Devil May Cry 5

Devil May Cry 5

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Luxordz May 21, 2019 @ 5:35pm
lock on toggle mod?
I don't know why but when I tried it the hold-to-lock really put me off, like enough that I couldn't justify keeping it, is there any possibility of a mod being made for this or some hidden setting to change? (unlikely but I may as well ask now that it's been out for a bit)
Originally posted by Lethal Placebo:
Hey OP, I think there's a way for you to do this using Steam's controller configuration.

First, go to: Steam > Settings > Controller > General Controller Settings

Then enable configuration for whatever your controller is (Xbox, PlayStation, etc)

Then, right-click DMC5 in your library and select "Edit Steam Controller Configuration"

Then click the Right-Bumper (Xbox, it's R1 on PS4) or whatever you have the lock-on button mapped to. There should be an option here for you to set the button input to "toggle" rather than a single press.
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Showing 1-8 of 8 comments
sumolagann May 21, 2019 @ 9:32pm 
You only need lock to perform certain moves really
The author of this thread has indicated that this post answers the original topic.
Lethal Placebo May 22, 2019 @ 12:10am 
Hey OP, I think there's a way for you to do this using Steam's controller configuration.

First, go to: Steam > Settings > Controller > General Controller Settings

Then enable configuration for whatever your controller is (Xbox, PlayStation, etc)

Then, right-click DMC5 in your library and select "Edit Steam Controller Configuration"

Then click the Right-Bumper (Xbox, it's R1 on PS4) or whatever you have the lock-on button mapped to. There should be an option here for you to set the button input to "toggle" rather than a single press.
AnemoneMeer May 22, 2019 @ 12:14am 
This is largely going to be a mastery thing.

A common misconception is that you want to fight locked on. In actuality, the game has several systems designed to discourage it. Locking on is for attack precision and to use various commands, sure, but it also slows you down, limits jump options (jumping is often better than rolling for dodges), prevents running slashes and crowd controlling with slashes. Oh, the the whole "No Devil Breakers during lockon" thing Nero has.

I spend a good 70% of every fight not locked on, which may sound strange at first, but I often hold the button just long enough to unleash the attack, before releasing, which is to say it's typically a pretty brief tap. The precision of movement as well as the speed increase of not being locked on gets me to where I need to go, when I need to be there, and it's near impossible to Enemy Step Goliath to death when locked on.

In summary, the game is balanced around not being a toggle, because you are very disadvantaged defensively and in terms of mobility when fighting locked on. Higher level play treats locking on more as a modifier button than as a combat state.
Luxordz May 22, 2019 @ 12:45pm 
@Lethal
oooh see this is exactly what I was looking for that I'd have likely never found otherwise, will likely be re-buying and testing shortly
@Anemone
ironically while my wish for a toggle lock does stem from dark souls I've actually developed a style that locks and unlocks so rapidly I simply want to tap the button rather then having to hold the button while doing other things, I absolutely expect a learning curve and I really don't want to use the auto combo feature and I feel like I'll get used to it eventually, the main thing I'll have to get over is the lack of a dedicated dodge at all times button (again from dark souls) but I do feel like a toggle lock will help with that and I do disagree with the jump vs rolling in what little experience I got, but I'll see how it turns out thanks for your input regardless.
samDLIVE May 22, 2019 @ 2:37pm 
lol people still defending the terrible lock on, I'm working on a custom config just to showcase why the lock on is archaic and pointlessly holding this games amazing combat back. But ya use steam config, unfortunately, a straight hard toggle is not going to feel good to be honest, hopefully I'll have something soon.
Luxordz May 22, 2019 @ 4:02pm 
actually I'll defend it by saying I might go back to it, it kinda has to be worked into the flow of combat, I actually completely forget to toggle back off sometimes but having the option got me back into the game and I'm rather enjoying it atm, I'm going to see if I can somehow set it to toggle for, say, 2 seconds on button press before unlocking which I feel would provide a decent balance between the two, though that'll present a new issue I'm sure, regardless I can see why they have the system as it is and hopefully they'll add more options (a 'soft lock' after you start hitting an enemy perhaps, I constantly accidentally unlock and try to do an upward toss) in future games, more options make everyone happy.
AnemoneMeer May 22, 2019 @ 4:59pm 
Originally posted by Luxordz:
@Lethal
oooh see this is exactly what I was looking for that I'd have likely never found otherwise, will likely be re-buying and testing shortly
@Anemone
ironically while my wish for a toggle lock does stem from dark souls I've actually developed a style that locks and unlocks so rapidly I simply want to tap the button rather then having to hold the button while doing other things, I absolutely expect a learning curve and I really don't want to use the auto combo feature and I feel like I'll get used to it eventually, the main thing I'll have to get over is the lack of a dedicated dodge at all times button (again from dark souls) but I do feel like a toggle lock will help with that and I do disagree with the jump vs rolling in what little experience I got, but I'll see how it turns out thanks for your input regardless.

To explain jumping vs rolling, jumping has full 360 degree movement, and has far less recovery frames. Rolling is safer during the opening half, but has a fairly lengthy period where you're just gonna get wrecked if you get hit with no way to save yourself. Sidehops and Table Hopper are better, but both are very contextual in nature. A lot of dodging in DMC is dodging for position, not simply evasion, and many attacks, especially in later fights can absolutely cream you if you dodge out of position. One bad dodge on Cavaliere Angelo can result in his next attack becoming undodgable. Likewise, Goliath is pretty notorious during his last stage for hitting people out of bad rolls. For Dante as well, Trickster dodges are omnidirectional, and superior to his roll.
Luxordz May 23, 2019 @ 2:25pm 
yea I got to dante expecting some wildly complex combos, turns out hes rediculously fun and trickster is just iframes on turbo going back to nero to fight purple lady killed me so much inside wanting to be dante which has been my only continue usage so far, at ch 16 I find that I'm locked on alot and tbh If you can I'd like to know why you would unlock aside from faster movement as V, it seems like every combo and move for like every character utilizes lockon aside from DB ability on nero, fighting unlocked for me makes me miss alot more accidentally because of turning slightly off target from what I was trying to hit.

edit: oh and I was talking about the hops as well as rolling all in the overall 'dodge' mechanics I find them all pretty useful, I do utilize jumping alot more then I did though.
Last edited by Luxordz; May 23, 2019 @ 2:27pm
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Date Posted: May 21, 2019 @ 5:35pm
Posts: 8