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Báo cáo lỗi dịch thuật
Was thinking that Scratches was very much a Dark Fall variation, so if you want a game like Scratches you should check the Dark Fall sequels as well, and the Burrow Hill games. And The Lost Crown.
not point and click per se, but plays like one I'd say.
Nah, if you prefer Disco Elysium then you prefer these kind of narrative/rpg games. Which is an itch I would have. But whenever I have an itch for a narrative game with inventory puzzles that require you to pay attention, I play an adventure game.
https://store.steampowered.com/app/914020/Gibbous___A_Cthulhu_Adventure/
if you want hardcore, machinarium/botanicula/samorost serve a contemporary purpose, and are available on mobile.
Might also be worth a look, has its own style if humor, but it is very hit & miss. Has a demo you can check out.
Adventure games that follow the old formula aren't going away, but they've also hit the ceiling of the audience niche they're going to appeal to, which means the cap of their potential production values. The Curse of Monkey Island is probably the best we're ever going to get for this reason (don't @ me about Broken Age)
Though I certainly wouldn't mind the RPG genre in general taking more from DE too, since 'role playing' in most contexts means how well can you absorb & inflict violence & support your ability to absorb & inflict violence. Though it's interesting that you see DE & think 'RPG' & mainstream RPG audiences see DE & think either 'Adventure game' or 'Walking simulator'
There is room for everything though, and even room for narrative dice throwing choose your own adventure with some light puzzles design.
As for the 'really short sentences', aren't 'most' adventure games just packed with tons of single-sentence exchanges & quips?
Hey, at this point I don't even know what I am arguing about.