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They are incredibly easy for people who enjoy platforming. I don't.
Just try to do them with a cool head instead of raging about having to do a jumping puzzle, when you get mad is usually when you make mistakes!
The other take a bit of practice to learn jumping distance but otherwise are super generous, just git gud. I for one am enjoying this break between ground floor spitter moth hallways.
But here, the platforming just comes out of nowhere, and is a mandatory component. Not everyone is good at platformers, or enjoy them. So we avoid games that obviously has that stuff in them. This game was doing just fine without platforming in Area 1, so why force it on players in Area 2? After all, Area 3 has no platforming required, and functions much more like Area 1, so why not make the platforming optional.
Its not like they put a lot of effort into the platforming to make it good... like in Doom 2016, platforming was fairly enjoyable, but here it isn't.
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Think of it like this: What if suddenly the game forced upon you a riddle, and you couldn't figure it out, and there was no guide available to solve it. You'd be completely stumped and be unable to progress and the rest of the game never hinted that you'd get nailed with a riddle, that if you couldn't solve it, you'd be unable to keep playing.
If you were playing something like Legend of Grimrock, a game with tons of riddles, you'd expect that from it. But if you hated riddles, you'd avoid LoG. So, if you are actively avoiding games with riddles in them, and suddenly you find your progress gated by a riddle, that you cannot solve, do you think its fair for other players to tell you to just get better at doing riddles, rather than complain about them on the forums, about how hard the riddles are? I don't think its fair at all, but again, its my opinion. Maybe you enjoy being criticized for your inability to do riddles, but I don't enjoy being criticized about my inability to do first person platforming, in a game not designed around making them good.
Between the cost of a permanent skill, and the use of wand charges, it would seem balanced to me from any side. Platform gods would never take the perk, and anyone who hates the hop and a prayer gameplay, could invest in overcoming the challenge. A sacrifice I'm sure many gamers with lackluster platforming skill would happily make. I know I'd throw it a point, and I can finish the platforming challenges just fine with enough time. It's just a small annoyance (and potential time sink) in an otherwise very fun & fluid game, for which I would easily take a minor power detour to alleviate.
Opinions over this negating certain challenges, such as traps could be solved by not allowing use of the jet pack during challenge rooms, or before traps have been disabled, etc, due to... interference lol. If this would be too difficult to implement from a programming perspective, it could be as simple as having a charge expire for each additional "mid air jump" basically allowing double, triple, to infinite jumps in succession, until charges were expired. This could be an additional "penalty" to skipping the platform challenges, requiring you to use your inventory space and charge refills for hoarding/maintaining force wands.