Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
the main stats to keep attention when making money are competitveness and exports levels as they give you the "added-value" factor which brings profits, afaik both stats are heavily affected by civil techs and automatization but also healthy industries (agriculture, lt. and hv. industry, MIC & services) are very important (8 levels or at least) as their sum provides the base from where export & competitiveness calculations seem to be made.
also raising alcohol prices bring in nice profits every now and then.
beyond that other money making techniques (as colonial explotation, population size effect, foreign trade policies or why (finally) achieving full communism raises my income sky high) are still black boxes for me honestly
remember to spend that little extra into civil tech budget until you max competitiveness and exports.
so in that way soviet goods will bring the motherland great prosperity through their higher quality and more convenient prices than capitalist junk.
honestly i just sink money into civilian technology on it until it maxes competitiveness and then i spend even more when it decreases a little bit, unlike industrial investments tech investments (apparently) don't get huge overspending maluses.
if i'm not mistaken around 300 is when it start's to get maxed, however that could change with certain economic policies (for example. i mostly run simple state planned economies, sometimes with some self-management or even kadarism [but the later impedes full communism, go figure])
anyways, AFAIK don't be shy with science spending, i mean it's SOVIET SCIENCE after all.
did you play the tutorial? if you spend more money in an industry that already is going well (say for example, level 8 agriculture) that money is basically wasted.
also if you spend in an industry more than you spend in state apparatus, that additional money is also basically wasted too.
and that 8 level industry efficiency limit, is supposedly removed when either: you're spending at least 200 in that industry or you've reached full comunism. otherwise only 3 or less industries can reach max capacity at the same time.
there are several other ways and places to waste money in negligible effects, but that are some basic ones.
this is the best economy tutorial i have seen so far i thank you sir.
I always invest 200 in civil technologies at the beginning of the game.
France also likes to see the USSR diplomatically oppose the USA.