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After the Holy Grail was converted into a 'group effect' and spell, equipping the hero that previously had that with a new relic
Going in with 5 mana, achieved via 'topping up' back to 5 within the preceding single pylon fight
Leaving a pylon that spawned melee abominations until last, since these are easier to control than ranged attack abominations, and can be trained to cluster round their pylon, enabling use of the grail spell to hit both the pylon and one or more abominations
Using a full stun (no action) ability on a pylon as often as possible, so that it does not get a round of actions to buff / debuff / summon
There is a spell stasis that helps a lot with the last battle.You need to kill the pylons fast by 3rd turn maximum 4th turn 2 pylons out of 3 need to be dead. If not you will be overwhelmed. After that focus on killing last pylon and you win.