Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But yeah, the double jump should have been an item you get after a boss. maybe a room you enter and can't leave without double jump, forcing you to find it and use it before continuing.
I don't mean this in a harsh or critical way, but if figuring out how to get double jump is a roadblock for you, metroidvania games may not be for you.
I didn't, I found it on the upgrade tree quite quickly thankfully because I personally like looking through items on a tree fairly early, but the skill tree should not be the place to find double jump. In fact I don't really think a skill tree should be in a metroidvania. Unless it's more of a trait tree, or just improves skills you have already.
Bottom line is really simple, double jump shouldn't be on a skill tree.
On the one hand, you're right that the double jump probably shouldn't be locked in the skill tree. Thankfully, there is the tutorial notification telling you "Hey, unlock skills with these icons first." And Double Jump has one of those icons. Similarly, even in the worst case scenario, the player can double back and grind for the mana required.
Then again, this game isn't a metroidvania in any sense of the word. It's much more of a 2d Action RPG. You're rewarded for exploration, but your upgrades (except for that one spot) do not dictate your ability to progress. The Devs should probably just be making whatever jump that gave OP trouble possible without the double jump.
I got double jump quickly because it offered an extra tool in dodging attacks, and helped me deal with aerial enemies. But I can't think of a spot where it was REQUIRED for progress either. I'm sure if I saw the spot and where it was on the map, I could probably confirm whether or not it was truly required.