The Vagrant

The Vagrant

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Double Jump
How can I enable Double Jump? Can't proceed with the game, because I need to jump pretty high. :/

Thank you in advance.
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Showing 1-8 of 8 comments
Chauve-souris Mar 7, 2023 @ 8:40am 
Double jump needs to be learned in the ability menu. Skill like heaven's fall and power upper can also be used to jump higher.
Thank you, I could continue with the game. :)
SaltySamurai Apr 24, 2023 @ 2:23am 
I feel like this is an issue with progression design, there was a part of the game where the designer didn't want to to go to the next town yet, but they just put a notification on screen rather than locking the path with an ability upgrade... I just came to this game from playing Metroid dread though, I just want every game to be like that right now. XD

But yeah, the double jump should have been an item you get after a boss. maybe a room you enter and can't leave without double jump, forcing you to find it and use it before continuing.
DankWestern Apr 24, 2023 @ 4:49pm 
Originally posted by SaltySamurai:
I feel like this is an issue with progression design

I don't mean this in a harsh or critical way, but if figuring out how to get double jump is a roadblock for you, metroidvania games may not be for you.
SaltySamurai Apr 25, 2023 @ 2:11am 
Originally posted by DankWestern:
Originally posted by SaltySamurai:
I feel like this is an issue with progression design

I don't mean this in a harsh or critical way, but if figuring out how to get double jump is a roadblock for you, metroidvania games may not be for you.

I didn't, I found it on the upgrade tree quite quickly thankfully because I personally like looking through items on a tree fairly early, but the skill tree should not be the place to find double jump. In fact I don't really think a skill tree should be in a metroidvania. Unless it's more of a trait tree, or just improves skills you have already.

Bottom line is really simple, double jump shouldn't be on a skill tree.
DankWestern Apr 25, 2023 @ 8:56am 
Well, when you make a metroidvania, it can be done how you want it.
SaltySamurai Apr 25, 2023 @ 10:20am 
Originally posted by DankWestern:
Well, when you make a metroidvania, it can be done how you want it.
Correct
Obsidian Dragoon Jun 21, 2023 @ 10:47am 
Originally posted by SaltySamurai:
Originally posted by DankWestern:

I don't mean this in a harsh or critical way, but if figuring out how to get double jump is a roadblock for you, metroidvania games may not be for you.

I didn't, I found it on the upgrade tree quite quickly thankfully because I personally like looking through items on a tree fairly early, but the skill tree should not be the place to find double jump. In fact I don't really think a skill tree should be in a metroidvania. Unless it's more of a trait tree, or just improves skills you have already.

Bottom line is really simple, double jump shouldn't be on a skill tree.

On the one hand, you're right that the double jump probably shouldn't be locked in the skill tree. Thankfully, there is the tutorial notification telling you "Hey, unlock skills with these icons first." And Double Jump has one of those icons. Similarly, even in the worst case scenario, the player can double back and grind for the mana required.

Then again, this game isn't a metroidvania in any sense of the word. It's much more of a 2d Action RPG. You're rewarded for exploration, but your upgrades (except for that one spot) do not dictate your ability to progress. The Devs should probably just be making whatever jump that gave OP trouble possible without the double jump.

I got double jump quickly because it offered an extra tool in dodging attacks, and helped me deal with aerial enemies. But I can't think of a spot where it was REQUIRED for progress either. I'm sure if I saw the spot and where it was on the map, I could probably confirm whether or not it was truly required.
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