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First, go to: Steam > Settings > Controller > General Controller Settings
Then enable configuration for whatever your controller is (Xbox, PlayStation, etc)
Then, right-click DMC5 in your library and select "Edit Steam Controller Configuration"
Then click the Right-Bumper (Xbox, it's R1 on PS4) or whatever you have the lock-on button mapped to. There should be an option here for you to set the button input to "toggle" rather than a single press.
A common misconception is that you want to fight locked on. In actuality, the game has several systems designed to discourage it. Locking on is for attack precision and to use various commands, sure, but it also slows you down, limits jump options (jumping is often better than rolling for dodges), prevents running slashes and crowd controlling with slashes. Oh, the the whole "No Devil Breakers during lockon" thing Nero has.
I spend a good 70% of every fight not locked on, which may sound strange at first, but I often hold the button just long enough to unleash the attack, before releasing, which is to say it's typically a pretty brief tap. The precision of movement as well as the speed increase of not being locked on gets me to where I need to go, when I need to be there, and it's near impossible to Enemy Step Goliath to death when locked on.
In summary, the game is balanced around not being a toggle, because you are very disadvantaged defensively and in terms of mobility when fighting locked on. Higher level play treats locking on more as a modifier button than as a combat state.
oooh see this is exactly what I was looking for that I'd have likely never found otherwise, will likely be re-buying and testing shortly
@Anemone
ironically while my wish for a toggle lock does stem from dark souls I've actually developed a style that locks and unlocks so rapidly I simply want to tap the button rather then having to hold the button while doing other things, I absolutely expect a learning curve and I really don't want to use the auto combo feature and I feel like I'll get used to it eventually, the main thing I'll have to get over is the lack of a dedicated dodge at all times button (again from dark souls) but I do feel like a toggle lock will help with that and I do disagree with the jump vs rolling in what little experience I got, but I'll see how it turns out thanks for your input regardless.
To explain jumping vs rolling, jumping has full 360 degree movement, and has far less recovery frames. Rolling is safer during the opening half, but has a fairly lengthy period where you're just gonna get wrecked if you get hit with no way to save yourself. Sidehops and Table Hopper are better, but both are very contextual in nature. A lot of dodging in DMC is dodging for position, not simply evasion, and many attacks, especially in later fights can absolutely cream you if you dodge out of position. One bad dodge on Cavaliere Angelo can result in his next attack becoming undodgable. Likewise, Goliath is pretty notorious during his last stage for hitting people out of bad rolls. For Dante as well, Trickster dodges are omnidirectional, and superior to his roll.
edit: oh and I was talking about the hops as well as rolling all in the overall 'dodge' mechanics I find them all pretty useful, I do utilize jumping alot more then I did though.