Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Watch a few playthroughs on youtube, or streamers on twitch. They often have boss patterns pretty well memorized ,and you can start to see those patterns by watching a pro tackle said boss.
If that still doesn't work, we put multiple difficulty settings in the game :)
DIE UNHOLY GOALIE DIE DIE DIE DIE DIE!
Don't ask me how many times this took, but watching my pal Jab pull off this "jump/dash" movie in our co-op session other night taught me to figure that out on controller and it's really helpful on this sort of a boss battle. :) I was even able once to jump over the damn axe. :D
I think that and saving the rocket launcher for the "altered" boss state helped. :) Also, this instance remembering to grab the two launchers quickly to combine their ammo so I didn't need to scramble for both later.
I stuck with it after that and managed to also get through some of the bosses after him, although with a lot of epic fails while I figured out some tactics.
I guess the best compliment I can pay the game is I'm too addicted to just give up on it, which isn't always the case for me with some games. :) I sometimes feel the need to rant about the game's bosses briefly, get the toxic frustration out of my system, and then go back and play later :)
What made me crazy about the spinning axe was the whole first half of the encounter trained me to leap over the boss, and somehow my brain just couldn't grasp thinking crouch instead. Same in the later "lancer" boss encounter -- I know that one swings low and you need to stay low but it took me umpteen fails until that became ingrained. :)
As the OP said, the first section of the goalie was fine and then seemingly within ten seconds, I was completely dead at the start of the second. I was a victim of that annoying issue that many games have where you can barely move from your first hit, before being quickly added with a second. You literally laugh at the monitor and mumble "WTF - Seriously?"
When the realisation kicks in that I have to do the first stage all over again - nope, out I quit :)