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A. focused on positioning your units so that they have as many attack rolls as possible(denying the enemy rolls too), and
B. reserve units are positioned close enough to compensate for bad rolls/exploit good.
Both aspects typically require a decent amount of units to group up. A mistake I made while starting campaigns was being stingy with starting gold and not recruiting enough units to make grouping up possible.
The AI tends to demonstrate A very well, often going to your flanks or overextended units just to get as many rolls as possible. This gets closer to the theoretical probability, so terrain begins to show it's influence a lot more than luck.
Oneshots even with full hits won't happen in an even match, but there are certainly controllable factors to make it so.
* There's a rank difference between units
* The attacker is favored by the time of day
* A unit is designed for attack phase ex. lance users
* The attacker is using an attack type the defender is weak to ex. piercing vs cavlary
Stacking these factors means that you might even oneshot even with a few misses.
B is where a lot of the strategical setups pay off in terms of balancing spare recruits with high level recalls and where the tactical placement of units within a formation(considering movement, zones of control, and damage type matchups) become super important.
A Total War type system is certainly nice, but Wesnoth was developed under a few other philosphies.
On development: https://wiki.wesnoth.org/WesnothPhilosophy
On risk: https://forums.wesnoth.org/viewtopic.php?t=21317
On tactics: https://wiki.wesnoth.org/AdvancedTactics
If you hate the RNG that much, try Age of Wonders 3, where attacks never miss and damage is almost guaranteed. It's almost exactly like what you're describing.
Wesnoth's RNG makes the game unique, because it creates a strategy of risk management where even the best troops can't be used carelessly on the off chance they royally screw up. This game is basically a test to see if you believe in the gambler's fallacy or not, and how good your strategy is, if you are hinging that strategy on a dice roll.