Battle for Wesnoth

Battle for Wesnoth

This topic has been locked
TomCat86 May 5, 2018 @ 10:34pm
RNG miss mechanic needs to go.
This random miss mechanic takes away from the game being purely strategy and adds it to the RNG category. What I would propose would be to remove that mechanic entirely, minus a few spells or whatever, and instead making terrain bonus give flat defense amounts instead of chance to miss. Say forest will give elves -1 physical damage recieved or something along those lines, but this miss mechanic is just nonsense. It is the single biggest pet peve I have with this game, its so bad it makes me not want to finish the first elven campaign.
Originally posted by Phun:
I've played Wesnoth off and on for years with gaming buddies. The miss/hit system is that one mechanic that makes me winge and moan whenever we dust off Ye Olde Wesnoth. It's just not fun.

The miss system could easily be rebalanced to damage reduction, but I'd say it's a decade too late for something like that to happen.

If you're interested in something similar to Battle for Wesnoth that doesn't have a miss system check out Longsword here on Steam.
< >
Showing 1-15 of 203 comments
Tkachuk Hitla May 5, 2018 @ 10:52pm 
Wesnoth is like that....We cant change that basic from the game .Or create a mod with no rng ;)
TomCat86 May 5, 2018 @ 10:55pm 
That is unfortunate because its the reason for me not playing it.
Xordania May 5, 2018 @ 11:09pm 
At the end of the day, it still counts as Strategy. Look at Xcom, that falls under Strategy but also has a miss mechanic. Plus this game has been out for 15+ years. The answer would be a resounding no I'd imagine.
TomCat86 May 5, 2018 @ 11:11pm 
Originally posted by TTVXordania:
At the end of the day, it still counts as Strategy. Look at Xcom, that falls under Strategy but also has a miss mechanic. Plus this game has been out for 15+ years. The answer would be a resounding no I'd imagine.
The miss mechanic also' royally screws over xcom experiance as well, its probably one of the most complained about features. But your right, there probably wont be anything changed in the game because its been out for so long.
Rezonus May 5, 2018 @ 11:12pm 
Well there is the better odds addon, but after reading the description it makes the RNG seem worse to me.
Last edited by Rezonus; May 5, 2018 @ 11:14pm
TomCat86 May 5, 2018 @ 11:13pm 
Originally posted by Rezonus:
Well there is the better odds addon, but after reading the description it makes the RNG worse.
Yikes lol
Xordania May 6, 2018 @ 12:06am 
Originally posted by TomCat86:
Originally posted by TTVXordania:
At the end of the day, it still counts as Strategy. Look at Xcom, that falls under Strategy but also has a miss mechanic. Plus this game has been out for 15+ years. The answer would be a resounding no I'd imagine.
The miss mechanic also' royally screws over xcom experiance as well, its probably one of the most complained about features. But your right, there probably wont be anything changed in the game because its been out for so long.

I will also mention that it's part of the Xcom experience, that's one of the reasons why it's so popular, the RNG is just as important in that game as it is in say, Divinity Original Sin 2. An RPG which is also EXTREMELY popular. People complain about a Turn based game based on RNG? Then don't play it, there are Real Time Strategies out there, you don't have to play a game which has a core mechanic of RNG. A lot of people get frustrated at losing a fight because of RNG, but not that many people speak out about it because it's part of the game and part of the fun. Besides, RNG might decide your fate, but it also decides the enemies and the enemy, cannot cheat RNG.
TomCat86 May 6, 2018 @ 12:13am 
Originally posted by TTVXordania:
Originally posted by TomCat86:
The miss mechanic also' royally screws over xcom experiance as well, its probably one of the most complained about features. But your right, there probably wont be anything changed in the game because its been out for so long.

I will also mention that it's part of the Xcom experience, that's one of the reasons why it's so popular, the RNG is just as important in that game as it is in say, Divinity Original Sin 2. An RPG which is also EXTREMELY popular. People complain about a Turn based game based on RNG? Then don't play it, there are Real Time Strategies out there, you don't have to play a game which has a core mechanic of RNG. A lot of people get frustrated at losing a fight because of RNG, but not that many people speak out about it because it's part of the game and part of the fun. Besides, RNG might decide your fate, but it also decides the enemies and the enemy, cannot cheat RNG.
The problem with RNG is exactly that its RNG. I want to control the strategy, not have random chance dictate any situation. I want planing to matter more than chance.
Xordania May 6, 2018 @ 12:21am 
Originally posted by TomCat86:
Originally posted by TTVXordania:

I will also mention that it's part of the Xcom experience, that's one of the reasons why it's so popular, the RNG is just as important in that game as it is in say, Divinity Original Sin 2. An RPG which is also EXTREMELY popular. People complain about a Turn based game based on RNG? Then don't play it, there are Real Time Strategies out there, you don't have to play a game which has a core mechanic of RNG. A lot of people get frustrated at losing a fight because of RNG, but not that many people speak out about it because it's part of the game and part of the fun. Besides, RNG might decide your fate, but it also decides the enemies and the enemy, cannot cheat RNG.
The problem with RNG is exactly that its RNG. I want to control the strategy, not have random chance dictate any situation. I want planing to matter more than chance.

Then plan for RNG to be on your side by choosing the correct weapons to pierce armour, have 2 units against their one, you can ALWAYS have the ODDS favour you, just dumb luck if you still fail after that.
TomCat86 May 6, 2018 @ 12:27am 
dumb "luck" is right lol
Konrad2 May 6, 2018 @ 12:44am 
This discussion has happened quite a few times. To sum it up:
RNG will stay in the core game.
It's possible to create an addon to change the RNG the way you want.
Planning with RNG advocates fluid planning instead of rigid planning. Rigid planning pretty much never works except you have a huge lead over your enemy. You can still plan and win that way. A strategy that rides on a single fight is faulty. RNG combined with strategy means that it will in most cases go your way, which means you'd win the battle overall.

There is a addon that does pretty much what you want, but it's not ported yet. Go on, contact the creator (dugi, he wrote it just for fun, because so many people said 'It's not possible to create something like this!') about the addon (No Randomness Mod) and ask him if you can port it. Just stop whining while you are able to do something about it.
Ferk May 6, 2018 @ 1:01am 
The problem is that if everything was deterministic, the same moves and strategy would always work in the same map, or very similar maps.

Why would you want to ever play a second time the same thing when you already beat it the first time? it would be boring to keep playing after multiple repetitions with no place for anything to surprise you and challenge your planning.

The RNG is balanced only when considering the average (it's common to have several hundreds of rolls in a single scenario, the more rolls the less deviation), if you have good strategy in average, you should be able to win the battle.

But of course, this is just something of taste. If you can't handle mathematical statistics, don't play games that require you to manage probabilistics.

As you know, there's someone in the other thread that's working on porting some no-luck mod. No need to open another thread.
Last edited by Ferk; May 6, 2018 @ 1:03am
TomCat86 May 6, 2018 @ 1:03am 
Originally posted by Konrad2:
This discussion has happened quite a few times. To sum it up:
RNG will stay in the core game.
It's possible to create an addon to change the RNG the way you want.
Planning with RNG advocates fluid planning instead of rigid planning. Rigid planning pretty much never works except you have a huge lead over your enemy. You can still plan and win that way. A strategy that rides on a single fight is faulty. RNG combined with strategy means that it will in most cases go your way, which means you'd win the battle overall.

There is a addon that does pretty much what you want, but it's not ported yet. Go on, contact the creator (dugi, he wrote it just for fun, because so many people said 'It's not possible to create something like this!') about the addon (No Randomness Mod) and ask him if you can port it. Just stop whining while you are able to do something about it.
Thats your opion, I hold a different one. RNG puts a skill cap, removing RNG removes a skill cap. With no RNG skill is more important. Planning is more meaningful. Anyways, this aside, I mentioned why I dont play the game, no big deal and I am not going to go on a wild goose chase to remove a mechanic that I feel should already be able to be removed from the games options. The game is old, its dated, its not that interesting to me because of the mechanic and I have said my piece on it. I am not playing the game. Its just not my type the way it is and I dont feel motivated enough try to track down fixes for it.
Ferk May 6, 2018 @ 1:05am 
Originally posted by TomCat86:
Thats your opion, I hold a different one.

Exactly.
Don't complain and categorically state something you know is not objective truth.
Last edited by Ferk; May 6, 2018 @ 1:09am
TomCat86 May 6, 2018 @ 1:05am 
Originally posted by Ferk:
Originally posted by TomCat86:
Thats your opion, I hold a different one.

Exactly.
Don't complain and categorically state something you know is not objective truth.
Same goes for you.
< >
Showing 1-15 of 203 comments
Per page: 1530 50