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I will also mention that it's part of the Xcom experience, that's one of the reasons why it's so popular, the RNG is just as important in that game as it is in say, Divinity Original Sin 2. An RPG which is also EXTREMELY popular. People complain about a Turn based game based on RNG? Then don't play it, there are Real Time Strategies out there, you don't have to play a game which has a core mechanic of RNG. A lot of people get frustrated at losing a fight because of RNG, but not that many people speak out about it because it's part of the game and part of the fun. Besides, RNG might decide your fate, but it also decides the enemies and the enemy, cannot cheat RNG.
Then plan for RNG to be on your side by choosing the correct weapons to pierce armour, have 2 units against their one, you can ALWAYS have the ODDS favour you, just dumb luck if you still fail after that.
RNG will stay in the core game.
It's possible to create an addon to change the RNG the way you want.
Planning with RNG advocates fluid planning instead of rigid planning. Rigid planning pretty much never works except you have a huge lead over your enemy. You can still plan and win that way. A strategy that rides on a single fight is faulty. RNG combined with strategy means that it will in most cases go your way, which means you'd win the battle overall.
There is a addon that does pretty much what you want, but it's not ported yet. Go on, contact the creator (dugi, he wrote it just for fun, because so many people said 'It's not possible to create something like this!') about the addon (No Randomness Mod) and ask him if you can port it. Just stop whining while you are able to do something about it.
Why would you want to ever play a second time the same thing when you already beat it the first time? it would be boring to keep playing after multiple repetitions with no place for anything to surprise you and challenge your planning.
The RNG is balanced only when considering the average (it's common to have several hundreds of rolls in a single scenario, the more rolls the less deviation), if you have good strategy in average, you should be able to win the battle.
But of course, this is just something of taste. If you can't handle mathematical statistics, don't play games that require you to manage probabilistics.
As you know, there's someone in the other thread that's working on porting some no-luck mod. No need to open another thread.
Exactly.
Don't complain and categorically state something you know is not objective truth.