The Hand of Merlin

The Hand of Merlin

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Completing a run and rewards
I have just completed my first run (normal mode), I was rather let down by the lack of rewards for successfully completing a run, or really that there isn't any. I feel there needs to be some sort of award/progression depending on how well you did on the run. Not just more magical rewards to unlock and a few characters which you have to do very specific things to obtain. (I did get two new spells and two new characters, but I barely used the spells except for one fight and don't know if I will use the new characters.) What are other people's thoughts on this?
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Showing 1-2 of 2 comments
Jack Hawklight May 14, 2021 @ 5:15am 
To clarify, even having some cool place to upgrade such as merlin's tower/chambers and some sort of currency awarded depending on how you did in the run would help a win feel more meaningful. Even a loss as long as some of that currency is rewarded for it. If by building/upgrading things we could get some tangible benefits for our next run it would give people more of a drive to continually play through the game.... at least until everything is fully built/upgraded. The worst thing that could happen really is people go up a difficulty level as the previous one becomes to easy for them with the upgrades. This would also show that as worlds are being saved merlin's power grows.
Last edited by Jack Hawklight; May 14, 2021 @ 5:16am
MarkoP  [developer] May 14, 2021 @ 6:14am 
There's a bunch of stuff we could do for winning the game, and we're watching for comments on this. It might have something to do with the next difficulty, we don't know yet.
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Showing 1-2 of 2 comments
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