Crisis in the Kremlin

Crisis in the Kremlin

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Need a good guide
Hello there. After 11 hours I still can't really comperhand how certain things are done. Even after following available guides my profits go down some months after the oil crisis. Intellectuals keep nagging for more while the Defcom is way too low. Corruption rises way too fast and I can't control it.
Is there a guide for newer versions of the game, not ones from 2018 and later? Any help is welcome, thanks in advance.
Last edited by Tovarish WCoMF; Apr 11, 2020 @ 12:01pm
Originally posted by Kelldrim:
Something that I find typically works, is at the start of the game do not import anything, and dump money into state mechanism (at least 200) and special services (at least 120) with state propaganda at least (150).

Economically try to have all industry at around 140 (bar services/house, you can leave that one at around 100/70 respectively)

Open up your financial ministry asap, and make sure you're either state-planned economy, or state planned w/ self managing/market elements. (pending on what you want to do, i.e liberalise or not.)

Your foreign ministry will be useful too, as typically the game starts on aiding pro-soviet countries, try and get that set to "mutual aid between allies." as that will also save you money.

You may also want to, at the VERY start of the game, give civil aid to Libya, Syria, Iraq, as these three will quickly join COMECON, which you will want to do AFTER the oil event.

Oh! And fiddle with the ministers, as some of them are going to be helpful! Some of them increase light industry at the expensive of heavy industry, and so on.

This is a quick write up, but I really do hope it helps you.

(P.S the special services is basically so you can control freedom/liberalisation/party politics etc)
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Kelldrim Apr 11, 2020 @ 12:15pm 
Something that I find typically works, is at the start of the game do not import anything, and dump money into state mechanism (at least 200) and special services (at least 120) with state propaganda at least (150).

Economically try to have all industry at around 140 (bar services/house, you can leave that one at around 100/70 respectively)

Open up your financial ministry asap, and make sure you're either state-planned economy, or state planned w/ self managing/market elements. (pending on what you want to do, i.e liberalise or not.)

Your foreign ministry will be useful too, as typically the game starts on aiding pro-soviet countries, try and get that set to "mutual aid between allies." as that will also save you money.

You may also want to, at the VERY start of the game, give civil aid to Libya, Syria, Iraq, as these three will quickly join COMECON, which you will want to do AFTER the oil event.

Oh! And fiddle with the ministers, as some of them are going to be helpful! Some of them increase light industry at the expensive of heavy industry, and so on.

This is a quick write up, but I really do hope it helps you.

(P.S the special services is basically so you can control freedom/liberalisation/party politics etc)
Tovarish WCoMF Apr 11, 2020 @ 1:02pm 
Thanks, comrade! We'll see how it will work out. About the ministers, is there a meta that will ensure good work if I go conservative/stalinist?
Kelldrim Apr 11, 2020 @ 1:41pm 
As far as I know, if you go against what the minister is, they might try to lead a coup against you.

Example, one of my ministers is a subsidy policy for the SSR's, he is a liberal (or reformer, I forget which.) And because I typically play as a conservative, I can get a reformer/liberal revolt every now and then.

So bear that in mind, the only ministers who will NEVER lead an attempted coup against you will be the "party line" people. But they tend to not give you any real bonuses/benefit besides that.
Tovarish WCoMF Apr 11, 2020 @ 1:59pm 
Thanks a lot, you'd really helped me out.
Kelldrim Apr 11, 2020 @ 5:18pm 
Not a problem, glad that I could help you out! :)
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