Devil May Cry 5

Devil May Cry 5

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Aya Sep 22, 2019 @ 9:36am
What if PlatinumGames made this game?
After playing through DMC5 in Devil Hunter mode, I have to wonder how half the game got greenlit in a world where PlatinumGames existed. Before the game was even developed, I think we were in that phase where the common belief was that Platinum has replaced the DMC franchise, and considering the non-boss enemies and to a much lesser extent, the bosses... I have to wonder if that's still the case.

Platinum has shown that they didn't need the Devil May Cry IP to improve on its formula, and while I do think that NieR Automata is enough of a step back from Metal Gear Rising to the point where DMC4 > Automata, i don't remember any moments in MGR and Automata where basic enemies and bosses were able to land free hits on the player or even if their attacks were KINDA avoidable, they were nigh-impossible to read so you end up getting hit anyways.

With that said, DMC5 was still enjoyable, though I imagine that it'd look a lot less impressive if Square-Enix actually gave a damn about Babylon's Fall so as to have that direct comparison between DMC5 and PlatinumGames

I can at least infer a few things from Platinum's earlier work, and even though it seems unfair to compare two games from 2010 and 2017 with a game from 2019, it seems that those older games have better enemy design than the new one. (As you can tell, i don't have a Switch to play Astral Chain on)
Last edited by Aya; Sep 22, 2019 @ 12:14pm
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Showing 1-15 of 22 comments
Sixtyfivekills Sep 22, 2019 @ 10:00am 
Oh hell no.

Platinum made some fun games like MGR and Bayonetta sure, but they still can't compare to the combat of DMC. Sure, they're flashier, but a lot more simplistic, meaning they get repetitive faster.
Last edited by Sixtyfivekills; Sep 22, 2019 @ 10:01am
Aya Sep 22, 2019 @ 10:32am 
Originally posted by Sixtyfivekills:
Oh hell no.

Platinum made some fun games like MGR and Bayonetta sure, but they still can't compare to the combat of DMC. Sure, they're flashier, but a lot more simplistic, meaning they get repetitive faster.
At the same time, unavoidable damage is much less of an issue in PlatinumGames' titles even against the toughest bosses. Meanwhile, the ten foot tall Vergil's ground spikes say hi and behemoths are more or less of a tough read in terms of basic enemies
Last edited by Aya; Sep 22, 2019 @ 10:33am
Sixtyfivekills Sep 22, 2019 @ 10:46am 
Originally posted by Aya Shameimaru:
Originally posted by Sixtyfivekills:
Oh hell no.

Platinum made some fun games like MGR and Bayonetta sure, but they still can't compare to the combat of DMC. Sure, they're flashier, but a lot more simplistic, meaning they get repetitive faster.
At the same time, unavoidable damage is much less of an issue in PlatinumGames' titles even against the toughest bosses
That i can't agree with, i died so many times in Bayonetta for missing a QTE of all things. And one more thing i forgot to mention, DMC is pure action, there are no gimmicks, and while they were really epic in Bayonetta at first, it becomes a chore later.


As for the enemy reading, every single time i got hit i knew it was my fault. When Urizen summons spikes, it's clear as day that he's charging up and there's a brief animation of him standing up before spikes go off.
ImHelping Sep 22, 2019 @ 11:00am 
While I love me some Platinum, but it is important to have some contrasting styles to better appreciate the genre. I bet most people who looked forward to DMC5 also looked forward to Bayo 2, after all.

You don't gotta trash talk Bayo to love Dante, either, though. Unless you think the DMC series as a whole is a joke that's actually horrible and you need so scream at the top of your lungs to keep people from looking too close at it, that is.

Have some ♥♥♥♥♥♥♥♥♥ confidence in the games you love We've got bootleg "Totally Not Dante as a Girl, Honest" in Bayo, clearly the devs know this truth.

Last edited by ImHelping; Sep 22, 2019 @ 11:05am
InmaDjinn Samalik Sep 22, 2019 @ 7:24pm 
The gameplay would be more defensive though. It's good, but it's not as much of a combo heaven as DMC. Even DmC has a lot of combo going for it and DMC fans regularly sh!t on that game. So that's saying something.
Aya Sep 22, 2019 @ 10:05pm 
Like, I can agree that how protagonists control in DMC is generally better than in a PlatinumGames title. I have to wonder if enemies would be more fun to fight if PlatinumGames made the bosses and large mooks
mdesaleah Sep 23, 2019 @ 6:42am 
Bayonetta 1 and 2 have more flow than all DMC games, but DMC has tighter and heavier combos. Gimmicks don’t change much since Bayonetta 2 removes most gimmicks from 1, and DMCs gimmick could be platforming
Setnaro X Sep 23, 2019 @ 10:39pm 
Bayonetta 2 completely waters down most of the advanced combat that Bayonetta 1 had, making things far too streamlined for advanced players, to the point that the game lacks enough options for combo freedom, and that's not even getting into the fact that enemies freely parry regardless of the state they're in.

As for this thread, I wouldn't want PlatinumGames to take over the DMC franchise, and I say this as a huge PlatinumGames fan. While they follow the same philosophy of combat action that Devil May Cry establishes, they ultimately have a different type of execution altogether. They focus more on the gameplay being fluid through defensive options (i.e. having a dedicated dodge button with massive i-frames) while having combos be designed to be expressive through predetermined branching paths, rather than having a truly open freedom the way Devil May Cry 4 and 5 has it established where you can pretty much switch to almost any move you want on the fly. That sort of freedom also allows you to cancel moves immediately and dash around if you got the skills for it, so if enemies are hitting you, that's pretty much your own fault, especially when you have the tools to endlessly juggle a vast array of enemies.

It's a totally different mindset altogether and it's neither better nor worse than what DMC has to offer. They certainly didn't improve on the formula, they simply made it more streamlined and accessible. Maybe too accessible, as like I said, they watered down Bayonetta 2 way too much by stripping off a lot of the advanced mechanics the first game had, and just made it where combos isn't entirely necessary for netting a high score. It's all about doing heavy damage, which is why the game throws too many OP abilities at you and lets you mindlessly button mash with moves such as Umbran Climax while also limiting the cool stuff advanced players could do in the first game like relaunches and ground bouncing.
Last edited by Setnaro X; Sep 23, 2019 @ 10:44pm
Aya Sep 24, 2019 @ 12:24am 
I think a question worth asking is "Did Bayonetta 2 have an enemy that can be described as a counterpart to DMC4's Blitz and DMC5's Fury?" I haven't noticed anything like that and while the Linked Sphere Machines in NieR Automata are probably the closest thing, i think they're more comparable to saaay a Faust on steroids more than anything. I think it's probably for the best that i haven't seen any elite mooks in MGR and NieR Automata that weren't nearly as much of a slog to fight against than the Blitz and Fury, and probably for the best i think.
Last edited by Aya; Sep 24, 2019 @ 12:28am
wetblues Sep 24, 2019 @ 7:45am 
It would have worse story and gameplay. The best thing that happened to dmc is the platinum guy leaving. Itunso really saved this franchise.
Sixtyfivekills Sep 24, 2019 @ 10:47am 
Originally posted by wetblues:
It would have worse story and gameplay. The best thing that happened to dmc is the platinum guy leaving. Itunso really saved this franchise.
Though to be fair, Kamiya wasn't involved with DMC 2 at all, and Devil May Cry 1 is still one of the best games i've ever played.

I only wish Itsuno could make a Devil May Cry game that can match the unmatched atmosphere of the first one. 3, 4 and 5 were good sure, but not even close to the original.
Last edited by Sixtyfivekills; Sep 24, 2019 @ 10:48am
xraybeesx Sep 24, 2019 @ 4:23pm 
Well a lot of the developers of the original Devil May Cry started Platinum Games, so there's that.
There's no unavoidable damage in any of these games, if you're getting damaged, you're doing it wrong, try a new strategy. Keep watching the baddies and you'll learn their tells on moves you need to dodge or Get away fast. You can literally beat Urizen in mission 1 if you are persistent enough. Sorry they made it, but this is nothing new to the DMC series, and that is why I feel these games have such lasting appeal.
XenoEvil Sep 24, 2019 @ 6:06pm 
Here is the key difference between an action game made by platinum and capcom. Platinum sets their cool and hypes moments into QTE. Capcom sets players to create their own cool and hype moment using in-game mechanics.
Last edited by XenoEvil; Sep 24, 2019 @ 6:07pm
wetblues Sep 25, 2019 @ 7:44pm 
Originally posted by Sixtyfivekills:
Originally posted by wetblues:
It would have worse story and gameplay. The best thing that happened to dmc is the platinum guy leaving. Itunso really saved this franchise.
Though to be fair, Kamiya wasn't involved with DMC 2 at all, and Devil May Cry 1 is still one of the best games i've ever played.

I only wish Itsuno could make a Devil May Cry game that can match the unmatched atmosphere of the first one. 3, 4 and 5 were good sure, but not even close to the original.
dmc 1 was ok but dmc 3 is when the franchise actually kicked off.
wetblues Sep 25, 2019 @ 7:46pm 
Originally posted by XenoEvil:
Here is the key difference between an action game made by platinum and capcom. Platinum sets their cool and hypes moments into QTE. Capcom sets players to create their own cool and hype moment using in-game mechanics.
Exactly, i dont know how people dont find qtes boring after multiple playthroughs
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Date Posted: Sep 22, 2019 @ 9:36am
Posts: 22