The Coin Game
MajoraXD Dec 25, 2020 @ 2:58pm
One Eye'd Billie's Discussion/Feedback
I figured it'd probably be a good idea if we put all our feedback on the new arcade in one thread that way the dev can find it easily and know what everyone loves and if there are any issues with certain machines. That being said, I'll start off with my thoughts on each machine + mini golf and the food.

Octo Swirl - Just as brutally precise in game as it is in real life. Even a single millimeter off and you get nothing. A 100% pure skill based game, and honestly, I find it quite enjoyable. Ticket values for this game I feel are pretty fair considering how exactly on-the-mark you have to be to win.

Ticket Toboggan - A classic game I feel like is getting harder to find IRL in my opinion. Another pure skill based game with a satisfying jackpot. Only negative I have that might just be on my end (I'll have to experiment some more) is sometimes when the coin leaves the chute, it'll immediately turn sideways for no reason even though I know I had a shot perfectly lined up. Might be due to lag or a frame skip, but I'll keep testing.

Pick Yer Treasure! - It's RNG The Game, I remember playing this once as a kid and never touching it again lol. Just pick a color and hope for the best. One big issue I do have with this game are the ticket values. I see almost no reason not to go for the 5k button every single time. Your odds are already technically 1 in 5 for each color (even though the lesser values have bigger slots). Assuming you picked the lowest value with the highest odds of winning (Red 300) and by some miracle won every time, you'd need to win 17 times in a row to beat a single press of the 5k button. You'd need some pretty bad luck to not get the 5k at least once in those 17 tries. Main point is I feel like for a pure RNG game, the ticket values need some slight adjusting to reflect the risk:reward.

Lava Mayhem - Reminds me of Marble Carnival, only without the cards. Pretty solid game all and all. Ticket values are fair and it's pretty fun to play. I can't think of any negatives for this one other than maybe 1 or 2 completely irrelevant personal nitpicks.

Wheel'R Up! - Thank you so much for putting this machine in the game as it's one of my favorites IRL. I don't know if it's just sheer coincidence or pure brilliance, but the timing strategy I use for this game IRL also works in this game, I applaud you if it's the latter. That being said my only disappointment is that the bonus wheel is completely RNG based where as IRL you could press the button to time it on the bonus. Other than that, awesome machine.

Super Hoops - Standard basketball game. Basic, but that's all it really needs to be. Perfect as is.

Power Puck - Ehhhhhhh, this one I have mixed feelings about. Yes, it's fun to be able to play air hockey against computer opponent. But for the time you put into one match, the ticket value for winning really should be a little higher. 400 for a win isn't worth it for the amount of time it takes IMO.

Mini Golf - LOVE, LOVE, LOVE IT. I had a blast playing. Even if it didn't give tickets I'd still play it just to improve my score. Controls are just fine with the aiming and holding down the button for how much power you put into a shot. Honestly nothing bad to say about it. Great job

Now.....my major major MAJOR gripe I have...........the pizza. For $7 it really should be a "Full Heal". Let me put it this way, I could take a short walk to the back of the arcade, grab two devotid dews for $1.50 each, and I'll have made the same health and energy back as that $7 pizza. That's my main issue I had to get off my chest lol. For a "famous pizza' I was expecting more/was let down.

That's all I have to say about it for now, I'm looking forward to the finished Billie's in the future!
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nexuscitadel Dec 25, 2020 @ 8:14pm 
Was SO happy to see this update as my wife and I sat down to local co-op some time in Coin Game. We were like giddy children as we zapped over there to try it all out, and I was getting a lot of flashbacks to somewhere we spent way too much time at in Santa Cruz (if you know, you know). Here's my breakdown, patterned after the OP's own, plus a bit.

Octo Swirl - I won't lie, while I love this kind of game IRL, I love it because I'd always spam coins on the ones where you fed the quarters/tokens manually into it back in the day. I am HORRIBLE at this version so far. Going to need a lot of time and training to get the rhythm right, but given there's really no dud spots on the wheel it feels good even getting close. Lots of fun, but I wish we at least got pity tickets for failure.

Ticket Toboggan - This was among the first ticket game types I ever played, not counting whack-a-mole or that weird roll-the-coins bowling game that was in every Chuck-E-Cheese's in the 90s. Utterly fun but punishing if your timing is even a hair off for the big boys. Good times.

Pick Yer Treasure! - I love and hate this game. It's simple as all heck, but given how long a spin takes to resolve, it hurts like the dickens to come to the end of a session and come up empty-handed. Worth at least one try per visit like an arcade gatcha machine, just to see if you luck into that white spot.

Lava Mayhem - I adore modern marble-based pusher games, so this one was an easy top tier for me. Fun to play as all heck. Only gripe, feels like the marble-fall along the steps is a lot more limited than the angling of the ramp would suggest. Otherwise, massive thumbs up. Here's hoping we see marble-pushers revisited more in the future.

Wheel'R Up! - Only game I hit a legit bug on, since it wasn't offering any tickets for runs that didn't make it to the bonus wheel. Still, it saw a LOT of plays from both of us, since there's something very satisfying about making a perfectly timed release and getting it all the way to the top.

Super Hoops - Solid, straight-forward, and fills a hole that arcade simulation needs filled. Hoping to see this one played with in future (moving hoops, football-throwing version, etc.) but as it stands, this game is getting at least one play every trip to Billie's.

Power Puck - Fun, even if I couldn't get a win to save my life. My wife easily trampled the AI, though. So, same weakness/strength as we have on air hockey IRL. Guess that means this one was perfect.

Mini Golf - Hooooley moley, this was a blast. Great mixture of concepts for holes, with some really enjoyable ones alongside some classic staples. As a huge fanboy of mini-golf both IRL and in games, this scratched an itch to be sure. That said, it's also probably the most flawed of the additions. Par 2 is just wrong for a ton of these holes and needs an adjustment ASAP. Also, the windmill needs some extra work; it was way too easy to out of bounds the ball, and at one point we managed to get it into the windmill tunnel but not out the other side, resulting in our character/camera phasing INTO the windmill for our follow-up shot.

Food - Fun additions to be sure, but much like with the hamburger and hot dog models in the background taunting me at the carnival, PLEASE consider expanding what we can buy in future to better match that taunting menu.

Prizes - GREAT new selection of goodies. The avocado is adorable, mascot-tier even! And that ship in a bottle is a real worthy top-tier prize. My wife all but demanded we get the octopus plushie ASAP, so guessing that one was her vote for the best.

Visuals - Could not be happier with how the space feels, both externally and internally. Like I said above, it brings back powerful memories for us, and just feels like the kind of place you'd want to kill a Saturday with your friends growing up. I can only imagine it'll be even better once the crates start giving way to the games they 'hide'.

Misc. - Only thing I'd hope for that has not been suggested before, now that we can really see the location and especially the outside, is making some use of that pseudo-boardwalk space on said outside. Not sure how, but it really has a feel like we should see some little shop kiosks, like a salt water taffy shop or commemorative photo hut.

Overall, this was a huge hit for us, and a great gift. Hope you're taking a BIG restful well-earned break after giving us something this amazing to enjoy.
PanduXWorkshop Dec 26, 2020 @ 2:54am 
I Love it! A new Pusher, thats Awesome! But the rest of this Arcade is Amazing too.
But! - I want a Shark in the Tank ;-)
Great Work, Thank you!
Sorry for my bad english.
Cormwyr Dec 26, 2020 @ 11:54am 
Octo Swirl - I think it needs to be slightly more forgiving than its IRL counterpart or lower values need to have a larger target area.

Pick Yer Treasure - I feel like the wheel should have more smaller individual slots rather than the 5 big ones it has right now. Also I feel like the values are too high for yellow and white.

Lava Mayhem - I really like the new take on a pusher game, but it feels like there needs to be a bit more variance in where the balls go. I also had a ball stop on the platform where the holes are.

Mini Golf - This one is fantastic. My only complaint is the shipwreck/lightning hole on the back nine. It's really difficult to see where to go on my monitor and I felt like I was putting randomly. The ticket rewards for this is also way too high. I had a lot of pars, but some really bad holes and ended up around 20 over for 18 but I still got 1000 tickets.

* 19th hole ** You've got a wall behind the 18th hole that would work well l for a pirate themed 19th hole as a "ball eater". Something like a skee-ball style game where you're firing cannons at a ship. (The view is from the ship's deck looking out onto the horizon.) If you hit it (and sink it) you get a voucher for a free pizza/drink/round of golf/etc.
josh5813 Dec 26, 2020 @ 1:21pm 
I just want more pinball.
Keira Dec 27, 2020 @ 10:20am 
Don't press escape while playing octo or you'll turn into a nazi. :D

https://steamcommunity.com/sharedfiles/filedetails/?id=2337689882
Shadowfoxx757 Dec 27, 2020 @ 10:29am 
I love all the new games at One Eyed Billie's, one suggestion to improve the game play of the Octo coin game and the coin ramp, is to be able to load more then one play at a time. It takes too much time between plays.
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Date Posted: Dec 25, 2020 @ 2:58pm
Posts: 6