun is recommended, because it makes the fight much easier.
I can't wait when you get to floor 98 and onwards
haha thank you
I play on PC though :D
Nero's able to utterly cheese him though if you've got the skill for it. Ex-Payline utterly destroys Fire mode Cerb by being able to cross him up and land plenty of hits across his back in the process. Once you're behind Cerb, his options are very limited for a time. Nero having two air jumps means you can also stay vertically out of his hit area.
Lightning cerb means using Colour Up shots to clear his projectiles. The AoE blast clears multiple per shot. Play ranged until cerb changes to either the beam or the ground waves, then close the gap and go to town.
Frost Cerb is effortless for Nero. Ex-Streak, Payline, Punchline rocket ride, just keep moving. Nero has ample mobility tools that let him do damage as he moves around.
For breakers, Cerb has a severe weakness to Punchline. He has a massive hitbox and struggles with targets who are behind him. Start charging in the air, Payline over, release. Rocket ride also gives you another tool to inflict damage while moving. Other good breakers are Overture (great for enemy step downslams), Tomboy (More movement options in Bloody Queen), and Helter Skelter (Breakage his charge or form-swap for position)
And Dead Weight, I’ve managed to drop half of the health bar by 2over 2 gerb(use these 4 in one time) 1 rag(show down) 1 buster(super bust) 1 hellter(whenever you want) and i roll an rolled to dodge the cerbs attack.